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! colspan="2" | Hoth | ! colspan="2" | Hoth | ||
|- | |- | ||
| colspan="2" style="text-align:center;" | [[File:Set-hoth.jpg| | | colspan="2" style="text-align:center;" | [[File:Set-hoth.jpg|260px]] | ||
|- | |- | ||
! Game/Set | ! Game/Set | ||
| Line 17: | Line 17: | ||
|- | |- | ||
! Date | ! Date | ||
| 1996 | | November 1996 | ||
|- | |- | ||
! Language | ! Language | ||
| Line 39: | Line 39: | ||
* [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) | * [https://web.archive.org/web/20070928014432/http://www.decipher.com/starwars/cardlists/swallcards.pdf Complete Card List] (Decipher PDF, archive 28 September 2007) | ||
* [https://starwars.fandom.com/wiki/Hoth_Limited Hoth Limited] at Wookieepedia | * [https://starwars.fandom.com/wiki/Hoth_Limited Hoth Limited] at Wookieepedia | ||
== Card list == | |||
=== [[Light|Light Side]] === | |||
==== [[Character]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Hoth-L-21btooonebee.gif|200px|link=2-1B (Too-Onebee)]] || [[2-1B (Too-Onebee)]] || [[Character|Character]] || R1 || 1 || Once per turn, one of your non-droid characters just lost from same site may be placed in your Used Pile. Subtracts 2 from X on your Bacta Tank. | |||
|- | |||
| [[File:Hoth-L-calalder.gif|200px|link=Cal Alder]] || [[Cal Alder]] || [[Character|Character]] || U2 || 2 || Power +1 at Defensive Perimeter. Your vehicles move for free if moving toward same site as Cal. | |||
|- | |||
| [[File:Hoth-L-commanderlukeskywalker.gif|200px|link=Commander Luke Skywalker]] || [[Commander Luke Skywalker]] || [[Character|Character]] || R1 || 1 || Deploys only on Hoth. Adds 3 to power of anything he pilots. When piloting Rogue 1, also adds 2 to maneuver. Immune to attrition < 3. Adds 1 to forfeit of each other Rogue Squadron pilot or gunner at same Hoth site. | |||
|- | |||
| [[File:Hoth-L-dackralter.gif|200px|link=Dack Ralter]] || [[Dack Ralter]] || [[Character|Character]] || R2 || 2 || Adds 1 to weapon destiny draws of anything he is aboard as a passenger (adds 3 if aboard Rogue 1 or with Luke). | |||
|- | |||
| [[File:Hoth-L-derekhobbieklivian.gif|200px|link=Derek 'Hobbie' Klivian]] || [[Derek 'Hobbie' Klivian]] || [[Character|Character]] || U1 || 2 || Power +2 when at same site as Biggs. Adds 2 to power of anything he pilots (3 if a Star Destroyer is at same location). When piloting Rogue 4, also adds 2 to maneuver. | |||
|- | |||
| [[File:Hoth-L-echobasetrooper.gif|200px|link=Echo Base Trooper]] || [[Echo Base Trooper]] || [[Character|Character]] || C3 || 3 || Deploy only on Hoth, but may move elsewhere. Power -1 when at a site other than a Hoth site. | |||
|- | |||
| [[File:Hoth-L-echobasetrooperofficer.gif|200px|link=Echo Base Trooper Officer]] || [[Echo Base Trooper Officer]] || [[Character|Character]] || C1 || 2 || Deploy only on Hoth but may move elsewhere. Echo Base Troopers deploy -1 to same site. Your troopers may move to same Hoth site as a 'react.' | |||
|- | |||
| [[File:Hoth-L-eg4eegeefour.gif|200px|link=EG-4 (Eegee-Four)]] || [[EG-4 (Eegee-Four)]] || [[Character|Character]] || C1 || * || Adds 1 to power of each of your droids present, except power droids. * Destiny equals zero, but if drawn as a battle destiny where you have less power than opponent, your total power present is doubled (once per battle). | |||
|- | |||
| [[File:Hoth-L-fx7effexseven.gif|200px|link=FX-7 (Effex-Seven)]] || [[FX-7 (Effex-Seven)]] || [[Character|Character]] || C2 || 2 || Once per turn, one of your 'hit' non-droid characters at same or adjacent site may be placed in your Used Pile instead of Lost Pile when forfeited. Cumulatively subtracts 2 from X on your Bacta Tank. | |||
|- | |||
| [[File:Hoth-L-generalcarlistrieekan.gif|200px|link=General Carlist Rieekan]] || [[General Carlist Rieekan]] || [[Character|Character]] || R2 || 1 || Each Rebel present with him at a Hoth site is power +1. May use 1 Force to cancel Death Squadron. While at an Echo site, opponent must occupy an additional Hoth site to cancel Echo Base Operations. | |||
|- | |||
| [[File:Hoth-L-jeroenwebb.gif|200px|link=Jeroen Webb]] || [[Jeroen Webb]] || [[Character|Character]] || U1 || 2 || Adds 2 to power of anything he pilots. When in battle with a Rebel leader, subtracts 1 from opponent's total battle destiny. | |||
|- | |||
| [[File:Hoth-L-k3pokaythreepio.gif|200px|link=K-3PO (Kay-Threepio)]] || [[K-3PO (Kay-Threepio)]] || [[Character|Character]] || R1 || 4 || May initiate battle and be battled. K-3PO is power +1 for each of your other droids at same Hoth or Yavin 4 site. Functions as a leader if present with another of your droids. | |||
|- | |||
| [[File:Hoth-L-majorbrenderlin.gif|200px|link=Major Bren Derlin]] || [[Major Bren Derlin]] || [[Character|Character]] || R2 || 2 || While on Hoth, opponent may not 'react' to any Echo site, and Derlin may use 1 Force to cancel Breached Defenses. While at Cantina, power +1 and may use 1 Force to cancel Local Trouble. | |||
|- | |||
| [[File:Hoth-L-r3poarthreepio.gif|200px|link=R-3PO (Ar-Threepio)]] || [[R-3PO (Ar-Threepio)]] || [[Character|Character]] || R2 || 3 || Once each turn, during your control phase, for each opponent's spy present opponent must lose 1 Force (2 if spy is a droid or is Undercover, 4 if both). | |||
|- | |||
| [[File:Hoth-L-r5m2arfiveemmtoo.gif|200px|link=R5-M2 (Arfive-Emmtoo)]] || [[R5-M2 (Arfive-Emmtoo)]] || [[Character|Character]] || C2 || 4 || When aboard a capital starship, adds 1 to power and hyperspeed and that starship is immune to attrition < 3. | |||
|- | |||
| [[File:Hoth-L-rebelscout.gif|200px|link=Rebel Scout]] || [[Rebel Scout]] || [[Character|Character]] || C1 || 2 || May move as a 'react' (for free) to a battle where you have a Rebel of ability > 2 or a leader. | |||
|- | |||
| [[File:Hoth-L-roguegunner.gif|200px|link=Rogue Gunner]] || [[Rogue Gunner]] || [[Character|Character]] || C2 || 1 || Adds 1 to weapon destiny draws of anything he is aboard as a passenger. | |||
|- | |||
| [[File:Hoth-L-romaslocknavander.gif|200px|link=Romas 'Lock' Navander]] || [[Romas 'Lock' Navander]] || [[Character|Character]] || U2 || 3 || Adds 1 to power and maneuver of anything he pilots. Opponent may not 'react' to or from same location. | |||
|- | |||
| [[File:Hoth-L-shawnvaldez.gif|200px|link=Shawn Valdez]] || [[Shawn Valdez]] || [[Character|Character]] || U1 || 3 || Whenever you just initiated a battle at same site as Shawn, your troopers at adjacent sites who have not already battled this turn may immediately move to same site (as a regular move). | |||
|- | |||
| [[File:Hoth-L-tamizanderrey.gif|200px|link=Tamizander Rey]] || [[Tamizander Rey]] || [[Character|Character]] || U2 || 2 || Adds 2 to power of anything he pilots. Your starships may move from same exterior site for free. While at Echo Docking Bay, once every turn, may allow one character on Hoth to be immune to The Shield Doors Must Be Closed. | |||
|- | |||
| [[File:Hoth-L-tauntaunhandler.gif|200px|link=Tauntaun Handler]] || [[Tauntaun Handler]] || [[Character|Character]] || C2 || 2 || Adds 2 to power of any creature vehicle he rides. When riding a tauntaun, also draws one battle destiny if not able to otherwise. | |||
|- | |||
| [[File:Hoth-L-tigranjamiro.gif|200px|link=Tigran Jamiro]] || [[Tigran Jamiro]] || [[Character|Character]] || U1 || 3 || Deploy only on Yavin 4 or Hoth, but may move elsewhere. Opponent's aliens and Imperials may not move from same site as Tigran to an Echo or an interior Yavin site. | |||
|- | |||
| [[File:Hoth-L-torynfarr.gif|200px|link=Toryn Farr]] || [[Toryn Farr]] || [[Character|Character]] || U1 || 4 || Adds 2 to power of anything she pilots. When at any war room, adds 1 to weapon destiny draws of your Planet Defender Ion Cannon on same planet. | |||
|- | |||
| [[File:Hoth-L-wed1016techiedroid.gif|200px|link=WED-1016 'Techie' Droid]] || [[WED-1016 'Techie' Droid]] || [[Character|Character]] || C1 || 3 || While at an exterior planet site or docking bay, once per turn may lose 1 Force to place a 'hit' starship or vehicle at same site, adjacent site, related system or related cloud sector in Used Pile instead of Lost Pile. | |||
|- | |||
| [[File:Hoth-L-wesjanson.gif|200px|link=Wes Janson]] || [[Wes Janson]] || [[Character|Character]] || R2 || 2 || Adds 1 to weapon destiny draws of anything he is aboard as a passenger (adds 3 if aboard Rogue 3 or with Wedge or Jek). | |||
|- | |||
| [[File:Hoth-L-wyronserper.gif|200px|link=Wyron Serper]] || [[Wyron Serper]] || [[Character|Character]] || U2 || 2 || Once during each of your control phases, may peek at X cards randomly selected from opponent's hand, where X = number of [Dark Side Force] icons at same site. Also, when you are drawing destiny, adds 2 to the destiny of any card with 'scan' in the title. | |||
|- | |||
| [[File:Hoth-L-zevsenesca.gif|200px|link=Zev Senesca]] || [[Zev Senesca]] || [[Character|Character]] || R2 || 2 || Adds 2 to power of anything he pilots. When piloting Rogue 2, also adds 3 to maneuver and may draw one battle destiny if not able to otherwise. | |||
|} | |||
==== [[Device]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Hoth-L-artilleryremote.gif|200px|link=Artillery Remote]] || [[Artillery Remote]] || [[Device|Device]] || R2 || 4 || Use 2 Force to deploy on your warrior. Warrior may fire artillery weapons anywhere on same planet regardless of being present. Once during your control phase, warrior may fire an artillery weapon on same planet. | |||
|- | |||
| [[File:Hoth-L-echotrooperbackpack.gif|200px|link=Echo Trooper Backpack]] || [[Echo Trooper Backpack]] || [[Device|Device]] || C2 || 5 || Deploy on your trooper. May use any number of weapons and devices. Trooper is immune to attrition < 3 when at a planet site. | |||
|- | |||
| [[File:Hoth-L-hothsurvivalgear.gif|200px|link=Hoth Survival Gear]] || [[Hoth Survival Gear]] || [[Device|Device]] || C2 || 4 || Deploy on any Rebel or warrior. While on Hoth, that character is power and forfeit +1 and is immune to Frostbite, Exposure and Ice Storm. | |||
|- | |||
| [[File:Hoth-L-r2sensorarray.gif|200px|link=R2 Sensor Array]] || [[R2 Sensor Array]] || [[Device|Device]] || C2 || 6 || Deploy on any R-unit droid. Your character present may move as a 'react' from a creature attack. Also, adds 3 to search party destiny draws at same and adjacent sites. | |||
|} | |||
==== [[Effect]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Hoth-L-bactatank.gif|200px|link=Bacta Tank]] || [[Bacta Tank]] || [[Effect|Effect]] || R2 || 3 || Use 4 Force to deploy on your side of table. A non-droid character you just lost may be placed here instead of Lost Pile. Holds 1 'patient' at a time. During your deploy phase, may use X Force to bring 'patient' to hand, where X = deploy cost of 'patient.' | |||
|- | |||
| [[File:Hoth-L-disarmingcreature.gif|200px|link=Disarming Creature]] || [[Disarming Creature]] || [[Effect|Effect]] || R1 || 6 || If you have a character with a weapon at same site as any creature (except Space Slug), deploy on that creature during any deploy phase, Creature is Disarmed (each time ferocity is calculated, draw destiny, subtract that amount). (Immune to Control.) | |||
