Premiere Limited

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Premiere Limited
File:Set-premiere-limited.jpg
Game/Set Star Wars CCG
Expansion Premiere Limited
Publisher Decipher
Country USA
Date 1995
Language English
Cards Total 324
Card Size 63x88mm

Premiere Limited is the 1st expansion of Star Wars CCG. It is published by Decipher in 1995 and consists of 324 cards. This set is sold in 60-card starters and 15-card boosters. There are 36 boosters in one booster box.

The Premiere Limited set was the base set of the Star Wars Customizable Card Game. It consists of 324 cards (162 Dark Side and 162 Light Side) and was introduced in 1995. This set consists of 108 rare, 108 uncommon, and 108 common cards. The Premiere Limited set is different from the Premiere Unlimited only in that it has black borders while the unlimited has white borders. This set introduced many of the classic characters from Star Wars: Episode IV A New Hope. This set, however, did not include some characters and places that were significant in Episode IV like Chewbacca, R2-D2, and the Death Star.

This set was sold in 15-card expansion packs and 36-pack expansion boxes. Also, starter decks were available in 60-card decks and 12-deck displays. Each pack included one rare card, four uncommon cards, and ten common cards. The set went out of print in April of 1996 when the almost identical Premiere Unlimited expansion set came out.

Other languages on CardGuide: ES, JP.

Source

External Links

Card list

Listed like the Decipher / Players Committee type lists (Decipher archive, PremiereType.html) and the LOTR wiki thumbs table. Images are imported from the PC cardlists. Game text is from the Players Committee / GEMP card database so the page is searchable; it is not a Decipher scan of the printed card.

