Side
In Star Wars CCG every game is a contest between two sides of the Force: one player plays a Light Side deck and the other a Dark Side deck.[1]
Cards and decks
Light Side cards have the Rebel symbol on the back and Dark Side cards have the Imperial symbol. Each game deck has exactly 60 cards, all from one side of the Force.[1]
Some unique (•) cards exist for both sides (for example •Ice Storm). Only one copy of such a card may be on table at a time, whichever side it belongs to.[2]
Locations
Each location card has a Light Side half and a Dark Side half. The starting locations are placed so that the half with blue lightsaber Force icons faces the Light Side player and the half with red lightsaber icons faces the Dark Side player.[1] Many locations come in both a Light Side and a Dark Side version, with different game text and Force icons. A player may convert the opponent's version of a location by deploying their own version on top of it.[1]
In play
- The Dark Side player takes the first turn of the game; players then alternate turns.[1]
- Each side activates Force from its own Force icons and Force drains the opponent's icons at locations it controls (see Phase and Force drain).[1]
- Only the Dark Side may capture; both sides may steal (see Captive).[2]
See also
- Getting Started · Phase · Life Force · Card Layout · Card Type
- SWCCG 2nd Edition
- Star Wars Customizable Card Game RULEBOOK 2.0
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Star Wars Customizable Card Game Rulebook, Version 2.0, Decipher (November 1998). Preserved copy: Internet Archive. Wiki transcription: Star Wars Customizable Card Game RULEBOOK 2.0
- ↑ 2.0 2.1 Star Wars Customizable Card Game Glossary, Version 2.0, Decipher (November 1998). Preserved copy: Internet Archive. Wiki transcription: Decipher Glossary 2.0