|- | |||
| [[File:Hoth-L-echobaseoperations.gif|200px|link=Echo Base Operations]] || [[Echo Base Operations]] || [[Effect|Effect]] || R2 || 2 || Deploy on Main Power Generators if you occupy at least three Echo sites. At every system location, you deploy is -1, your Force drains are +2 and your total power is +3 in battles. Effect canceled if opponent occupies five Hoth sites. (Immune to Alter.). | |||
|- | |||
| [[File:Hoth-L-evacuationcontrol.gif|200px|link=Evacuation Control]] || [[Evacuation Control]] || [[Effect|Effect]] || U1 || 3 || Deploy on your war room. Once during each of your move phases, your Planet Defender Ion Cannon at same planet may fire. Also, each of your medium transports at same planet is hyperspeed +2, is immune to attrition < 3 and may move for free. | |||
|- | |||
| [[File:Hoth-L-frostbite.gif|200px|link=Frostbite]] || [[Frostbite]] || [[Effect|Effect]] || C2 || 4 || Deploy on Hoth system. At the end of each player's turn, for every character that player has present at a marker site under 'nighttime conditions,' that player must lose 1 Force (2 if character is missing). | |||
|- | |||
| [[File:Hoth-L-icestorm.gif|200px|link=Ice Storm]] || [[Ice Storm]] || [[Effect|Effect]] || U1 || 3 || Deploy at outermost marker. All characters present at same exterior site are missing. Each turn, during your control phase, storm moves to next marker, reversing direction at innermost marker. Mobile Effect lost when moved beyond outermost marker. | |||
|- | |||
| [[File:Hoth-L-tauntaunbones.gif|200px|link=Tauntaun Bones]] || [[Tauntaun Bones]] || [[Effect|Effect]] || U1 || 3 || Use 1 Force to deploy on table. Each opponent's destiny draw, you do the following: (0) Put top used card in hand. (1) lose 1 Force. (2) activate 1 Force. (3) lose this Effect. (4) retrieve top lost card. (5) deploy a character for free. (6+) nothing. | |||
|- | |||
| [[File:Hoth-L-thefirsttransportisaway.gif|200px|link=The First Transport Is Away!]] || [[The First Transport Is Away!]] || [[Effect|Effect]] || R1 || 4 || Deploy on any system (except Hoth). Target a Medium Transport at a Hoth site. When reached by target: Retrieve X Force, where X = twice the number of passengers. Relocate Utinni Effect to Hoth system. Your total power is +2 in battles at Hoth sites. | |||
|} | |||
==== [[Interrupt]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Hoth-L-attackpatterndelta.gif|200px|link=Attack Pattern Delta]] || [[Attack Pattern Delta]] || [[Interrupt|Interrupt]] || U1 || 3 || If a battle was just initiated at a site, identify your lead T-47 there. For remainder of this turn, all other T-47s at same site are power +1, are immune to attrition and cannot be targeted by weapons. | |||
|- | |||
| [[File:Hoth-L-darkdissension.gif|200px|link=Dark Dissension]] || [[Dark Dissension]] || [[Interrupt|Interrupt]] || R1 || 3 || USED: Cancel Dark Collaboration or Lone Pilot. LOST: If two Imperials each with ability > 2 are in a battle together, use 2 Force to draw two destiny. Subtract that amount from opponent's attrition and total power (cannot fall below zero). | |||
|- | |||
| [[File:Hoth-L-fallback.gif|200px|link=Fall Back!]] || [[Fall Back!]] || [[Interrupt|Interrupt]] || C2 || 5 || If opponent just initiated a battle at an exterior site with more than double your total power, use 1 Force to target an adjacent site where opponent has no presence. All your characters present in battle move away (for free) to the target site. The battle is canceled. | |||
|- | |||
| [[File:Hoth-L-ithoughttheysmelledbadontheoutside.gif|200px|link=I Thought They Smelled Bad On The Outside]] || [[I Thought They Smelled Bad On The Outside]] || [[Interrupt|Interrupt]] || R1 || 7 || Sacrifice (lose) your creature vehicle to protect one character present from Exposure, Ice Storm, Frostbite and Gravel Storm for remainder of turn. (Two characters may be protected if sacrificing a ronto.) OR Double Tzizvvt's power until he moves. | |||
|- | |||
| [[File:Hoth-L-itcanwait.gif|200px|link=It Can Wait]] || [[It Can Wait]] || [[Interrupt|Interrupt]] || C2 || 2 || Use 3 Force to place an opponent's just deployed character, starship, vehicle, weapon, or device in opponent's hand. On opponent's next turn, that card (or one card of same title) may deploy for free. | |||
|- | |||
| [[File:Hoth-L-luckyshot.gif|200px|link=Lucky Shot]] || [[Lucky Shot]] || [[Interrupt|Interrupt]] || U1 || 4 || Add X to one weapon destiny (before weapon destiny is drawn) when targeting a combat vehicle. USED: X = 1. LOST: X = 3. | |||
|- | |||
| [[File:Hoth-L-niceofyouguystodropby.gif|200px|link=Nice Of You Guys To Drop By]] || [[Nice Of You Guys To Drop By]] || [[Interrupt|Interrupt]] || C2 || 5 || Send one of your missing characters at same site as one of your piloted or driven vehicles to your Used Pile. OR Cancel any attempt by one character to 'hide' from a battle. | |||
|- | |||
| [[File:Hoth-L-onemorepass.gif|200px|link=One More Pass]] || [[One More Pass]] || [[Interrupt|Interrupt]] || U1 || 5 || If you are about to draw power harpoon weapon destiny, add ability of one pilot aboard same vehicle. | |||
|- | |||
| [[File:Hoth-L-perimeterscan.gif|200px|link=Perimeter Scan]] || [[Perimeter Scan]] || [[Interrupt|Interrupt]] || C2 || 4 || Use 1 Force to glance at any one card which is face-down at a location. OR Use 1 Force to glance at opponent's hand. You may move each droid spy and Infantry Mine you find there to opponent's Used Pile. OR Cancel Probe Telemetry. | |||
|- | |||
| [[File:Hoth-L-rughug.gif|200px|link=Rug Hug]] || [[Rug Hug]] || [[Interrupt|Interrupt]] || R1 || 4 || If Luke and Chewie are in a battle together, you may add two battle destiny. OR If you have a Rebel and an alien in a battle together, you may add 4 to power only. | |||
|- | |||
| [[File:Hoth-L-underattack.gif|200px|link=Under Attack]] || [[Under Attack]] || [[Interrupt|Interrupt]] || U1 || 6 || During your control phase, target a vehicle with armor present with your warrior. Draw destiny. If warrior has a Concussion Grenade or a lightsaber, add 3 to destiny draw (7 if both). Vehicle (and grenade) lost if total destiny > armor. | |||
|- | |||
| [[File:Hoth-L-walkersighting.gif|200px|link=Walker Sighting]] || [[Walker Sighting]] || [[Interrupt|Interrupt]] || U2 || 3 || If opponent just moved or deployed an AT-AT to a planet site, search your Reserve Deck for up to three exterior sites of that planet and immediately deploy them. Shuffle, cut and replace. | |||
|- | |||
| [[File:Hoth-L-whosscruffylooking.gif|200px|link=Who's Scruffy-Looking?]] || [[Who's Scruffy-Looking?]] || [[Interrupt|Interrupt]] || R1 || 6 || Cancel Scruffy-Looking Nerf Herder or I'd Just As Soon Kiss A Wookiee or Furry Fury or This Is Just Wrong or Death Mark or Mournful Roar or Takeel or Ket Maliss. OR Double Rennek's power for remainder of turn. | |||
|- | |||
| [[File:Hoth-L-youhavefailedmeforthelasttime.gif|200px|link=You Have Failed Me For The Last Time]] || [[You Have Failed Me For The Last Time]] || [[Interrupt|Interrupt]] || R1 || 5 || If Vader is on table when opponent has just initiated a battle, target one opponent's leader of ability < 6 involve in that battle. If opponent does not win battle, target is forfeit = 0 and is immediately lost (placed out of play if Ozzel). | |||
|- | |||
| [[File:Hoth-L-youwillgotothedagobahsystem.gif|200px|link=You Will Go To The Dagobah System]] || [[You Will Go To The Dagobah System]] || [[Interrupt|Interrupt]] || R1 || 4 || During your control phase, use 1 Force to move any one of your [Hoth] characters of ability > 1 to any [Dagobah] location where you have presence. If moving to a Dagobah site, this movement is free and you do not need presence. | |||
|} | |||
==== [[Location]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Hoth-L-hoth.gif|200px|link=Hoth (location)]] || [[Hoth (location)|Hoth]] || [[Location|Location]] || U2 || 0 || Light: If you control, for each of your starships here, your total power is +1 in battles at Hoth sites. Dark: If you control, for each of your starships here, your total power is +1 in battles at Hoth sites. | |||
|- | |||
| [[File:Hoth-L-hothdefensiveperimeter.gif|200px|link=Hoth: Defensive Perimeter (3rd Marker)]] || [[Hoth: Defensive Perimeter (3rd Marker)]] || [[Location|Location]] || C2 || 0 || Light: Your Echo Base Troopers deploy -1 here. If you control, Force drain +1 here. Dark: If you control, Force drain +1 here. | |||
|- | |||
| [[File:Hoth-L-hothechocommandcenterwarroom.gif|200px|link=Hoth: Echo Command Center (War Room)]] || [[Hoth: Echo Command Center (War Room)]] || [[Location|Location]] || U2 || 0 || Light: If you control, with X leaders here, your total power is +X in battles at Hoth locations. Dark: If you initiate a battle here, add one battle destiny. If you control, Force drain -1 here. | |||
|- | |||
| [[File:Hoth-L-hothechocorridor.gif|200px|link=Hoth: Echo Corridor]] || [[Hoth: Echo Corridor]] || [[Location|Location]] || C2 || 0 || Light: If you control, once per turn, may use 4 Force to raise a converted Hoth site to the top. Dark: - | |||
|- | |||
| [[File:Hoth-L-hothechodockingbay.gif|200px|link=Hoth: Echo Docking Bay]] || [[Hoth: Echo Docking Bay]] || [[Location|Location]] || C2 || 0 || Light: Your docking bay transit from here requires 1 Force. Dark: Your docking bay transit from here requires 3 Force. Your transit to here requires +4 Force. | |||
|- | |||
| [[File:Hoth-L-hothechomedlab.gif|200px|link=Hoth: Echo Med Lab]] || [[Hoth: Echo Med Lab]] || [[Location|Location]] || C2 || 0 || Light: Once per turn, when you deploy a medical droid, it is deploy -2. Dark: If you control, with an Imperial present, Force drain +1 here. | |||
|- | |||
| [[File:Hoth-L-hothmainpowergenerators.gif|200px|link=Hoth: Main Power Generators (1st Marker)]] || [[Hoth: Main Power Generators (1st Marker)]] || [[Location|Location]] || U2 || 0 || Light: 'Hoth Energy Shield Rules' in effect. Your artillery weapons here are powered. Dark: 'Hoth Energy Shield Rules' in effect. If 'blown away,' Light Side loses 8 Force. | |||
|- | |||
| [[File:Hoth-L-hothnorthridge.gif|200px|link=Hoth: North Ridge (4th Marker)]] || [[Hoth: North Ridge (4th Marker)]] || [[Location|Location]] || C2 || 0 || Light: This site does not count when calculating Epic Events. Dark: This site does not count when calculating Epic Events. | |||
|- | |||
| [[File:Hoth-L-hothsnowtrench.gif|200px|link=Hoth: Snow Trench (2nd Marker)]] || [[Hoth: Snow Trench (2nd Marker)]] || [[Location|Location]] || C2 || 0 || Light: Add 1 to each of your weapon destiny draws here. Dark: If you control, Force generation +1 for you here. | |||
|- | |||
| [[File:Hoth-L-ordmantell.gif|200px|link=Ord Mantell]] || [[Ord Mantell]] || [[Location|Location]] || U2 || 0 || Light: If you control, each of opponent's bounty hunters is forfeit -2. Dark: Each of your bounty hunter pilots add an additional 1 to power of starships they pilot here. | |||
|} | |||