Light Side

Character

Image Card Type Rarity Destiny Game text
2X-3KPR (Tooex) Character U1 3 Where present under 'nighttime conditions,' each of your Rebels and aliens at same planet site are power +2, and also have immunity to attrition < 3 if a Hydroponics Station is present.
Beru Lars Character U2 2 Forfeit +2 when at same site as Owen Lars or a Hydroponics Station. If lost from table during opponent's turn, Luke is power +3 until the end of your next turn.
Biggs Darklighter Character R2 2 Adds 2 to power of anything he pilots. When piloting Red 3, also adds 1 to maneuver and draws one battle destiny if not able to otherwise.
BoShek Character U1 1 Adds 3 to power of anything he pilots. May make a Kessel Run in place of a smuggler. Immune to attrition < 3.
C-3PO (See-Threepio) Character R1 3 Total power at same site is +2 for each of your droid/Rebel pairs present, including C-3PO. R2-D2 is forfeit +2 when present.
CZ-3 (Seezee-Three) Character C1 3 If opponent has just initiated a battle or Force drain at CZ-3's location or an adjacent site, you may 'react' by deploying cards (at normal use of the Force) to that battle or Force drain location.
Dice Ibegon Character R2 2 If present where an opponent's character just fired a weapon, may use 1 Force to utilize Dice's poison stinger (once per turn). Target that character and draw destiny. If destiny = ability, target is 'hit'.
Dutch Character R1 1 Adds 2 to power of anything he pilots. When piloting Gold 1, also adds 1 to maneuver and draws one battle destiny if not able to otherwise. Adds 1 to forfeit of each other Gold Squadron pilot at same location.
Figrin D'an Character U2 2 Once each turn during your control phase, you may use 1 Force to make a 'wager.' Draw three destiny. Opponent draws two destiny. Player with highest total may randomly select one card to be retrieved from that player's Lost Pile.
General Dodonna Character U1 2 Increases Rebel Planners by 1, doubles if at same site. May use 1 Force to cancel Wrong Turn. Each Rebel present with him at a Yavin 4 site is power +1.
Han Solo Character R1 1 Once during battle, may use 1 Force to cancel and re-draw your just drawn destiny. Adds 2 to power of anything he pilots. When piloting Falcon, also adds 2 to maneuver and may draw one battle destiny if not able to otherwise.
Jawa Character C2 3 *To deploy, requires 1 Force from each players' Force Pile. Cannot deploy otherwise. Deploy only on Tatooine, but may move elsewhere.
Jek Porkins Character U1 2 Adds 2 to power of anything he pilots. When piloting Red 6, also adds 1 to maneuver and draws one battle destiny if not able to otherwise.
Kabe Character U1 3 During your control phase, may target one opponent's weapon or device at same site. Draw destiny. If destiny < target's destiny number, Kabe 'steals' device to use, or weapon to hold and transfer (for free) to a warrior at same site.
Kal'Falnl C'ndros Character R1 2 When in a battle, if both players draw only one battle destiny and yours is higher, reduces opponent's destiny to zero. Landspeed = 3. Adds 2 to power of anything she pilots. May not deploy to or board starfighters or enclosed vehicles.
Leesub Sirln Character R2 4 Once each turn during your control phase, may use 1 Force to guess a card type and point to a card in opponent's hand. Card must be shown. If guessed correctly, card is lost.
Leia Organa Character R1 1 Adds 1 to power of each Rebel present with her at a Death Star site. 'Diplomatic' immunity to attrition < 2.
LIN-V8K (Elleyein-Veeatekay) Character C1 3 At any time during your turn, may use 1 Force to 'defuse' (lose) any one mine at same site.
Luke Skywalker Character R1 1 While Luke is not on Tatooine your total Force generation is +1. Adds 3 to power of anything he pilots. When piloting Red 5, also adds 2 to maneuver. Immune to attrition < 3.
Momaw Nadon Character U2 3 During your control phase, may snare (steal) one Bantha, Dewback, Wampa, Rancor, Bubo, or Dragonsnake present at same site.
Obi-Wan Kenobi Character R1 1 When a battle was just initiated where present, may use 1 Force to choose one opponent's character of ability = 1 present to move away (for free), or that character is lost. Immune to attrition < 5.
Owen Lars Character U1 2 Deploys free at Lars' Moisture Farm. Power +2 if at same site as Beru Lars or a Vaporator. If lost from table during opponent's turn, Luke is power +3 until the end of your next turn.
Pops Character U1 2 Adds 2 to power of anything he pilots. When piloting Gold 5, also adds 1 to maneuver and draws one battle destiny if not able to otherwise.
R2-X2 (Artoo-Extoo) Character C2 4 While aboard any starfighter, adds 1 to power, maneuver, and hyperspeed.
R4-E1 (Arfour-Eeone) Character C2 4 While aboard a non-creature vehicle, adds 1 to power, maneuver and landspeed. May drive transport vehicles.
Rebel Guard Character C2 3 Power +4 when defending a battle. Cannot move.
Rebel Pilot Character C2 3 Adds 2 to power of anything he pilots.
Rebel Trooper Character C3 1 Deploys free to same site as one of your Rebels with ability > 2.
Red Leader Character R1 1 Adds 2 to power of anything he pilots. When piloting Red 1, also adds 1 to maneuver and draws one battle destiny if not able to otherwise. Adds 1 to forfeit of each other Red Squadron pilot at same location.
Shistavanen Wolfman Character C2 2 May move to an adjacent site as a 'react'.
Talz Character C2 3 May forfeit in place of any other character hit by a weapon at same site, restoring that character to normal. Any Talz is power +2 under 'nighttime conditions'.
WED-9-M1 'Bantha' Droid Character R2 4 Adds immunity to attrition < 2 to all your vehicles and droids at same location. Also, if 'bantha' droid is at a docking bay, adds immunity to attrition < 3 to all your starfighters at the related system and related sectors and may cancel Lateral Damage.
Wioslea Character U1 5 During your control phase, may use 1 Force to target an opponent's unoccupied transport vehicle or droid present. Draw destiny. If destiny > target's destiny number, use Force equal to target's deploy cost to 'purchase' target (use as if stolen).

Device

Image Card Type Rarity Destiny Game text
Caller Device U2 6 Deploy on a Rebel or Jawa. During your control phase, may steal one droid at same site if it is controlled by a Restraining Bolt. After droid is stolen, Restraining Bolt returns to owner's hand.
Electrobinoculars Device C2 3 Use 1 Force to deploy on any warrior. At any time, you may peek at the top card of your Reserve Deck by using 2 Force. You may choose to move that card to the top of your Force Pile.
Fusion Generator Supply Tanks Device C2 4 Deploy on your starship at a system or sector where a related docking bay is on table. Adds 1 to hyperspeed, power and maneuver.
Hydroponics Station Device U2 4 Use 1 Force to deploy on any exterior Tatooine site. Cannot be moved. The first Force you activate during your activate phase may be drawn into hand instead. If a Vaporator on table, the second Force you activate may also be drawn into hand.
Restraining Bolt Device C2 6 Deploy on any droid at any site. Droid cannot move and cannot utilize its 'game text.' During your deploy phase, Restraining Bolt may be transferred (for free) to another droid at same site.
link=Card: Targeting Computer Device U1
Tatooine Utility Belt Device C2 4 Use 1 Force to deploy on any Rebel or alien. While on Tatooine, that character's power and forfeit are +2.
Vaporator Device C2 4 Use 1 Force to deploy on any Tatooine site. Cannot be moved. Protects all characters at same site, or an adjacent site, from Gravel Storm.

