Card Type

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Card types in Star Wars CCG are shown by the icon in the upper left-hand corner of each card. Sites, systems and sectors have no upper-left icon and share the card type "location".[1] The Rulebook 2.0 icon guide lists the card types of the printed game.[2]

Locations lay out on the table as a game board. Characters, vehicles and starships are the main game pieces and move from location to location. Weapons, devices and effects give them extra capabilities, and Interrupts are played at various times and then discarded.[2]

Icon Type Summary
Character Main game pieces with power, ability, deploy and forfeit. Premiere subtypes: Rebel, Imperial, alien and droid.
Creature Non-character living threats (for example a wampa or rancor).
Location Systems, sites and sectors. No deploy cost; Force icons set activation and Force drains.[2]
Starship Starfighters and capital starships; deploy to docking bays or systems.[2]
Vehicle Deploy to exterior sites or aboard starships.[2]
Interrupt Played from hand for a one-time action, then placed in the Used or Lost Pile.
Effect Deploy according to game text and stay on table until canceled.[2]
Weapon Deploy on your characters, vehicles or starships; free unless game text lists a cost.[2]
Device As weapons; each character, vehicle or starfighter may use one device per turn.[2]
Objective Two-sided card introduced in Special Edition; names starting locations, starting cards and game-long conditions.
Epic Event Large set-piece actions such as Commence Primary Ignition.
Admiral's Order Fleet-command card introduced in Death Star II.
Jedi Test Luke's training sequence with Yoda, introduced in Dagobah.
Podracer Boonta Eve podrace mini-game, introduced in Tatooine.
Defensive Shield Played to the table from outside the deck under deck-construction limits; introduced in the Official Tournament Sealed Deck.
Mission Players Committee type on some Virtual Legacy cards. Deploys on table for free during your deploy phase.

See also

References