==== [[Starship]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Hoth-L-mediumtransport.gif|200px|link=Medium Transport]] || [[Medium Transport]] || [[Starship|Starship]] || U2 || 3 || May add 1 pilot, 4 passengers and 1 vehicle. Deploys and moves like a starfighter. Has ship-docking capability. Permanent pilot aboard provides ability of 1. | |||
|} | |||
==== [[Vehicle]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Hoth-L-rogue1.gif|200px|link=Rogue 1]] || [[Rogue 1]] || [[Vehicle|Vehicle]] || R1 || 2 || May add 2 pilots or passengers. Immune to attrition < 3 if Luke piloting. May move as a 'react' only to Hoth sites. | |||
|- | |||
| [[File:Hoth-L-rogue2.gif|200px|link=Rogue 2]] || [[Rogue 2]] || [[Vehicle|Vehicle]] || R2 || 2 || May add 2 pilots or passengers. Immune to attrition < 3 if Zev piloting. May add 2 to search party destiny draw if all pilots aboard are part of that search party. | |||
|- | |||
| [[File:Hoth-L-rogue3.gif|200px|link=Rogue 3]] || [[Rogue 3]] || [[Vehicle|Vehicle]] || R1 || 2 || May add 2 pilots or passengers. Immune to attrition < 3 if Wedge piloting. May move as a 'react' only to Hoth sites. | |||
|- | |||
| [[File:Hoth-L-snowspeeder.gif|200px|link=Snowspeeder]] || [[Snowspeeder]] || [[Vehicle|Vehicle]] || U2 || 1 || May add 1 pilot or passenger. Permanent pilot aboard provides ability of 1. May move as a 'react' to Hoth sites. | |||
|- | |||
| [[File:Hoth-L-tauntaun.gif|200px|link=Tauntaun]] || [[Tauntaun]] || [[Vehicle|Vehicle]] || C2 || 4 || May add 1 'rider' (passenger). Deploy only on Hoth. Ability = ¼. May move as a 'react' from a battle. May be 'sacrificed' (lost) to make rider immune to Exposure this turn. | |||
|} | |||
==== [[Weapon]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Hoth-L-anakinslightsaber.gif|200px|link=Anakin's Lightsaber]] || [[Anakin's Lightsaber]] || [[Weapon|Weapon]] || R1 || 1 || Deploy on your Skywalker of ability > 3. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value. | |||
|- | |||
| [[File:Hoth-L-atgarlasercannon.gif|200px|link=Atgar Laser Cannon]] || [[Atgar Laser Cannon]] || [[Weapon|Weapon]] || U2 || 5 || Deploy on an exterior planet site. Your warrior present may target a vehicle at same or adjacent site using 2 Force. Draw destiny. Target crashes if destiny +2 > armor. Target hit if destiny +1 > maneuver. | |||
|- | |||
| [[File:Hoth-L-concussiongrenade.gif|200px|link=Concussion Grenade]] || [[Concussion Grenade]] || [[Weapon|Weapon]] || R1 || 3 || Use 2 Force to deploy on your warrior. May 'throw' at same or adjacent site. Draw destiny. All characters, weapons and devices with that destiny number present at that site are lost. (Only your warrior is lost if destiny = 0.) Concussion Grenade also lost. | |||
|- | |||
| [[File:Hoth-L-duallasercannon.gif|200px|link=Dual Laser Cannon]] || [[Dual Laser Cannon]] || [[Weapon|Weapon]] || U1 || 3 || Use 2 Force to deploy on your T-47. May target a character, creature or vehicle using 1 Force. Draw destiny. Subtract 1 if targeting a character or creature. Add 2 if targeting a vehicle. Target hit if total destiny > defense value. | |||
|- | |||
| [[File:Hoth-L-golanlaserbattery.gif|200px|link=Golan Laser Battery]] || [[Golan Laser Battery]] || [[Weapon|Weapon]] || U1 || 4 || Deploy on any exterior planet site. Your warrior present may target a creature, character or vehicle at same or adjacent site using 2 Force. Draw destiny. Add 2 if targeting a creature or character. Target hit if total destiny > defense value. | |||
|- | |||
| [[File:Hoth-L-infantrymine.gif|200px|link=Infantry Mine]] || [[Infantry Mine]] || [[Weapon|Weapon]] || C2 || 3 || Deploy at same exterior site as your mining droid. 'Explodes' if a character deploys or moves (without using a vehicle or starfighter) to or across same site. Draw destiny. Character lost if destiny +2 > ability. Infantry Mine is also lost. | |||
|- | |||
| [[File:Hoth-L-mediumrepeatingblastercannon.gif|200px|link=Medium Repeating Blaster Cannon]] || [[Medium Repeating Blaster Cannon]] || [[Weapon|Weapon]] || C1 || 1 || Deploy on a site. May be moved by two warriors for 1 additional Force. Your warrior present may target up to two characters or two creatures at same or adjacent site using 2 Force. Draw two destiny. Target(s) hit if total destiny > total defense value. | |||
|- | |||
| [[File:Hoth-L-planetdefenderioncannon.gif|200px|link=Planet Defender Ion Cannon]] || [[Planet Defender Ion Cannon]] || [[Weapon|Weapon]] || R2 || 4 || Deploy on an exterior Rebel Base site. During a battle at related system, may target a capital starship there using 2 Force. Draw destiny. If destiny +3 > armor, all starship weapons aboard target are lost, power = 0 and hyperspeed = 0. | |||
|- | |||
| [[File:Hoth-L-powerharpoon.gif|200px|link=Power Harpoon]] || [[Power Harpoon]] || [[Weapon|Weapon]] || U1 || 5 || Use 2 Force to deploy on your combat or shuttle vehicle. May target an AT-AT or AT-ST for 1 Force. Draw destiny. Target crashes if destiny + your vehicle's maneuver > 8. Your vehicle crashes if destiny = 0. | |||
|- | |||
| [[File:Hoth-L-surfacedefensecannon.gif|200px|link=Surface Defense Cannon]] || [[Surface Defense Cannon]] || [[Weapon|Weapon]] || R2 || 5 || Use 1 Force to deploy on your starfighter, free on Falcon. May target a character or creature at same site using 1 Force. Draw destiny. Target hit if destiny +1 > defense value. | |||
|- | |||
| [[File:Hoth-L-vehiclemine.gif|200px|link=Vehicle Mine]] || [[Vehicle Mine]] || [[Weapon|Weapon]] || C2 || 3 || Deploy at same exterior site as your mining droid. 'Explodes' if starfighter (use 5 as defense value) or non-creature vehicle deploys or moves to or across same site. Draw destiny. Target lost if destiny +2 > defense value. Vehicle Mine also lost. | |||
|} | |||
=== [[Dark|Dark Side]] === | |||
==== [[Character]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Hoth-D-admiralozzel.gif|200px|link=Admiral Ozzel]] || [[Admiral Ozzel]] || [[Character|Character]] || R1 || 0 || Adds 2 to the power of anything he pilots. Subtracts 1 from deploy cost of each of your capital starships at same system. Lost if Vader on table and opponent 'reacts' to same location as Ozzel. | |||
|- | |||
| [[File:Hoth-D-atatdriver.gif|200px|link=AT-AT Driver]] || [[AT-AT Driver]] || [[Character|Character]] || C2 || 1 || Adds 2 to power of any combat vehicle he pilots (3 if combat vehicle is an AT-AT). | |||
|- | |||
| [[File:Hoth-D-captainlennox.gif|200px|link=Captain Lennox]] || [[Captain Lennox]] || [[Character|Character]] || U1 || 2 || Adds 2 to power of anything he pilots (3 if starship is Tyrant). When on a Star Destroyer, may use its tractor beam once during each of your control phases. | |||
|- | |||
| [[File:Hoth-D-captainpiett.gif|200px|link=Captain Piett]] || [[Captain Piett]] || [[Character|Character]] || R2 || 2 || Power +1 when at same site as Vader. Adds 2 to power of anything he pilots (3 if starship is Executor). May use 1 Force to take one Probe Droid into hand from Reserve Deck; reshuffle. | |||
|- | |||
| [[File:Hoth-D-fx10effexten.gif|200px|link=FX-10 (Effex-ten)]] || [[FX-10 (Effex-ten)]] || [[Character|Character]] || C2 || 2 || Once per turn, one of your 'hit' non-droid characters at same or adjacent site may be placed in your Used Pile instead of Lost Pile when forfeited. | |||
|- | |||
| [[File:Hoth-D-generalveers.gif|200px|link=General Veers]] || [[General Veers]] || [[Character|Character]] || R1 || 1 || Power +1 when at same site as Admiral Ozzel. Adds 1 to power of each Imperial at same Hoth site. Adds 3 to power of any combat vehicle he pilots. On Blizzard 1, also adds 1 to armor and draws one battle destiny if not able to otherwise. | |||
|- | |||
| [[File:Hoth-D-imperialgunner.gif|200px|link=Imperial Gunner]] || [[Imperial Gunner]] || [[Character|Character]] || C2 || 1 || Adds 1 to weapon destiny draws of anything he is aboard as a passenger. | |||
|- | |||
| [[File:Hoth-D-lieutenantcabbel.gif|200px|link=Lieutenant Cabbel]] || [[Lieutenant Cabbel]] || [[Character|Character]] || U2 || 2 || Adds 2 to power of any starship he pilots. On Tyrant, also adds one to Armor. When in battle with an Imperial leader, subtracts 1 from opponent's total battle destiny. | |||
|- | |||
| [[File:Hoth-D-probedroid.gif|200px|link=Probe Droid]] || [[Probe Droid]] || [[Character|Character]] || C2 || 2 || Deploys only if a Star Destroyer on table. Once during each of your control phases, may peek at X cards randomly selected from opponent's hand, where X = number of [Light Side Force] icons at same site. May Force drain, initiate battle and be battled. | |||
|- | |||
| [[File:Hoth-D-snowtrooper.gif|200px|link=Snowtrooper]] || [[Snowtrooper]] || [[Character|Character]] || C3 || 3 || Deploys only on Hoth. Power -1 when not at a Hoth site. | |||
|- | |||
| [[File:Hoth-D-snowtrooperofficer.gif|200px|link=Snowtrooper Officer]] || [[Snowtrooper Officer]] || [[Character|Character]] || C1 || 2 || Deploy only on Hoth, but may move elsewhere. Snowtroopers are deploy -1 to same site. Your troopers may move to same Hoth site as a 'react.' | |||
|} | |||
==== [[Creature]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Hoth-D-wampa.gif|200px|link=Wampa]] || [[Wampa]] || [[Creature|Creature]] || R2 || 3 || * Ferocity = 3 + destiny. Habitat: Hoth sites. Deploy only to Wampa Cave or unoccupied marker site. Defeated characters are eaten or relocated to Wampa Cave (opponent of victim chooses). | |||
|} | |||
==== [[Device]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Hoth-D-deflectorshieldgenerators.gif|200px|link=Deflector Shield Generators]] || [[Deflector Shield Generators]] || [[Device|Device]] || U2 || 4 || Use 3 Force to deploy on any Star Destroyer. Adds 2 to armor. If starship has immunity to attrition, also adds 2 to immunity. | |||
|- | |||
| [[File:Hoth-D-electrorangefinder.gif|200px|link=Electro-Rangefinder]] || [[Electro-Rangefinder]] || [[Device|Device]] || U1 || 6 || Use 2 Force to deploy on any AT-AT Cannon. It may fire at targets two sites away. Also, when used to Target The Main Generator, adds 1 to total. | |||
|- | |||
| [[File:Hoth-D-portablefusiongenerator.gif|200px|link=Portable Fusion Generator]] || [[Portable Fusion Generator]] || [[Device|Device]] || C2 || 3 || Deploy on any warrior. When that warrior fires a blaster rifle or artillery weapon, adds 1 to each of that weapon's destiny draws. Also, may add 1 to power of one droid present. | |||
|- | |||
| [[File:Hoth-D-probeantennae.gif|200px|link=Probe Antennae]] || [[Probe Antennae]] || [[Device|Device]] || U2 || 4 || Deploy on your Probe Droid. Adds 2 to X for that droid. OR Use 1 Force to deploy on one of your other droids. When at a site you control, once during each of your control phases, you may peek at one card randomly selected from opponent's hand. | |||
|} | |||
==== [[Effect]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Hoth-D-breacheddefenses.gif|200px|link=Breached Defenses]] || [[Breached Defenses]] || [[Effect|Effect]] || U2 || 4 || If an Imperial just moved to an Echo site, deploy on your side of table. While you have presence at an Echo site, your total power is +1 in battles at Hoth sites. | |||