Effect

Image Card Type Rarity Destiny Game text
A Tremor In The Force Effect U1 3 Once per game, during your deploy phase, 'insert' (face down) into opponent's Reserve Deck; reshuffle. When effect reaches top it is immediately lost, but opponent may not activate any more Force that turn. (Immune to Alter.)
Affect Mind Effect R1 5 Use 1 Force to deploy on one of your Jedi. Unless a Dark Jedi is also present, opponent's total ability at same location is reduced by 2.
Beggar Effect R1 3 Use 3 Force to deploy on any exterior Tatooine site (free at Beggar's Canyon). You may use any amount of Force in the opponent's Force Pile during your turns. However, if you use more than 1 of the opponent's Force in a turn, Beggar is lost.
Crash Site Memorial Effect U1 5 Deploy on your side of table. If you just lost a vehicle, droid, weapon, or device, may stack it here. Once during your deploy phase, you may exchange any one card in hand with one card stacked here.
Death Star Plans Effect R1 6 Deploy on any Death Star site (except docking bay). Target one of your droids (not on Death Star). When target reaches Utinni Effect, 'steal' plans. If target then moves to any Yavin 4 site, draw 3 destiny. Retrieve that much lost Force. Lose Utinni Effect.
Demotion Effect R2 3 Use 2 Force to deploy on any Imperial except Vader, Emperor or a stormtrooper. That Imperial is power -2 and its game text is canceled.
Disarmed Effect R1 5 If both players have a character with a weapon present at same site, deploy on that opponent's character during any control phase. Character loses all weapons, is power -1 and may no longer carry weapons. (Immune to Alter.)
Ellorrs Madak Effect C2 5 Deploy on your non-pilot character (except droids) to give that character [Pilot] skill. Adds 2 to power of anything that character pilots. OR Deploy on your pilot. Adds 1 to power of anything that character pilots. (Immune to Alter.)
Eyes In The Dark Effect U1 5 Deploy beside either player's Lost Pile. That pile is turned face down. Cards from that player's Life Force may not be viewed when they are lost.
Jawa Siesta Effect U1 3 To deploy (on your side of table), requires 3 Force from both players' Force Piles. Cannot deploy otherwise. All your Jawas are forfeit +1.
Kessel Run Effect R2 5 Deploy on Kessel. Target one of your smugglers at another system. X=parsec distance between the two systems. When target reaches Kessel, opponent draws destiny. If = 0, starship lost. Otherwise, by returning to first system, 'retrieve' X Lost Force.
K'lor'slug Effect R1 3 Deploy on your side of table. For each unit of ability you have present during a battle, you may use 1 Force to raise your total power by 1. Ability used in this way cannot also be used to draw destiny.
Lightsaber Proficiency Effect R1 4 Deploy on any character with ability > 2 and a lightsaber. That character is power +3 in battles or may add 1 to Force drain where present. Effect is lost if character loses lightsaber.
Mantellian Savrip Effect R2 3 Use 3 Force to deploy on your side of table (free if C-3PO on table). After losing any battle: characters, starships and vehicles may be forfeited directly from your hand (for forfeit value) to reduce attrition or battle damage.
Nightfall Effect U1 3 Deploy on any planet system to cause 'nighttime conditions' at related sites. During battles there, both sides add one destiny to power only. Spies deploy free to sites under 'nighttime conditions.'
Obi-Wan's Cape Effect R1 4 Use 2 Force to deploy on your Rebel or alien. Character is immune to attrition < 5. Also, When a battle was just initiated where present, may use 1 Force to choose one opponent's character of ability = 1 present to move away (for free), or that character is lost.
Our Most Desperate Hour Effect R1 6 Deploy on Alderaan. Target one Rebel at Tatooine. When Target reaches Utinni Effect, retrieve one lost Force for each Force-Attuned character you have on table, two for each Force-Sensitive or Jedi. Lose Utinni Effect.
Plastoid Armor Effect U2 5 Deploy on a Death Star site where a stormtrooper was just lost. Target one of your characters not on Death Star. When target reaches Utinni Effect, relocate to target. Target is now 'disguised:' gains spy skill, power and forfeit +2, and armor = 5.
Rebel Planners Effect R2 4 Use 1 Force to deploy at Massassi War Room or any docking bay. Adds X to total power of your starships at the related system and related sectors, where X = the number of your starships present.
Restricted Deployment Effect U1 3 Use 3 Force to deploy on opponent's side of table. All opponent's warriors are deploy +1.
Revolution Effect R1 3 Use 3 Force to deploy on any location. Rotate the location so that icons and game texts switch direction. (If Expand the Empire present, it also switches.) If Revolution later canceled, location rotates back again.
Rycar Ryjerd Effect U1 4 Deploy on any non-smuggler to give that character smuggler skill. OR Deploy on any smuggler. That character is power +1. (Immune to Alter.)
Sai'torr Kal Fas Effect C2 4 Deploy on any non-warrior character (except droids) to give that character [Warrior] skill. OR Deploy on any warrior. That character is power +1. (Immune to Alter.)
Special Modifications Effect U1 3 Use 1 Force to deploy on any starship to add 2 to its armor or maneuver. If on Falcon with Han, Lando or Chewie piloting, also adds 2 to power and forfeit.
Traffic Control Effect U2 3 Use 1 Force to deploy on your side of table. During your control phase, you may return any cards from your hand to the top of your Used Pile.
Tusken Breath Mask Effect U1 4 Deploy on any Tatooine site where you have just won a battle. Target one of your characters not at Tatooine. Upon reaching, target takes mask. While on Tatooine, target's power and forfeit are +2 and has immunity to attrition of exactly 3.
Yavin Sentry Effect U2 3 Use 2 Force to deploy at any Yavin 4 site. Declare one of the following to affect that site and adjacent sites while 'sentry' present: Opponent's deploy +1. OR Opponent's ability required for battle destiny +1. OR Your total power +1.
Yerka Mig Effect U1 3 Deploy at any location. You may move Mig like a character. Target an opponent's character, who may apprehend (cancel) Mig by reaching same location. Until then, during all battles at same and adjacent sites to Mig, opponent's total power is -1.

Interrupt

Image Card Type Rarity Destiny Game text
A Few Maneuvers Interrupt C2 6 Add 2 to hyperspeed and maneuver of any starfighter for the remainder of this turn. (Interrupt may even affect the result immediately after a destiny draw targeting the starfighter's maneuver.)
Alter Interrupt U1 4 Cancel one Effect (or Utinni Effect) by drawing a destiny < ability of your highest-ability character on table. OR Cancel one Sense card just played.
Beru Stew Interrupt U2 4 Each player must immediately activate 2 Force. Also, you may activate 1 additional Force for each Beru Lars, Owen Lars or Hydroponics Station on table.
Cantina Brawl Interrupt R1 5 Use 2 Force to cause a fight to break out in the Cantina. Both players draw destiny. All characters in Cantina with an ability number matching either destiny draw are lost.
Collision! Interrupt C2 4 Use 1 Force if opponent has at least two starships present at same system or sector. Draw destiny. If destiny < number of those starships, opponent must lose one of them.
link=Card: Combined Attack Interrupt C2
Don't Get Cocky Interrupt R1 5 If Luke and Han are in a battle together, you may add two battle destiny. OR If opponent just initiated a battle at a system or sector, choose one TIE/ln present to be lost.
Don't Underestimate Our Chances Interrupt C1 4 If an opponent has just initiated a battle, triple the resulting battle damage for the eventual loser. OR Triple the result of You Overestimate Their Chances.
Droid Shutdown Interrupt C2 6 Cancel an attempt by opponent to target your droid to be stolen, 'hit,' lost or captured. Droid is protected from all such attempts for remainder of turn.
Escape Pod Interrupt U2 6 If your capital starship is about to be lost, relocate your characters aboard to any one planet site.
Friendly Fire Interrupt C2 4 An accident occurs at the beginning of a battle at any site where opponent has at least two characters and one weapon. Draw destiny. If destiny < number of opponent's characters at that site, one is lost. (Opponent's choice.)
Full Throttle Interrupt R2 4 If your pilot (or permanent pilot) is defending a battle alone at a system or sector, add one battle destiny. OR If Luke is defending a battle alone at a system or sector, add 1 to power and add one battle destiny.
Gift Of The Mentor Interrupt R1 5 If Luke and Obi-Wan or Yoda are in a battle together, you may add two battle destiny. OR Use 1 Force to search through your Reserve Deck and take any one lightsaber into your hand. Shuffle deck, cut and replace.
Han's Back Interrupt U2 3 If Han is lost, use 1 Force to retrieve him from the Lost Pile. OR Use 3 Force to search through your Reserve Deck and take Han into your hand. Shuffle deck, cut and replace.
Han's Dice Interrupt C2 3 If one of your characters of ability > 2 is in a battle, use 1 Force to draw another battle destiny instead of the one you just drew.
Hear Me Baby, Hold Together Interrupt C2 5 If opponent just targeted your starship with a starship weapon, subtract 2 from each of that weapon's destiny draws.
Help Me Obi-Wan Kenobi Interrupt R1 3 If Obi-Wan is at a site you control, he may apply any amount of his ability toward drawing a battle destiny at any other location. Ability he uses this way cannot be used again this turn. OR One Rebel may move as a 'react' to an adjacent battle site.
How Did We Get Into This Mess? Interrupt U2 4 If one of your droids is at the Dune Sea or where there is a Scomp link, use 1 Force to discard your entire hand to your Used Pile. Draw the same number of cards from your Reserve Deck. Draw one extra card if droid is C-3PO or R2-D2.
Hyper Escape Interrupt C2 5 If a battle was just initiated at any system or sector, move all your starships and vehicles there away.
Into The Garbage Chute, Flyboy Interrupt R2 6 If Trash Compactor is on table, cancel any battle just initiated at another Death Star site by moving (for free) all your characters involved to the Trash Compactor.
It Could Be Worse Interrupt C2 4 If you must lose Force for any reason, reduce the loss by X amount by using X Force.
I've Got A Bad Feeling About This Interrupt C2 4 If you just initiated a battle at a location where you have less power than the opponent, double opponent's battle damage if you win the battle (if Han is present at the battle location, triple opponent's battle damage).
Jedi Presence Interrupt R1 3 If one of your Jedi is present during any battle, use 1 Force to cause all other Rebels there to battle at double power.
Krayt Dragon Howl Interrupt R1 4 If Obi-Wan is defending a battle alone at a site, add 1 to power and add one battle destiny. OR If any other Rebel with ability > 2 is defending a battle alone at a site, add one battle destiny.
Leia's Back Interrupt U2 3 If Leia is lost, use 1 Force to retrieve her from the Lost Pile. OR Use 3 Force to search through your Reserve Deck and take Leia into your hand. Shuffle deck, cut and replace.
Luke's Back Interrupt U2 3 If Luke is lost, use 1 Force to retrieve him from the Lost Pile. OR Use 3 Force to search through your Reserve Deck and take Luke into your hand. Shuffle deck, cut and replace.
Move Along... Interrupt R1 3 Use 1 Force to temporarily suspend a battle just initiated at a site where one of your Jedi is present. Draw destiny. That number of opponent's characters with ability = 1 (your choice) must move away (for free), or are lost. Battle continues.