|- | |||
| [[File:Hoth-D-deathmark.gif|200px|link=Death Mark]] || [[Death Mark]] || [[Effect|Effect]] || R1 || 5 || Use 3 Force to deploy on any exterior planet site. Target an opponent's smuggler. Each turn opponent must lose 1 Force at beginning of opponent's control phase. Utinni Effect canceled when reached by target (target goes to Used Pile). | |||
|- | |||
| [[File:Hoth-D-deathsquadron.gif|200px|link=Death Squadron]] || [[Death Squadron]] || [[Effect|Effect]] || U1 || 3 || Deploy on any system. Adds X to your total at that system, where X = number of your starships present. Your troopers and combat vehicles may shuttle to related sites for free. | |||
|- | |||
| [[File:Hoth-D-frostbite.gif|200px|link=Frostbite (Dark)]] || [[Frostbite (Dark)|Frostbite]] || [[Effect|Effect]] || C2 || 4 || Deploy on Hoth system. At the end of each player's turn, for every character that player has present at a marker site under 'nighttime conditions,' that player must lose 1 Force (2 if character is missing). | |||
|- | |||
| [[File:Hoth-D-frozendinner.gif|200px|link=Frozen Dinner]] || [[Frozen Dinner]] || [[Effect|Effect]] || R1 || 6 || Deploy on opponent's character alone at Wampa Cave. Character is power = 0 and may not move. May be canceled if opponent has a lightsaber or total ability > 4 present. If character eaten by a creature, cumulatively adds 2 to ferocity. | |||
|- | |||
| [[File:Hoth-D-highanxiety.gif|200px|link=High Anxiety]] || [[High Anxiety]] || [[Effect|Effect]] || R1 || 3 || If an opponent's character with ability > 2 has just become missing, deploy on a Rebel with ability > 2 on same planet. Rebel may not participate in battle. Immediate Effect canceled if missing character is found or lost. | |||
|- | |||
| [[File:Hoth-D-icestorm.gif|200px|link=Ice Storm (Dark)]] || [[Ice Storm (Dark)|Ice Storm]] || [[Effect|Effect]] || U1 || 3 || Deploy at outermost marker. All characters present at same exterior site are missing. Each turn, during your control phase, storm moves to next marker, reversing direction if at innermost marker. Mobile Effect lost when moved beyond outermost marker. | |||
|- | |||
| [[File:Hoth-D-imageofthedarklord.gif|200px|link=Image Of The Dark Lord]] || [[Image Of The Dark Lord]] || [[Effect|Effect]] || R2 || 6 || Use 4 Force to deploy at any site if opponent is generating at least 3 Force more than you. At that site, adjacent sites and same site as Vader, players activate Force only if they have presence. | |||
|- | |||
| [[File:Hoth-D-imperialdomination.gif|200px|link=Imperial Domination]] || [[Imperial Domination]] || [[Effect|Effect]] || U1 || 5 || Deploy on any location. Whenever you control this location during your control phase but do not Force drain here, opponent generates no Force here on opponent's next turn. | |||
|- | |||
| [[File:Hoth-D-meteorimpact.gif|200px|link=Meteor Impact?]] || [[Meteor Impact?]] || [[Effect|Effect]] || R1 || 4 || Use 2 Force to deploy on an exterior planet site. Target a character on same planet. Character may not leave planet or move away from Utinni Effect. Utinni Effect canceled when reached by target. | |||
|- | |||
| [[File:Hoth-D-mournfulroar.gif|200px|link=Mournful Roar]] || [[Mournful Roar]] || [[Effect|Effect]] || R1 || 7 || Deploy on Chewie if Han was just lost or just became missing. Opponent cannot play Let The Wookiee Win or Wookiee Roar. Opponent must also lose 1 Force at end of every player's turn. If Han on table, Effect canceled. | |||
|- | |||
| [[File:Hoth-D-responsibilityofcommand.gif|200px|link=Responsibility Of Command]] || [[Responsibility Of Command]] || [[Effect|Effect]] || R1 || 5 || Use 2 Force to deploy on any war room at a Rebel Base. Target a Rebel with forfeit > 4 or an opponent's leader. Opponent may not initiate a battle or a Force drain at same location as target. Utinni Effect canceled when reached by target. | |||
|- | |||
| [[File:Hoth-D-silenceisgolden.gif|200px|link=Silence Is Golden]] || [[Silence Is Golden]] || [[Effect|Effect]] || U2 || 3 || Use 2 Force to deploy on your side of table. Neither player may move or deploy cards as a 'react' to a location where a droid is present. May be canceled by Scomp Link Access. | |||
|- | |||
| [[File:Hoth-D-theshielddoorsmustbeclosed.gif|200px|link=The Shield Doors Must Be Closed]] || [[The Shield Doors Must Be Closed]] || [[Effect|Effect]] || U1 || 5 || Deploy between Echo Docking Bay and innermost marker site. When under 'nighttime conditions,' no movement is allowed to or from Echo Docking Bay unless it is to or from an Echo site. | |||
|- | |||
| [[File:Hoth-D-thisisjustwrong.gif|200px|link=This Is Just Wrong]] || [[This Is Just Wrong]] || [[Effect|Effect]] || R1 || 5 || Deploy on any male character. Target a female character on table. Target is power -2. Utinni Effect canceled when present with target. | |||
|- | |||
| [[File:Hoth-D-toocoldforspeeders.gif|200px|link=Too Cold For Speeders]] || [[Too Cold For Speeders]] || [[Effect|Effect]] || U1 || 4 || Use 2 Force to deploy on your side of table. Non-creature vehicles at marker sites under 'nighttime conditions' are power = 0, maneuver = 0 and landspeed = 0. | |||
|- | |||
| [[File:Hoth-D-weaponmalfunction.gif|200px|link=Weapon Malfunction]] || [[Weapon Malfunction]] || [[Effect|Effect]] || R1 || 4 || Deploy on any docking bay. Target a weapon deployed on a starfighter or vehicle. That weapon cannot be fired. Utinni Effect canceled when reached by target. | |||
|} | |||
==== [[Interrupt]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Hoth-D-adarktimefortherebellion.gif|200px|link=A Dark Time For The Rebellion]] || [[A Dark Time For The Rebellion]] || [[Interrupt|Interrupt]] || C1 || 4 || If opponent just deployed a planet site, search through your Reserve Deck for the related system and immediately deploy it. Shuffle, cut and replace. | |||
|- | |||
| [[File:Hoth-D-coldfeet.gif|200px|link=Cold Feet]] || [[Cold Feet]] || [[Interrupt|Interrupt]] || C2 || 5 || Target a character at any marker site. Draw destiny. If site under 'nighttime conditions,' add 2 to destiny draw. If total destiny > ability, character may not move for remainder of turn. | |||
|- | |||
| [[File:Hoth-D-collapsingcorridor.gif|200px|link=Collapsing Corridor]] || [[Collapsing Corridor]] || [[Interrupt|Interrupt]] || R2 || 2 || If you just moved an AT-AT to innermost marker, target one underground site on Hoth. Draw destiny. Target 'collapsed' if destiny > marker number. | |||
|- | |||
| [[File:Hoth-D-comscandetection.gif|200px|link=ComScan Detection]] || [[ComScan Detection]] || [[Interrupt|Interrupt]] || C2 || 4 || If opponent just moved a character, vehicle or starship as a 'react' to a location, you may immediately move one vehicle or starship, if within range, to that location (as a regular move). | |||
|- | |||
| [[File:Hoth-D-crashlanding.gif|200px|link=Crash Landing]] || [[Crash Landing]] || [[Interrupt|Interrupt]] || U1 || 4 || If you have a piloted AT-AT present at a site, target opponent's non-creature vehicle present at same or adjacent exterior site. Draw destiny. If AT-AT has a vehicle weapon, add 1 to destiny draw. Target 'crashes' if total destiny > 3. | |||
|- | |||
| [[File:Hoth-D-debriszone.gif|200px|link=Debris Zone]] || [[Debris Zone]] || [[Interrupt|Interrupt]] || R2 || 5 || If an AT-AT, an AT-ST, Jabba's Sail Barge or Planet Defender Ion Cannon has just been lost at a site, draw destiny. All cards with that destiny number at that site are lost. | |||
|- | |||
| [[File:Hoth-D-directhit.gif|200px|link=Direct Hit]] || [[Direct Hit]] || [[Interrupt|Interrupt]] || U1 || 4 || Add X to one weapon destiny (before weapon destiny is drawn) when targeting a combat vehicle. USED: X = 1. LOST: X = 3. | |||
|- | |||
| [[File:Hoth-D-exhaustion.gif|200px|link=Exhaustion]] || [[Exhaustion]] || [[Interrupt|Interrupt]] || U2 || 5 || Opponent must lose 1 Force for each of opponent's missing characters on table. OR Select one missing character under 'nighttime conditions' to be lost. | |||
|- | |||
| [[File:Hoth-D-exposure.gif|200px|link=Exposure]] || [[Exposure]] || [[Interrupt|Interrupt]] || U1 || 2 || Use X Force during your control phase, where X = the total number of characters present or missing at exterior marker sites under 'nighttime conditions.' Those characters are lost. | |||
|- | |||
| [[File:Hoth-D-furryfury.gif|200px|link=Furry Fury]] || [[Furry Fury]] || [[Interrupt|Interrupt]] || R2 || 6 || USED: Cancel Wookiee Roar or Han's Back or Life Debt. LOST: If Han and Chewie are in a battle together, draw two destiny. Subtract total from opponent's attrition and total power (cannot fall below zero). | |||
|- | |||
| [[File:Hoth-D-hehasntcomebackyet.gif|200px|link=He Hasn't Come Back Yet]] || [[He Hasn't Come Back Yet]] || [[Interrupt|Interrupt]] || C2 || 4 || During your control phase, target any character alone at one of your exterior planet sites (except a docking bay). Draw destiny. Target is missing if destiny + 3 > ability. | |||
|- | |||
| [[File:Hoth-D-idjustassoonkissawookiee.gif|200px|link=I'd Just As Soon Kiss A Wookiee]] || [[I'd Just As Soon Kiss A Wookiee]] || [[Interrupt|Interrupt]] || C2 || 2 || Use 3 Force to place an opponent's just deployed character, starship, vehicle, weapon, or device in opponent's hand. On opponent's next turn, that card (or one card of same title) may deploy for free. | |||
|- | |||
| [[File:Hoth-D-imperialsupply.gif|200px|link=Imperial Supply]] || [[Imperial Supply]] || [[Interrupt|Interrupt]] || C1 || 3 || USED: Lose 1 Force to activate 2 Force. LOST: Lose 1 Force to activate 4 Force. | |||
|- | |||
| [[File:Hoth-D-lightsaberdeficiency.gif|200px|link=Lightsaber Deficiency]] || [[Lightsaber Deficiency]] || [[Interrupt|Interrupt]] || U1 || 5 || Cancel Lightsaber Proficiency. OR Target a character with ability < 4 using a lightsaber in a battle or a Force drain. Draw destiny. Target lost if destiny > ability. Lightsaber lost if destiny = ability. | |||
|- | |||
| [[File:Hoth-D-ohswitchoff.gif|200px|link=Oh, Switch Off]] || [[Oh, Switch Off]] || [[Interrupt|Interrupt]] || C2 || 6 || Cancel an attempt by opponent to target your droid to be stolen, 'hit' or lost. Droid is protected from all such attempts for remainder of turn. OR Switch OFF any binary droid for remainder of turn. | |||
|- | |||
| [[File:Hoth-D-ourfirstcatchoftheday.gif|200px|link=Our First Catch Of The Day]] || [[Our First Catch Of The Day]] || [[Interrupt|Interrupt]] || C2 || 6 || Add 2 to a tractor beam destiny draw. OR Cancel The First Transport Is Away! or Hyper Escape. | |||
|- | |||
| [[File:Hoth-D-probetelemetry.gif|200px|link=Probe Telemetry]] || [[Probe Telemetry]] || [[Interrupt|Interrupt]] || C2 || 4 || Use 2 Force to search any Lost Pile and place X non-unique cards there out of play, where X = number of Probe Droids on table. OR If your only character on a planet is a Probe Droid, your cards are deploy -1 to related sites for remainder of turn. | |||
|- | |||