Nabrun Leids Interrupt U2 4 At any time (except during battle), target any or all of your characters at one site to 'transport' (relocate) to any one other site. Draw destiny. Use that much Force to 'transport,' or place Interrupt in Lost Pile.
Narrow Escape Interrupt C2 5 If opponent just initiated battle at a site where you have a Rebel of ability > 2 present, move all of your cards with ability there away (using their landspeed).
Noble Sacrifice Interrupt R2 3 If opponent just deployed a character, sacrifice (out of play) from table one of your characters with the same power (even a captured character). You may retrieve Force from Lost Pile equal to your sacrificed character's forfeit value.
Old Ben Interrupt C2 3 Use 1 Force if any of your characters (except Obi-Wan) was just forfeited from a Tatooine site. Mysterious 'crazy wizard' steps in and revives (returns from Lost Pile) that character back to same site.
On The Edge Interrupt R2 2 Use 1 Force and target one Rebel (on table) of ability > 2. Choose a number from 1 to 6. You may retrieve that amount from your Lost Pile if you now draw destiny > chosen number. If you fail, Rebel is lost.
Out Of Nowhere Interrupt U2 5 If opponent just initiated a battle at a system or sector where you have a starship with maneuver > 3, use 1 Force to add one battle destiny.
Panic Interrupt U1 4 If opponent just initiated a battle where opponent has more than double your power, reveal up to 3 cards from your Reserve Deck. Of those 3, deploy anywhere (for free) any characters, starships, vehicles, devices or weapons. Any others are lost.
Radar Scanner Interrupt C2 3 If you have at least one vehicle or starship on table, use 1 Force to glance at the cards in the opponent's hand for 10 seconds. You may move each Jawa (except Dathcha) and Tusken Raider you find there to opponent's Used Pile.
Rebel Barrier Interrupt C2 4 Use 1 Force to prevent any character or starship just deployed by the opponent from battling or moving for the remainder of this turn.
Rebel Reinforcements Interrupt C1 4 If opponent outnumbers you in total characters and starships on table, use 1 Force to draw destiny. That number of Rebel Troopers and/or Y-Wings, may be retrieved from Lost Pile.
Return Of A Jedi Interrupt U2 3 If Obi-Wan is lost, use 1 Force to retrieve him from the Lost Pile. OR Use 3 Force to search through your Reserve Deck and take Obi-Wan into your hand. Shuffle deck, cut and replace.
Scomp Link Access Interrupt C2 3 If one of your 'R' unit droids is at any Scomp link, you may: glance at the cards in any Reserve Deck for 20 seconds. Shuffle, cut and replace. OR If also at a Death Star site, cancel We're All Gonna Be A Lot Thinner or Boring Conversation Anyway.
Sense Interrupt U1 3 Cancel one Interrupt (or one 'react') by drawing a destiny < ability of your highest-ability character on table. OR Cancel one Alter card just played.
Skywalkers Interrupt R1 5 If Luke and Leia are in a battle together, you may add two battle destiny OR Cancel Imperial Barrier or Wrong Turn or Retract The Bridge.
Solo Han Interrupt R2 4 If Han is defending a battle alone at a site, add two battle destiny. OR If your alien is defending a battle alone at a site, add one battle destiny.
Spaceport Speeders Interrupt U2 6 Sell one of your vehicles or droids at Mos Eisley or same site as Wioslea. Draw two destiny (three destiny if vehicle is Luke's X-34 Landspeeder). The total is the 'offer,' which you must accept. Activate that much Force; then vehicle or droid is lost.
Surprise Assault Interrupt C1 3 Use 1 Force to cancel a Force drain at one location. Draw one destiny for each character, starship and vehicle the opponent has present. Compare your destiny total to opponent's power total. Player with lowest total loses Force equal to the difference.
Thank The Maker Interrupt R2 3 Use 1 Force during opponent's control phase if you have a droid on the table and were drained of at least 5 Force. Draw destiny. That number of cards are randomly selected and retrieved from your Lost Pile.
The Bith Shuffle Interrupt C2 5 Shuffle any player's Reserve Deck or Lost Pile or Used Pile.
The Force Is Strong With This One Interrupt R2 5 If Luke and an Imperial with ability > 2 are involved in the same battle, you may add one battle destiny (add 2 if Imperial is Vader).
This Is All Your Fault Interrupt U1 4 Lose a droid to cancel all attrition against you at same site this turn. OR Re-target an opponent's weapon to one of your droids at same site as target. If droid is 'hit', use original target's forfeit number.
Utinni! Interrupt R1 4 If one of your Jawas is at the same location as any Utinni Effect, 'steal' that Utinni Effect into your hand, to use or lose as your own. OR Cancel any Interrupt or Effect with 'Jawa' in the card name.
Warrior's Courage Interrupt R2 4 If your warrior is defending a battle alone at a site, add one battle destiny. OR If Leia is defending a battle alone at a site, add two battle destiny.
We're Doomed Interrupt C2 5 If you have less than 15 Life Force, play during opponent's control phase. For remainder of turn, each time you must lose Force, the loss is cut in half (round up). If R2-D2 or C-3PO on table, round down.

Location

Image Card Type Rarity Destiny Game text
Alderaan Location U2 0 Subtract 1 from each of opponent's battle destiny draws here.
Dantooine Location U1 0 Your capital starships deploy -2 and your starfighters deploy -1 here.
Death Star: Detention Block Control Room Location U2 0 If you control, Force Drain +1 here and all imprisoned characters on Death Star are released.
Death Star: Docking Bay 327 Location C2 0 Your docking bay transit from here requires 1 Force.
Death Star: Trash Compactor Location U1 0 You may deploy here without presence. If you control, Force drain +1 here.
Kessel Location U2 0 If you control, Force drain +1 here.
Tatooine Location C2 0 If you control, for each of your starships here, your total power is +1 in battles at Tatooine sites.
Tatooine: Cantina Location R2 0 Your aliens here are each power +1.
Tatooine: Docking Bay 94 Location C2 0 Your docking bay transit from here requires 1 Force.
Tatooine: Dune Sea Location C1 0 Total ability of 6 or more required for you to draw battle destiny here.
Tatooine: Jawa Camp Location C1 0 Your Jawas deploy here for 1 Force from you only, for free if Sandcrawler present.
Tatooine: Lars' Moisture Farm Location C1 0 Beru Lars and Luke deploy -1 here.
Tatooine: Mos Eisley Location U2 0 During your control phase, you may move free from here directly to Cantina (or vice versa).
Tatooine: Obi-Wan's Hut Location R1 0 Obi-Wan is deploy -3 here.
Yavin 4 Location C2 0 If you control, for each of your starships here, your total power is +1 in battles at Yavin 4 sites.
Yavin 4: Docking Bay Location C1 0 Your docking bay transit from here is free.
Yavin 4: Jungle Location C2 0 A Rebel alone here battles at power +2 and is immune to attrition.
Yavin 4: Massassi Throne Room Location R1 0 If this is your starting location, Light Side goes first in game.
Yavin 4: Massassi War Room Location U2 0 If you control, with a leader here, all Stormtroopers and TIEs on table are forfeit -1.