| [[File:Hoth-D-scruffylookingnerfherder.gif|200px|link=Scruffy-Looking Nerf Herder]] || [[Scruffy-Looking Nerf Herder]] || [[Interrupt|Interrupt]] || R2 || 6 || USED: Cancel Solo Han or Warrior's Courage or I Know. LOST: If Han and Leia are in a battle together, draw two destiny. Subtract that amount from opponent's attrition and total power (cannot fall below zero). | |||
|- | |||
| [[File:Hoth-D-selfdestructmechanism.gif|200px|link=Self-Destruct Mechanism]] || [[Self-Destruct Mechanism]] || [[Interrupt|Interrupt]] || U1 || 4 || Lose a droid to cancel all attrition against you at same site this turn. OR Re-target an opponent's weapon to one of your droids at same site. If droid is 'hit', use original target's forfeit number. | |||
|- | |||
| [[File:Hoth-D-stopmotion.gif|200px|link=Stop Motion]] || [[Stop Motion]] || [[Interrupt|Interrupt]] || C2 || 6 || Target one creature vehicle at any marker site. Draw destiny. If site under 'nighttime conditions,' add 2 to destiny draw. Tauntaun lost if total destiny > 5. Other creature vehicle lost if total destiny > 3. | |||
|- | |||
| [[File:Hoth-D-tacticalsupport.gif|200px|link=Tactical Support]] || [[Tactical Support]] || [[Interrupt|Interrupt]] || R2 || 4 || Lose 1 Force to search through your Reserve Deck and take up to three troopers into your hand. Shuffle, cut and replace. | |||
|- | |||
| [[File:Hoth-D-thatsittherebelsarethere.gif|200px|link=That's It, The Rebels Are There!]] || [[That's It, The Rebels Are There!]] || [[Interrupt|Interrupt]] || U2 || 4 || If you have a probe droid at a site during your control phase, move one of your starships to the related system. That starship cannot move again this turn. | |||
|- | |||
| [[File:Hoth-D-trample.gif|200px|link=Trample]] || [[Trample]] || [[Interrupt|Interrupt]] || R1 || 4 || If you have a piloted AT-AT or AT-ST present at a site, target opponent's character, 'crashed' vehicle or unpiloted vehicle without armor present. Draw destiny. Character lost if destiny > ability. Vehicle lost if destiny < 7. | |||
|- | |||
| [[File:Hoth-D-turnitoffturnitoff.gif|200px|link=Turn It Off! Turn It Off!]] || [[Turn It Off! Turn It Off!]] || [[Interrupt|Interrupt]] || C1 || 5 || USED: Cancel any attempt to place a 'hit' starship, vehicle or droid in the Used Pile rather than the Lost Pile. OR Cancel Han's Toolkit. LOST: Cancel Crash Site Memorial. | |||
|- | |||
| [[File:Hoth-D-walkerbarrage.gif|200px|link=Walker Barrage]] || [[Walker Barrage]] || [[Interrupt|Interrupt]] || U1 || 5 || If you have a piloted AT-AT present at a site, target opponent's artillery weapon at same or adjacent exterior site. Draw destiny. Target lost if destiny +1 > forfeit. Also, one opponent's character at same site as target (random selection) lost if destiny +1 > 6. | |||
|- | |||
| [[File:Hoth-D-walloffire.gif|200px|link=Wall Of Fire]] || [[Wall Of Fire]] || [[Interrupt|Interrupt]] || U1 || 5 || If you have a piloted AT-AT present at a site, target any number of opponent's troopers present at same or adjacent exterior site. Draw destiny. If destiny > number of troopers targeted, they are lost. | |||
|- | |||
| [[File:Hoth-D-yagglegakkle.gif|200px|link=Yaggle Gakkle]] || [[Yaggle Gakkle]] || [[Interrupt|Interrupt]] || R2 || 6 || Target a creature vehicle at same site as a creature. If ferocity > target's maneuver + landspeed, creature vehicle is eaten, cumulatively adding 2 to creature's ferocity. | |||
|} | |||
==== [[Location]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Hoth-D-hoth.gif|200px|link=Hoth (Dark)]] || [[Hoth (Dark)|Hoth]] || [[Location|Location]] || U2 || 0 || Dark: If you control, for each of your starships here, your total power is +1 in battles at Hoth sites. Light: If you control, for each of your starships here, your total power is +1 in battles at Hoth sites. | |||
|- | |||
| [[File:Hoth-D-hothdefensiveperimeter.gif|200px|link=Hoth: Defensive Perimeter (3rd Marker) (Dark)]] || [[Hoth: Defensive Perimeter (3rd Marker) (Dark)|Hoth: Defensive Perimeter (3rd Marker)]] || [[Location|Location]] || C2 || 0 || Dark: Add 1 to each of your weapon destiny draws here. If you control, Force drain +1 here. Light: Your troopers are forfeit -1 here. | |||
|- | |||
| [[File:Hoth-D-hothechocommandcenterwarroom.gif|200px|link=Hoth: Echo Command Center (War Room) (Dark)]] || [[Hoth: Echo Command Center (War Room) (Dark)|Hoth: Echo Command Center (War Room)]] || [[Location|Location]] || U2 || 0 || Dark: Add 1 to total of Commence Primary Ignition when targeting the Hoth system. Light: If you control, your starship movement from Hoth sites to the Hoth system is free. | |||
|- | |||
| [[File:Hoth-D-hothechocorridor.gif|200px|link=Hoth: Echo Corridor (Dark)]] || [[Hoth: Echo Corridor (Dark)|Hoth: Echo Corridor]] || [[Location|Location]] || U2 || 0 || Dark: If you occupy, you may raise all of your converted Hoth locations to the top. Light: | |||
|- | |||
| [[File:Hoth-D-hothechodockingbay.gif|200px|link=Hoth: Echo Docking Bay (Dark)]] || [[Hoth: Echo Docking Bay (Dark)|Hoth: Echo Docking Bay]] || [[Location|Location]] || C2 || 0 || Dark: Your docking bay transit from here requires 2 Force. Light: Your docking bay transit from here requires 1 Force. | |||
|- | |||
| [[File:Hoth-D-hothiceplains.gif|200px|link=Hoth: Ice Plains (5th Marker)]] || [[Hoth: Ice Plains (5th Marker)]] || [[Location|Location]] || C2 || 0 || Dark: During your move phase, you may move free from here directly to Mountains (or vice versa). Light: If you control, and Main Power Generators on table, Force drain -1 here. | |||
|- | |||
| [[File:Hoth-D-hothnorthridge.gif|200px|link=Hoth: North Ridge (4th Marker) (Dark)]] || [[Hoth: North Ridge (4th Marker) (Dark)|Hoth: North Ridge (4th Marker)]] || [[Location|Location]] || C2 || 0 || Dark: Your AT-ATs move to here for free. Light: | |||
|- | |||
| [[File:Hoth-D-hothwampacave.gif|200px|link=Hoth: Wampa Cave (7th Marker)]] || [[Hoth: Wampa Cave (7th Marker)]] || [[Location|Location]] || R2 || 0 || Dark: Your Wampas deploy free here. Light: If you control, and Main Power Generators on table, Force drain -1 here. | |||
|- | |||
| [[File:Hoth-D-ordmantell.gif|200px|link=Ord Mantell (Dark)]] || [[Ord Mantell (Dark)|Ord Mantell]] || [[Location|Location]] || C2 || 0 || Dark: Your Bounty Hunters are deploy -2 here. Light: (none) | |||
|} | |||
==== [[Starship]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Hoth-D-stalker.gif|200px|link=Stalker]] || [[Stalker]] || [[Starship|Starship]] || R1 || 1 || May add 6 pilots, 8 passengers, 2 vehicles and 4 TIEs. Has ship-docking capability. Permanent pilot provides ability of 1. Probe droids deploy free to sites related to same system. | |||
|- | |||
| [[File:Hoth-D-tyrant.gif|200px|link=Tyrant]] || [[Tyrant]] || [[Starship|Starship]] || R1 || 1 || May add 6 pilots, 8 passengers, 2 vehicles and 4 TIEs. Has ship-docking capability. Permanent pilot aboard provides ability of 1. When using Tractor Beam, adds 1 to destiny draw. | |||
|} | |||
==== [[Vehicle]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Hoth-D-blizzard1.gif|200px|link=Blizzard 1]] || [[Blizzard 1]] || [[Vehicle|Vehicle]] || R1 || 2 || May add 2 pilots and 8 passengers. Immune to attrition < 4. When using AT-AT cannon to Target The Main Generator, adds 1 to total. Landspeed may not be increased. | |||
|- | |||
| [[File:Hoth-D-blizzard2.gif|200px|link=Blizzard 2]] || [[Blizzard 2]] || [[Vehicle|Vehicle]] || R2 || 2 || May add 1 pilot and 8 passengers. Immune to attrition < 4. Permanent pilot aboard provides ability of 2. Landspeed may not be increased. | |||
|- | |||
| [[File:Hoth-D-blizzardscout1.gif|200px|link=Blizzard Scout 1]] || [[Blizzard Scout 1]] || [[Vehicle|Vehicle]] || R1 || 4 || May add 1 pilot or passenger. May move as a 'react.' Power +1 at any Hoth site. Permanent pilot provides ability of 1. | |||
|- | |||
| [[File:Hoth-D-blizzardwalker.gif|200px|link=Blizzard Walker]] || [[Blizzard Walker]] || [[Vehicle|Vehicle]] || U2 || 1 || May add 2 pilots and 8 passengers. Immune to attrition < 4. Landspeed may not be increased. | |||
|} | |||
==== [[Weapon]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Hoth-D-atatcannon.gif|200px|link=AT-AT Cannon]] || [[AT-AT Cannon]] || [[Weapon|Weapon]] || U1 || 3 || Use 2 Force to deploy on your AT-AT. May target a starfighter (use 3 as defense value), character, creature or vehicle at same or adjacent site using 2 Force. Draw destiny. Add 1 if targeting a character or creature, 2 if a vehicle. Target hit if total destiny > defense value. | |||
|- | |||
| [[File:Hoth-D-ewebblaster.gif|200px|link=E-web Blaster]] || [[E-web Blaster]] || [[Weapon|Weapon]] || C1 || 5 || Deploy on any site. May be moved with two warriors for 1 additional Force. Your warrior present may target a starfighter (use 5 as defense value), character, creature or vehicle using 2 Force. Draw destiny. Target hit if destiny +1 > defense value. | |||
|- | |||
| [[File:Hoth-D-infantrymine.gif|200px|link=Infantry Mine (Dark)]] || [[Infantry Mine (Dark)|Infantry Mine]] || [[Weapon|Weapon]] || C2 || 3 || Deploy at same exterior site as your mining droid. 'Explodes' if a character deploys or moves (without using a vehicle or starfighter) to or across same site. Draw destiny. Character lost if destiny +2 > ability. Infantry Mine is also lost. | |||
|- | |||
| [[File:Hoth-D-probedroidlaser.gif|200px|link=Probe Droid Laser]] || [[Probe Droid Laser]] || [[Weapon|Weapon]] || U2 || 3 || Deploy on your probe droid. May target an artillery weapon (use 5 as defense value), character or creature for free. Draw destiny. Artillery weapon lost if destiny > defense value. Character or creature hit if destiny > defense value. | |||
|- | |||
| [[File:Hoth-D-vehiclemine.gif|200px|link=Vehicle Mine (Dark)]] || [[Vehicle Mine (Dark)|Vehicle Mine]] || [[Weapon|Weapon]] || C2 || 3 || Deploy at same exterior site as your mining droid. 'Explodes' if starfighter (use 5 as defense value) or non-creature vehicle deploys or moves to or across same site. Draw destiny. Target lost if destiny +2 > defense value. Vehicle Mine is also lost. | |||
|} | |||
==== [[Epic Event]] ==== | |||
{| class="wikitable card-thumbs" | |||
! Image !! Card !! Type !! Rarity !! Destiny !! Game text | |||
|- | |||
| [[File:Hoth-D-targetthemaingenerator.gif|200px|link=Target The Main Generator]] || [[Target The Main Generator]] || [[Epic Event|Epic Event]] || R2 || 0 || During your control phase, fire your AT-AT Cannon (if within range of the Main Power Generators) as follows: Prepare To Target The Main Generator: Draw destiny. Maximum Firepower!: If (destiny + X + Y) > 8, Main Power Generators site is 'blown away' and this card is lost. Otherwise, this card is used. X = ability of one of your AT-AT's pilots. Y = total Hoth sites you control. | |||
|} | |||
[[Category:Decipher sets]] | [[Category:Decipher sets]] | ||
Latest revision as of 13:54, 23 September 2026
| Hoth | |
|---|---|
| |
| Game/Set | Star Wars CCG |
| Expansion | Hoth |
| Publisher | Decipher |
| Country | USA |
| Date | November 1996 |
| Language | English |
| Cards Total | 162 |
| Card Size | 63x88mm |
Hoth is the 7th expansion of Star Wars CCG. It is published by Decipher in November 1996 and consists of 162 cards.