Starship

Image Card Type Rarity Destiny Game text
Corellian Corvette Starship U2 1 May add 3 pilots, 4 passengers and 1 vehicle. Has ship-docking capability. Permanent pilot aboard provides ability of 1.
Gold 1 Starship R2 3 May add 2 pilots or passengers. Must have pilot aboard to use power, maneuver or hyperspeed.
Gold 5 Starship R2 4 May add 2 pilots or passengers, and 1 astromech. Must have pilot aboard to use power, maneuver or hyperspeed.
Millennium Falcon Starship R1 2 May add 2 pilots and 2 passengers. Immune to attrition < 5 if Han, Chewie or Lando piloting. Has ship-docking capability. Must have pilot aboard to use power, maneuver or hyperspeed.
Red 1 Starship U1 2 May add 1 pilot. Must have pilot aboard to use power, maneuver or hyperspeed.
Red 3 Starship R2 3 May add 1 pilot and 1 astromech. Must have pilot aboard to use power, maneuver or hyperspeed.
X-wing Starship C2 2 Permanent pilot aboard provides ability of 1.
Y-wing Starship C2 3 May add 1 pilot or passenger. Permanent pilot aboard provides ability of 1.

Vehicle

Image Card Type Rarity Destiny Game text
Lift Tube Vehicle C2 6 May carry 4 passengers. Deploy and move only at interior mobile sites. May move without presence aboard. Also, may move as a 'react' only to a battle or Force drain (if within range).
Luke's X-34 Landspeeder Vehicle U2 3 May add 1 driver and 2 passengers. Moves free if Luke aboard. May move as a 'react.'
Sandcrawler Vehicle R2 2 Deploys only to a Tatooine site. May add 1 driver and 7 passengers. Cannot move to mobile sites. Adds 1 to forfeit of each Jawa at same exterior site.
SoroSuub V-35 Landspeeder Vehicle C2 4 May add 1 driver and 3 passengers. Moves free if Owen Lars, Beru Lars or Luke aboard. May move as a 'react'.

Weapon

Image Card Type Rarity Destiny Game text
Blaster Weapon C2 3 Use 1 Force to deploy on your warrior. May target a character, creature or vehicle using 1 Force. Draw destiny. Target hit if destiny > defense value.
Blaster Rifle Weapon C1 3 Use 2 Force to deploy on your warrior. May target a character, creature or vehicle using 2 Force. Draw destiny. Target hit if destiny +1 > defense value.
Han's Heavy Blaster Pistol Weapon R2 2 Use 1 Force to deploy on Han, or 3 on your warrior. May target a character, creature or vehicle using 1 Force. Draw destiny. Target hit if destiny +1 > defense value. If hit by Han, target's forfeit = 0.
Jedi Lightsaber Weapon U1 2 Use X Force to deploy on your warrior where X = (7 - warrior's ability). May add 1 to Force drain where present. May target a character or creature by using X Force. Draw two destiny. Target hit if total destiny > defense value.
Leia's Sporting Blaster Weapon U1 5 Use 1 Force to deploy on Leia, or 2 on your warrior. May target a character, creature or vehicle for free. Draw destiny. Target hit if destiny -1 > defense value. If hit by Leia, target's forfeit = 0.
Obi-Wan's Lightsaber Weapon R1 1 Deploy on Obi-Wan. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value.
Proton Torpedoes Weapon C2 4 Use 1 Force to deploy on your X-wing, Y-wing or B-wing. May target a starship using 1 Force. Draw destiny. Target hit if destiny > defense value.
Quad Laser Cannon Weapon U1 4 Use 2 Force to deploy on your Corellian Corvette or Falcon. May target a starship using 1 Force. Draw destiny. Add 1 if targeting a starfighter. Target hit if total destiny > defense value.
Tagge Seeker Weapon R2 3 Deploys for 1 Force to an unoccupied site. Deploys and moves like an undercover spy. When present with Tagge (or warrior) of ability < 3, choose one to be immediately lost (treat as an 'all cards' situation). Seeker is also lost.
Tarkin Seeker Weapon R2 3 Deploys for 1 Force to an unoccupied site. Deploys and moves like an undercover spy. When present with Tarkin (or alien) of ability < 3, choose one to be immediately lost (treat as an 'all cards' situation). Seeker is also lost.
Timer Mine Weapon C2 2 Deploy on opponent's side at same site as one of your mining droids. 'Explodes' at beginning of your next turn. Draw destiny. That number of opponent's characters there are immediately lost (owner's choice). Timer Mine is also lost.