This was the first set to include images from The Empire Strikes Back. It was also the first set to introduce the mechanic of a "persona", a version of a main character with alternate abilities (e.g., Commander Luke Skywalker vs. Luke Skywalker). Also included in this set were the immense AT-AT walkers. Another new rule was the "Hoth Energy Shield Rules" which prevents the Dark Side player from deploying his cards on the first four "marker" Hoth sites, and all interior Hoth sites; unless the Main Power Generators is "blown away". Sold in 15-card booster packs. Other languages on CardGuide: JP.
Sources
- Star Wars CCG: The Expansions at Decipher.com (archive, 4 May 1999)
- Star Wars CCG cardlists at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007)
- Hoth Limited at Wookieepedia
Card list
Light Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| 2-1B (Too-Onebee) | Character | R1 | 1 | Once per turn, one of your non-droid characters just lost from same site may be placed in your Used Pile. Subtracts 2 from X on your Bacta Tank. | |
| Cal Alder | Character | U2 | 2 | Power +1 at Defensive Perimeter. Your vehicles move for free if moving toward same site as Cal. | |
| Commander Luke Skywalker | Character | R1 | 1 | Deploys only on Hoth. Adds 3 to power of anything he pilots. When piloting Rogue 1, also adds 2 to maneuver. Immune to attrition < 3. Adds 1 to forfeit of each other Rogue Squadron pilot or gunner at same Hoth site. | |
| Dack Ralter | Character | R2 | 2 | Adds 1 to weapon destiny draws of anything he is aboard as a passenger (adds 3 if aboard Rogue 1 or with Luke). | |
| Derek 'Hobbie' Klivian | Character | U1 | 2 | Power +2 when at same site as Biggs. Adds 2 to power of anything he pilots (3 if a Star Destroyer is at same location). When piloting Rogue 4, also adds 2 to maneuver. | |
| Echo Base Trooper | Character | C3 | 3 | Deploy only on Hoth, but may move elsewhere. Power -1 when at a site other than a Hoth site. | |
| Echo Base Trooper Officer | Character | C1 | 2 | Deploy only on Hoth but may move elsewhere. Echo Base Troopers deploy -1 to same site. Your troopers may move to same Hoth site as a 'react.' | |
| EG-4 (Eegee-Four) | Character | C1 | * | Adds 1 to power of each of your droids present, except power droids. * Destiny equals zero, but if drawn as a battle destiny where you have less power than opponent, your total power present is doubled (once per battle). | |
| FX-7 (Effex-Seven) | Character | C2 | 2 | Once per turn, one of your 'hit' non-droid characters at same or adjacent site may be placed in your Used Pile instead of Lost Pile when forfeited. Cumulatively subtracts 2 from X on your Bacta Tank. | |
| General Carlist Rieekan | Character | R2 | 1 | Each Rebel present with him at a Hoth site is power +1. May use 1 Force to cancel Death Squadron. While at an Echo site, opponent must occupy an additional Hoth site to cancel Echo Base Operations. | |
| Jeroen Webb | Character | U1 | 2 | Adds 2 to power of anything he pilots. When in battle with a Rebel leader, subtracts 1 from opponent's total battle destiny. | |
| K-3PO (Kay-Threepio) | Character | R1 | 4 | May initiate battle and be battled. K-3PO is power +1 for each of your other droids at same Hoth or Yavin 4 site. Functions as a leader if present with another of your droids. | |
| Major Bren Derlin | Character | R2 | 2 | While on Hoth, opponent may not 'react' to any Echo site, and Derlin may use 1 Force to cancel Breached Defenses. While at Cantina, power +1 and may use 1 Force to cancel Local Trouble. | |
| R-3PO (Ar-Threepio) | Character | R2 | 3 | Once each turn, during your control phase, for each opponent's spy present opponent must lose 1 Force (2 if spy is a droid or is Undercover, 4 if both). | |
| R5-M2 (Arfive-Emmtoo) | Character | C2 | 4 | When aboard a capital starship, adds 1 to power and hyperspeed and that starship is immune to attrition < 3. | |
| Rebel Scout | Character | C1 | 2 | May move as a 'react' (for free) to a battle where you have a Rebel of ability > 2 or a leader. | |
| Rogue Gunner | Character | C2 | 1 | Adds 1 to weapon destiny draws of anything he is aboard as a passenger. | |
| Romas 'Lock' Navander | Character | U2 | 3 | Adds 1 to power and maneuver of anything he pilots. Opponent may not 'react' to or from same location. | |
| Shawn Valdez | Character | U1 | 3 | Whenever you just initiated a battle at same site as Shawn, your troopers at adjacent sites who have not already battled this turn may immediately move to same site (as a regular move). | |
| Tamizander Rey | Character | U2 | 2 | Adds 2 to power of anything he pilots. Your starships may move from same exterior site for free. While at Echo Docking Bay, once every turn, may allow one character on Hoth to be immune to The Shield Doors Must Be Closed. | |
| Tauntaun Handler | Character | C2 | 2 | Adds 2 to power of any creature vehicle he rides. When riding a tauntaun, also draws one battle destiny if not able to otherwise. | |
| Tigran Jamiro | Character | U1 | 3 | Deploy only on Yavin 4 or Hoth, but may move elsewhere. Opponent's aliens and Imperials may not move from same site as Tigran to an Echo or an interior Yavin site. | |
| Toryn Farr | Character | U1 | 4 | Adds 2 to power of anything she pilots. When at any war room, adds 1 to weapon destiny draws of your Planet Defender Ion Cannon on same planet. | |
| WED-1016 'Techie' Droid | Character | C1 | 3 | While at an exterior planet site or docking bay, once per turn may lose 1 Force to place a 'hit' starship or vehicle at same site, adjacent site, related system or related cloud sector in Used Pile instead of Lost Pile. | |
| Wes Janson | Character | R2 | 2 | Adds 1 to weapon destiny draws of anything he is aboard as a passenger (adds 3 if aboard Rogue 3 or with Wedge or Jek). | |
| Wyron Serper | Character | U2 | 2 | Once during each of your control phases, may peek at X cards randomly selected from opponent's hand, where X = number of [Dark Side Force] icons at same site. Also, when you are drawing destiny, adds 2 to the destiny of any card with 'scan' in the title. | |
| Zev Senesca | Character | R2 | 2 | Adds 2 to power of anything he pilots. When piloting Rogue 2, also adds 3 to maneuver and may draw one battle destiny if not able to otherwise. |
Device
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Artillery Remote | Device | R2 | 4 | Use 2 Force to deploy on your warrior. Warrior may fire artillery weapons anywhere on same planet regardless of being present. Once during your control phase, warrior may fire an artillery weapon on same planet. | |
| Echo Trooper Backpack | Device | C2 | 5 | Deploy on your trooper. May use any number of weapons and devices. Trooper is immune to attrition < 3 when at a planet site. | |
| Hoth Survival Gear | Device | C2 | 4 | Deploy on any Rebel or warrior. While on Hoth, that character is power and forfeit +1 and is immune to Frostbite, Exposure and Ice Storm. | |
| R2 Sensor Array | Device | C2 | 6 | Deploy on any R-unit droid. Your character present may move as a 'react' from a creature attack. Also, adds 3 to search party destiny draws at same and adjacent sites. |
Effect
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Bacta Tank | Effect | R2 | 3 | Use 4 Force to deploy on your side of table. A non-droid character you just lost may be placed here instead of Lost Pile. Holds 1 'patient' at a time. During your deploy phase, may use X Force to bring 'patient' to hand, where X = deploy cost of 'patient.' | |
| Disarming Creature | Effect | R1 | 6 | If you have a character with a weapon at same site as any creature (except Space Slug), deploy on that creature during any deploy phase, Creature is Disarmed (each time ferocity is calculated, draw destiny, subtract that amount). (Immune to Control.) | |
| Echo Base Operations | Effect | R2 | 2 | Deploy on Main Power Generators if you occupy at least three Echo sites. At every system location, you deploy is -1, your Force drains are +2 and your total power is +3 in battles. Effect canceled if opponent occupies five Hoth sites. (Immune to Alter.). | |
| Evacuation Control | Effect | U1 | 3 | Deploy on your war room. Once during each of your move phases, your Planet Defender Ion Cannon at same planet may fire. Also, each of your medium transports at same planet is hyperspeed +2, is immune to attrition < 3 and may move for free. | |
| Frostbite | Effect | C2 | 4 | Deploy on Hoth system. At the end of each player's turn, for every character that player has present at a marker site under 'nighttime conditions,' that player must lose 1 Force (2 if character is missing). | |
| Ice Storm | Effect | U1 | 3 | Deploy at outermost marker. All characters present at same exterior site are missing. Each turn, during your control phase, storm moves to next marker, reversing direction at innermost marker. Mobile Effect lost when moved beyond outermost marker. | |
| Tauntaun Bones | Effect | U1 | 3 | Use 1 Force to deploy on table. Each opponent's destiny draw, you do the following: (0) Put top used card in hand. (1) lose 1 Force. (2) activate 1 Force. (3) lose this Effect. (4) retrieve top lost card. (5) deploy a character for free. (6+) nothing. | |
| The First Transport Is Away! | Effect | R1 | 4 | Deploy on any system (except Hoth). Target a Medium Transport at a Hoth site. When reached by target: Retrieve X Force, where X = twice the number of passengers. Relocate Utinni Effect to Hoth system. Your total power is +2 in battles at Hoth sites. |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Attack Pattern Delta | Interrupt | U1 | 3 | If a battle was just initiated at a site, identify your lead T-47 there. For remainder of this turn, all other T-47s at same site are power +1, are immune to attrition and cannot be targeted by weapons. | |
| Dark Dissension | Interrupt | R1 | 3 | USED: Cancel Dark Collaboration or Lone Pilot. LOST: If two Imperials each with ability > 2 are in a battle together, use 2 Force to draw two destiny. Subtract that amount from opponent's attrition and total power (cannot fall below zero). | |
| Fall Back! | Interrupt | C2 | 5 | If opponent just initiated a battle at an exterior site with more than double your total power, use 1 Force to target an adjacent site where opponent has no presence. All your characters present in battle move away (for free) to the target site. The battle is canceled. | |
| I Thought They Smelled Bad On The Outside | Interrupt | R1 | 7 | Sacrifice (lose) your creature vehicle to protect one character present from Exposure, Ice Storm, Frostbite and Gravel Storm for remainder of turn. (Two characters may be protected if sacrificing a ronto.) OR Double Tzizvvt's power until he moves. | |
| It Can Wait | Interrupt | C2 | 2 | Use 3 Force to place an opponent's just deployed character, starship, vehicle, weapon, or device in opponent's hand. On opponent's next turn, that card (or one card of same title) may deploy for free. | |
| Lucky Shot | Interrupt | U1 | 4 | Add X to one weapon destiny (before weapon destiny is drawn) when targeting a combat vehicle. USED: X = 1. LOST: X = 3. | |
| Nice Of You Guys To Drop By | Interrupt | C2 | 5 | Send one of your missing characters at same site as one of your piloted or driven vehicles to your Used Pile. OR Cancel any attempt by one character to 'hide' from a battle. | |
| One More Pass | Interrupt | U1 | 5 | If you are about to draw power harpoon weapon destiny, add ability of one pilot aboard same vehicle. | |
| Perimeter Scan | Interrupt | C2 | 4 | Use 1 Force to glance at any one card which is face-down at a location. OR Use 1 Force to glance at opponent's hand. You may move each droid spy and Infantry Mine you find there to opponent's Used Pile. OR Cancel Probe Telemetry. | |
| Rug Hug | Interrupt | R1 | 4 | If Luke and Chewie are in a battle together, you may add two battle destiny. OR If you have a Rebel and an alien in a battle together, you may add 4 to power only. | |
| Under Attack | Interrupt | U1 | 6 | During your control phase, target a vehicle with armor present with your warrior. Draw destiny. If warrior has a Concussion Grenade or a lightsaber, add 3 to destiny draw (7 if both). Vehicle (and grenade) lost if total destiny > armor. | |
| Walker Sighting | Interrupt | U2 | 3 | If opponent just moved or deployed an AT-AT to a planet site, search your Reserve Deck for up to three exterior sites of that planet and immediately deploy them. Shuffle, cut and replace. | |
| Who's Scruffy-Looking? | Interrupt | R1 | 6 | Cancel Scruffy-Looking Nerf Herder or I'd Just As Soon Kiss A Wookiee or Furry Fury or This Is Just Wrong or Death Mark or Mournful Roar or Takeel or Ket Maliss. OR Double Rennek's power for remainder of turn. | |
| You Have Failed Me For The Last Time | Interrupt | R1 | 5 | If Vader is on table when opponent has just initiated a battle, target one opponent's leader of ability < 6 involve in that battle. If opponent does not win battle, target is forfeit = 0 and is immediately lost (placed out of play if Ozzel). | |
| You Will Go To The Dagobah System | Interrupt | R1 | 4 | During your control phase, use 1 Force to move any one of your [Hoth] characters of ability > 1 to any [Dagobah] location where you have presence. If moving to a Dagobah site, this movement is free and you do not need presence. |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Hoth | Location | U2 | 0 | Light: If you control, for each of your starships here, your total power is +1 in battles at Hoth sites. Dark: If you control, for each of your starships here, your total power is +1 in battles at Hoth sites. | |
| Hoth: Defensive Perimeter (3rd Marker) | Location | C2 | 0 | Light: Your Echo Base Troopers deploy -1 here. If you control, Force drain +1 here. Dark: If you control, Force drain +1 here. | |
| Hoth: Echo Command Center (War Room) | Location | U2 | 0 | Light: If you control, with X leaders here, your total power is +X in battles at Hoth locations. Dark: If you initiate a battle here, add one battle destiny. If you control, Force drain -1 here. | |
| Hoth: Echo Corridor | Location | C2 | 0 | Light: If you control, once per turn, may use 4 Force to raise a converted Hoth site to the top. Dark: - | |
| Hoth: Echo Docking Bay | Location | C2 | 0 | Light: Your docking bay transit from here requires 1 Force. Dark: Your docking bay transit from here requires 3 Force. Your transit to here requires +4 Force. | |
| Hoth: Echo Med Lab | Location | C2 | 0 | Light: Once per turn, when you deploy a medical droid, it is deploy -2. Dark: If you control, with an Imperial present, Force drain +1 here. | |
| Hoth: Main Power Generators (1st Marker) | Location | U2 | 0 | Light: 'Hoth Energy Shield Rules' in effect. Your artillery weapons here are powered. Dark: 'Hoth Energy Shield Rules' in effect. If 'blown away,' Light Side loses 8 Force. | |
| Hoth: North Ridge (4th Marker) | Location | C2 | 0 | Light: This site does not count when calculating Epic Events. Dark: This site does not count when calculating Epic Events. | |
| Hoth: Snow Trench (2nd Marker) | Location | C2 | 0 | Light: Add 1 to each of your weapon destiny draws here. Dark: If you control, Force generation +1 for you here. | |
| Ord Mantell | Location | U2 | 0 | Light: If you control, each of opponent's bounty hunters is forfeit -2. Dark: Each of your bounty hunter pilots add an additional 1 to power of starships they pilot here. |
Starship
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Medium Transport | Starship | U2 | 3 | May add 1 pilot, 4 passengers and 1 vehicle. Deploys and moves like a starfighter. Has ship-docking capability. Permanent pilot aboard provides ability of 1. |
Vehicle
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Rogue 1 | Vehicle | R1 | 2 | May add 2 pilots or passengers. Immune to attrition < 3 if Luke piloting. May move as a 'react' only to Hoth sites. | |
| Rogue 2 | Vehicle | R2 | 2 | May add 2 pilots or passengers. Immune to attrition < 3 if Zev piloting. May add 2 to search party destiny draw if all pilots aboard are part of that search party. | |
| Rogue 3 | Vehicle | R1 | 2 | May add 2 pilots or passengers. Immune to attrition < 3 if Wedge piloting. May move as a 'react' only to Hoth sites. | |
| Snowspeeder | Vehicle | U2 | 1 | May add 1 pilot or passenger. Permanent pilot aboard provides ability of 1. May move as a 'react' to Hoth sites. | |
| Tauntaun | Vehicle | C2 | 4 | May add 1 'rider' (passenger). Deploy only on Hoth. Ability = ¼. May move as a 'react' from a battle. May be 'sacrificed' (lost) to make rider immune to Exposure this turn. |
Weapon
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Anakin's Lightsaber | Weapon | R1 | 1 | Deploy on your Skywalker of ability > 3. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value. | |
| Atgar Laser Cannon | Weapon | U2 | 5 | Deploy on an exterior planet site. Your warrior present may target a vehicle at same or adjacent site using 2 Force. Draw destiny. Target crashes if destiny +2 > armor. Target hit if destiny +1 > maneuver. | |
| Concussion Grenade | Weapon | R1 | 3 | Use 2 Force to deploy on your warrior. May 'throw' at same or adjacent site. Draw destiny. All characters, weapons and devices with that destiny number present at that site are lost. (Only your warrior is lost if destiny = 0.) Concussion Grenade also lost. | |
| Dual Laser Cannon | Weapon | U1 | 3 | Use 2 Force to deploy on your T-47. May target a character, creature or vehicle using 1 Force. Draw destiny. Subtract 1 if targeting a character or creature. Add 2 if targeting a vehicle. Target hit if total destiny > defense value. | |
| Golan Laser Battery | Weapon | U1 | 4 | Deploy on any exterior planet site. Your warrior present may target a creature, character or vehicle at same or adjacent site using 2 Force. Draw destiny. Add 2 if targeting a creature or character. Target hit if total destiny > defense value. | |
| Infantry Mine | Weapon | C2 | 3 | Deploy at same exterior site as your mining droid. 'Explodes' if a character deploys or moves (without using a vehicle or starfighter) to or across same site. Draw destiny. Character lost if destiny +2 > ability. Infantry Mine is also lost. | |
| Medium Repeating Blaster Cannon | Weapon | C1 | 1 | Deploy on a site. May be moved by two warriors for 1 additional Force. Your warrior present may target up to two characters or two creatures at same or adjacent site using 2 Force. Draw two destiny. Target(s) hit if total destiny > total defense value. | |
| Planet Defender Ion Cannon | Weapon | R2 | 4 | Deploy on an exterior Rebel Base site. During a battle at related system, may target a capital starship there using 2 Force. Draw destiny. If destiny +3 > armor, all starship weapons aboard target are lost, power = 0 and hyperspeed = 0. | |
| Power Harpoon | Weapon | U1 | 5 | Use 2 Force to deploy on your combat or shuttle vehicle. May target an AT-AT or AT-ST for 1 Force. Draw destiny. Target crashes if destiny + your vehicle's maneuver > 8. Your vehicle crashes if destiny = 0. | |
| Surface Defense Cannon | Weapon | R2 | 5 | Use 1 Force to deploy on your starfighter, free on Falcon. May target a character or creature at same site using 1 Force. Draw destiny. Target hit if destiny +1 > defense value. | |
| Vehicle Mine | Weapon | C2 | 3 | Deploy at same exterior site as your mining droid. 'Explodes' if starfighter (use 5 as defense value) or non-creature vehicle deploys or moves to or across same site. Draw destiny. Target lost if destiny +2 > defense value. Vehicle Mine also lost. |
Dark Side
Character
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Admiral Ozzel | Character | R1 | 0 | Adds 2 to the power of anything he pilots. Subtracts 1 from deploy cost of each of your capital starships at same system. Lost if Vader on table and opponent 'reacts' to same location as Ozzel. | |
| AT-AT Driver | Character | C2 | 1 | Adds 2 to power of any combat vehicle he pilots (3 if combat vehicle is an AT-AT). | |
| Captain Lennox | Character | U1 | 2 | Adds 2 to power of anything he pilots (3 if starship is Tyrant). When on a Star Destroyer, may use its tractor beam once during each of your control phases. | |
| Captain Piett | Character | R2 | 2 | Power +1 when at same site as Vader. Adds 2 to power of anything he pilots (3 if starship is Executor). May use 1 Force to take one Probe Droid into hand from Reserve Deck; reshuffle. | |
| FX-10 (Effex-ten) | Character | C2 | 2 | Once per turn, one of your 'hit' non-droid characters at same or adjacent site may be placed in your Used Pile instead of Lost Pile when forfeited. | |
| General Veers | Character | R1 | 1 | Power +1 when at same site as Admiral Ozzel. Adds 1 to power of each Imperial at same Hoth site. Adds 3 to power of any combat vehicle he pilots. On Blizzard 1, also adds 1 to armor and draws one battle destiny if not able to otherwise. | |
| Imperial Gunner | Character | C2 | 1 | Adds 1 to weapon destiny draws of anything he is aboard as a passenger. | |
| Lieutenant Cabbel | Character | U2 | 2 | Adds 2 to power of any starship he pilots. On Tyrant, also adds one to Armor. When in battle with an Imperial leader, subtracts 1 from opponent's total battle destiny. | |
| Probe Droid | Character | C2 | 2 | Deploys only if a Star Destroyer on table. Once during each of your control phases, may peek at X cards randomly selected from opponent's hand, where X = number of [Light Side Force] icons at same site. May Force drain, initiate battle and be battled. | |
| Snowtrooper | Character | C3 | 3 | Deploys only on Hoth. Power -1 when not at a Hoth site. | |
| Snowtrooper Officer | Character | C1 | 2 | Deploy only on Hoth, but may move elsewhere. Snowtroopers are deploy -1 to same site. Your troopers may move to same Hoth site as a 'react.' |
Creature
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Wampa | Creature | R2 | 3 | * Ferocity = 3 + destiny. Habitat: Hoth sites. Deploy only to Wampa Cave or unoccupied marker site. Defeated characters are eaten or relocated to Wampa Cave (opponent of victim chooses). |
Device
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Deflector Shield Generators | Device | U2 | 4 | Use 3 Force to deploy on any Star Destroyer. Adds 2 to armor. If starship has immunity to attrition, also adds 2 to immunity. | |
| Electro-Rangefinder | Device | U1 | 6 | Use 2 Force to deploy on any AT-AT Cannon. It may fire at targets two sites away. Also, when used to Target The Main Generator, adds 1 to total. | |
| Portable Fusion Generator | Device | C2 | 3 | Deploy on any warrior. When that warrior fires a blaster rifle or artillery weapon, adds 1 to each of that weapon's destiny draws. Also, may add 1 to power of one droid present. | |
| Probe Antennae | Device | U2 | 4 | Deploy on your Probe Droid. Adds 2 to X for that droid. OR Use 1 Force to deploy on one of your other droids. When at a site you control, once during each of your control phases, you may peek at one card randomly selected from opponent's hand. |
Effect
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Breached Defenses | Effect | U2 | 4 | If an Imperial just moved to an Echo site, deploy on your side of table. While you have presence at an Echo site, your total power is +1 in battles at Hoth sites. | |
| Death Mark | Effect | R1 | 5 | Use 3 Force to deploy on any exterior planet site. Target an opponent's smuggler. Each turn opponent must lose 1 Force at beginning of opponent's control phase. Utinni Effect canceled when reached by target (target goes to Used Pile). | |
| Death Squadron | Effect | U1 | 3 | Deploy on any system. Adds X to your total at that system, where X = number of your starships present. Your troopers and combat vehicles may shuttle to related sites for free. | |
| Frostbite | Effect | C2 | 4 | Deploy on Hoth system. At the end of each player's turn, for every character that player has present at a marker site under 'nighttime conditions,' that player must lose 1 Force (2 if character is missing). | |
| Frozen Dinner | Effect | R1 | 6 | Deploy on opponent's character alone at Wampa Cave. Character is power = 0 and may not move. May be canceled if opponent has a lightsaber or total ability > 4 present. If character eaten by a creature, cumulatively adds 2 to ferocity. | |
| High Anxiety | Effect | R1 | 3 | If an opponent's character with ability > 2 has just become missing, deploy on a Rebel with ability > 2 on same planet. Rebel may not participate in battle. Immediate Effect canceled if missing character is found or lost. | |
| Ice Storm | Effect | U1 | 3 | Deploy at outermost marker. All characters present at same exterior site are missing. Each turn, during your control phase, storm moves to next marker, reversing direction if at innermost marker. Mobile Effect lost when moved beyond outermost marker. | |
| Image Of The Dark Lord | Effect | R2 | 6 | Use 4 Force to deploy at any site if opponent is generating at least 3 Force more than you. At that site, adjacent sites and same site as Vader, players activate Force only if they have presence. | |
| Imperial Domination | Effect | U1 | 5 | Deploy on any location. Whenever you control this location during your control phase but do not Force drain here, opponent generates no Force here on opponent's next turn. | |
| Meteor Impact? | Effect | R1 | 4 | Use 2 Force to deploy on an exterior planet site. Target a character on same planet. Character may not leave planet or move away from Utinni Effect. Utinni Effect canceled when reached by target. | |
| Mournful Roar | Effect | R1 | 7 | Deploy on Chewie if Han was just lost or just became missing. Opponent cannot play Let The Wookiee Win or Wookiee Roar. Opponent must also lose 1 Force at end of every player's turn. If Han on table, Effect canceled. | |
| Responsibility Of Command | Effect | R1 | 5 | Use 2 Force to deploy on any war room at a Rebel Base. Target a Rebel with forfeit > 4 or an opponent's leader. Opponent may not initiate a battle or a Force drain at same location as target. Utinni Effect canceled when reached by target. | |
| Silence Is Golden | Effect | U2 | 3 | Use 2 Force to deploy on your side of table. Neither player may move or deploy cards as a 'react' to a location where a droid is present. May be canceled by Scomp Link Access. | |
| The Shield Doors Must Be Closed | Effect | U1 | 5 | Deploy between Echo Docking Bay and innermost marker site. When under 'nighttime conditions,' no movement is allowed to or from Echo Docking Bay unless it is to or from an Echo site. | |
| This Is Just Wrong | Effect | R1 | 5 | Deploy on any male character. Target a female character on table. Target is power -2. Utinni Effect canceled when present with target. | |
| Too Cold For Speeders | Effect | U1 | 4 | Use 2 Force to deploy on your side of table. Non-creature vehicles at marker sites under 'nighttime conditions' are power = 0, maneuver = 0 and landspeed = 0. | |
| Weapon Malfunction | Effect | R1 | 4 | Deploy on any docking bay. Target a weapon deployed on a starfighter or vehicle. That weapon cannot be fired. Utinni Effect canceled when reached by target. |
Interrupt
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| A Dark Time For The Rebellion | Interrupt | C1 | 4 | If opponent just deployed a planet site, search through your Reserve Deck for the related system and immediately deploy it. Shuffle, cut and replace. | |
| Cold Feet | Interrupt | C2 | 5 | Target a character at any marker site. Draw destiny. If site under 'nighttime conditions,' add 2 to destiny draw. If total destiny > ability, character may not move for remainder of turn. | |
| Collapsing Corridor | Interrupt | R2 | 2 | If you just moved an AT-AT to innermost marker, target one underground site on Hoth. Draw destiny. Target 'collapsed' if destiny > marker number. | |
| ComScan Detection | Interrupt | C2 | 4 | If opponent just moved a character, vehicle or starship as a 'react' to a location, you may immediately move one vehicle or starship, if within range, to that location (as a regular move). | |
| Crash Landing | Interrupt | U1 | 4 | If you have a piloted AT-AT present at a site, target opponent's non-creature vehicle present at same or adjacent exterior site. Draw destiny. If AT-AT has a vehicle weapon, add 1 to destiny draw. Target 'crashes' if total destiny > 3. | |
| Debris Zone | Interrupt | R2 | 5 | If an AT-AT, an AT-ST, Jabba's Sail Barge or Planet Defender Ion Cannon has just been lost at a site, draw destiny. All cards with that destiny number at that site are lost. | |
| Direct Hit | Interrupt | U1 | 4 | Add X to one weapon destiny (before weapon destiny is drawn) when targeting a combat vehicle. USED: X = 1. LOST: X = 3. | |
| Exhaustion | Interrupt | U2 | 5 | Opponent must lose 1 Force for each of opponent's missing characters on table. OR Select one missing character under 'nighttime conditions' to be lost. | |
| Exposure | Interrupt | U1 | 2 | Use X Force during your control phase, where X = the total number of characters present or missing at exterior marker sites under 'nighttime conditions.' Those characters are lost. | |
| Furry Fury | Interrupt | R2 | 6 | USED: Cancel Wookiee Roar or Han's Back or Life Debt. LOST: If Han and Chewie are in a battle together, draw two destiny. Subtract total from opponent's attrition and total power (cannot fall below zero). | |
| He Hasn't Come Back Yet | Interrupt | C2 | 4 | During your control phase, target any character alone at one of your exterior planet sites (except a docking bay). Draw destiny. Target is missing if destiny + 3 > ability. | |
| I'd Just As Soon Kiss A Wookiee | Interrupt | C2 | 2 | Use 3 Force to place an opponent's just deployed character, starship, vehicle, weapon, or device in opponent's hand. On opponent's next turn, that card (or one card of same title) may deploy for free. | |
| Imperial Supply | Interrupt | C1 | 3 | USED: Lose 1 Force to activate 2 Force. LOST: Lose 1 Force to activate 4 Force. | |
| Lightsaber Deficiency | Interrupt | U1 | 5 | Cancel Lightsaber Proficiency. OR Target a character with ability < 4 using a lightsaber in a battle or a Force drain. Draw destiny. Target lost if destiny > ability. Lightsaber lost if destiny = ability. | |
| Oh, Switch Off | Interrupt | C2 | 6 | Cancel an attempt by opponent to target your droid to be stolen, 'hit' or lost. Droid is protected from all such attempts for remainder of turn. OR Switch OFF any binary droid for remainder of turn. | |
| Our First Catch Of The Day | Interrupt | C2 | 6 | Add 2 to a tractor beam destiny draw. OR Cancel The First Transport Is Away! or Hyper Escape. | |
| Probe Telemetry | Interrupt | C2 | 4 | Use 2 Force to search any Lost Pile and place X non-unique cards there out of play, where X = number of Probe Droids on table. OR If your only character on a planet is a Probe Droid, your cards are deploy -1 to related sites for remainder of turn. | |
| Scruffy-Looking Nerf Herder | Interrupt | R2 | 6 | USED: Cancel Solo Han or Warrior's Courage or I Know. LOST: If Han and Leia are in a battle together, draw two destiny. Subtract that amount from opponent's attrition and total power (cannot fall below zero). | |
| Self-Destruct Mechanism | Interrupt | U1 | 4 | Lose a droid to cancel all attrition against you at same site this turn. OR Re-target an opponent's weapon to one of your droids at same site. If droid is 'hit', use original target's forfeit number. | |
| Stop Motion | Interrupt | C2 | 6 | Target one creature vehicle at any marker site. Draw destiny. If site under 'nighttime conditions,' add 2 to destiny draw. Tauntaun lost if total destiny > 5. Other creature vehicle lost if total destiny > 3. | |
| Tactical Support | Interrupt | R2 | 4 | Lose 1 Force to search through your Reserve Deck and take up to three troopers into your hand. Shuffle, cut and replace. | |
| That's It, The Rebels Are There! | Interrupt | U2 | 4 | If you have a probe droid at a site during your control phase, move one of your starships to the related system. That starship cannot move again this turn. | |
| Trample | Interrupt | R1 | 4 | If you have a piloted AT-AT or AT-ST present at a site, target opponent's character, 'crashed' vehicle or unpiloted vehicle without armor present. Draw destiny. Character lost if destiny > ability. Vehicle lost if destiny < 7. | |
| Turn It Off! Turn It Off! | Interrupt | C1 | 5 | USED: Cancel any attempt to place a 'hit' starship, vehicle or droid in the Used Pile rather than the Lost Pile. OR Cancel Han's Toolkit. LOST: Cancel Crash Site Memorial. | |
| Walker Barrage | Interrupt | U1 | 5 | If you have a piloted AT-AT present at a site, target opponent's artillery weapon at same or adjacent exterior site. Draw destiny. Target lost if destiny +1 > forfeit. Also, one opponent's character at same site as target (random selection) lost if destiny +1 > 6. | |
| Wall Of Fire | Interrupt | U1 | 5 | If you have a piloted AT-AT present at a site, target any number of opponent's troopers present at same or adjacent exterior site. Draw destiny. If destiny > number of troopers targeted, they are lost. | |
| Yaggle Gakkle | Interrupt | R2 | 6 | Target a creature vehicle at same site as a creature. If ferocity > target's maneuver + landspeed, creature vehicle is eaten, cumulatively adding 2 to creature's ferocity. |
Location
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Hoth | Location | U2 | 0 | Dark: If you control, for each of your starships here, your total power is +1 in battles at Hoth sites. Light: If you control, for each of your starships here, your total power is +1 in battles at Hoth sites. | |
| Hoth: Defensive Perimeter (3rd Marker) | Location | C2 | 0 | Dark: Add 1 to each of your weapon destiny draws here. If you control, Force drain +1 here. Light: Your troopers are forfeit -1 here. | |
| Hoth: Echo Command Center (War Room) | Location | U2 | 0 | Dark: Add 1 to total of Commence Primary Ignition when targeting the Hoth system. Light: If you control, your starship movement from Hoth sites to the Hoth system is free. | |
| Hoth: Echo Corridor | Location | U2 | 0 | Dark: If you occupy, you may raise all of your converted Hoth locations to the top. Light: | |
| Hoth: Echo Docking Bay | Location | C2 | 0 | Dark: Your docking bay transit from here requires 2 Force. Light: Your docking bay transit from here requires 1 Force. | |
| Hoth: Ice Plains (5th Marker) | Location | C2 | 0 | Dark: During your move phase, you may move free from here directly to Mountains (or vice versa). Light: If you control, and Main Power Generators on table, Force drain -1 here. | |
| Hoth: North Ridge (4th Marker) | Location | C2 | 0 | Dark: Your AT-ATs move to here for free. Light: | |
| Hoth: Wampa Cave (7th Marker) | Location | R2 | 0 | Dark: Your Wampas deploy free here. Light: If you control, and Main Power Generators on table, Force drain -1 here. | |
| Ord Mantell | Location | C2 | 0 | Dark: Your Bounty Hunters are deploy -2 here. Light: (none) |
Starship
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Stalker | Starship | R1 | 1 | May add 6 pilots, 8 passengers, 2 vehicles and 4 TIEs. Has ship-docking capability. Permanent pilot provides ability of 1. Probe droids deploy free to sites related to same system. | |
| Tyrant | Starship | R1 | 1 | May add 6 pilots, 8 passengers, 2 vehicles and 4 TIEs. Has ship-docking capability. Permanent pilot aboard provides ability of 1. When using Tractor Beam, adds 1 to destiny draw. |
Vehicle
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Blizzard 1 | Vehicle | R1 | 2 | May add 2 pilots and 8 passengers. Immune to attrition < 4. When using AT-AT cannon to Target The Main Generator, adds 1 to total. Landspeed may not be increased. | |
| Blizzard 2 | Vehicle | R2 | 2 | May add 1 pilot and 8 passengers. Immune to attrition < 4. Permanent pilot aboard provides ability of 2. Landspeed may not be increased. | |
| Blizzard Scout 1 | Vehicle | R1 | 4 | May add 1 pilot or passenger. May move as a 'react.' Power +1 at any Hoth site. Permanent pilot provides ability of 1. | |
| Blizzard Walker | Vehicle | U2 | 1 | May add 2 pilots and 8 passengers. Immune to attrition < 4. Landspeed may not be increased. |
Weapon
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| AT-AT Cannon | Weapon | U1 | 3 | Use 2 Force to deploy on your AT-AT. May target a starfighter (use 3 as defense value), character, creature or vehicle at same or adjacent site using 2 Force. Draw destiny. Add 1 if targeting a character or creature, 2 if a vehicle. Target hit if total destiny > defense value. | |
| E-web Blaster | Weapon | C1 | 5 | Deploy on any site. May be moved with two warriors for 1 additional Force. Your warrior present may target a starfighter (use 5 as defense value), character, creature or vehicle using 2 Force. Draw destiny. Target hit if destiny +1 > defense value. | |
| Infantry Mine | Weapon | C2 | 3 | Deploy at same exterior site as your mining droid. 'Explodes' if a character deploys or moves (without using a vehicle or starfighter) to or across same site. Draw destiny. Character lost if destiny +2 > ability. Infantry Mine is also lost. | |
| Probe Droid Laser | Weapon | U2 | 3 | Deploy on your probe droid. May target an artillery weapon (use 5 as defense value), character or creature for free. Draw destiny. Artillery weapon lost if destiny > defense value. Character or creature hit if destiny > defense value. | |
| Vehicle Mine | Weapon | C2 | 3 | Deploy at same exterior site as your mining droid. 'Explodes' if starfighter (use 5 as defense value) or non-creature vehicle deploys or moves to or across same site. Draw destiny. Target lost if destiny +2 > defense value. Vehicle Mine is also lost. |
Epic Event
| Image | Card | Type | Rarity | Destiny | Game text |
|---|---|---|---|---|---|
| Target The Main Generator | Epic Event | R2 | 0 | During your control phase, fire your AT-AT Cannon (if within range of the Main Power Generators) as follows: Prepare To Target The Main Generator: Draw destiny. Maximum Firepower!: If (destiny + X + Y) > 8, Main Power Generators site is 'blown away' and this card is lost. Otherwise, this card is used. X = ability of one of your AT-AT's pilots. Y = total Hoth sites you control. |