Dark Side

Character

Image Card Type Rarity Destiny Game text
5D6-RA-7 (Fivedesix) Character R1 2 Power +1 if at same site as Motti or Yularen. Deploy +1 for all opponent's droids (and your 'mouse' droids) at same location. Immune to attrition during 'nighttime conditions.'
Admiral Motti Character R2 1 Deploys -2 if at least two Imperial starships on table. Adds 2 to power of anything he pilots. Subtracts 1 from forfeit of Rebel pilots at same system.
Chief Bast Character U1 2 Adds 2 to power of anything he pilots. Power +1 if at same site as Tarkin. If a battle was just initiated at a system where Bast is present with your non-droid character aboard a starship, may 'evacuate' (relocate) both to a related site.
Colonel Wullf Yularen Character U1 2 Power +1 if at the same site with Tarkin, Chief Bast or General Dodonna.
Commander Praji Character U2 2 Adds 2 to power of anything he pilots. When piloting Devastator, also adds 1 to hyperspeed. Where present, cancels game text of C-3PO or R2-D2.
Darth Vader Character R1 1 When in battle, adds 1 to each of your battle destiny draws. Adds 3 to power of anything he pilots (or 4 to power and 3 to maneuver if Vader's Custom TIE). Immune to attrition < 5.
Dathcha Character U1 2 To deploy, requires 2 Force from each players' Force Pile. Cannot deploy otherwise. Deploy only on Tatooine, but may move elsewhere. Power +2 at non-Tatooine sites.
Death Star Trooper Character C2 3 Deploy only on Death Star, but may move elsewhere. Power -1 at a site other than a Death Star site.
Djas Puhr Character R2 1 Power +1 for each [Dark Side Force] present, +2 under 'nighttime conditions.' Immune to attrition < 3.
Dr. Evazan Character R2 3 Adds 2 to power of anything he pilots. The not-so-good doctor may 'operate' on any other character present that was just 'hit' or just Disarmed; 'patient' is lost.
DS-61-2 Character U1 2 Adds 3 to power of anything he pilots. When piloting Black 2, also adds 1 to maneuver and may draw one battle destiny if not able to otherwise.
DS-61-3 Character R1 2 Adds 3 to power of anything he pilots. When piloting Black 3, also adds 1 to maneuver and may draw one battle destiny if not able to otherwise.
EG-6 (Eegee-Six) Character U2 Adds 1 to power of each of your droids present, except power droids. *Destiny equals zero, but if drawn as a battle destiny where you have less power than opponent, your total power present is doubled (once per battle).
Feltipern Trevagg Character U1 4 While no droid present with Trevagg, to initiate battles at same location as Trevagg, player must use X Force, where X = total number of [Dark Side Force] and [Light Side Force] present.
Garindan Character R2 4 When at same location as a Rebel of ability > 2, deploy -1 there for any Imperials, and during your move phase, Imperials at an adjacent site may move there for free.
General Tagge Character R2 1 Tagge's forfeit +1 for each Imperial trooper, of any kind, present with him at a site.
Grand Moff Tarkin Character R1 1 Adds 2 to power of anything he pilots. When with Vader in a battle, once per battle may cancel one opponent's destiny just drawn.
Imperial Pilot Character C2 3 Adds 2 to power of anything he pilots.
Imperial Trooper Guard Character C2 3 Power +4 when defending a battle. Cannot move.
Jawa Character C2 3 To deploy, requires 1 Force from each players' Force Pile. Cannot deploy otherwise. Deploy only on Tatooine, but may move elsewhere.
Kitik Keed'kak Character R1 2 Immediately lost if at same site as overprotective mother, Kal'Faln C'ndros. Cannot board starfighters or enclosed vehicles.
Labria Character R2 3 Once each turn, during your control phase, you may reveal the top card of your Reserve Deck to both players. If it is a vehicle or starship, card is immediately lost. Otherwise, return it to the top of your Reserve Deck, Force Pile or Used Pile.
Lieutenant Tanbris Character U2 2 Deploy -1 for starship weapons of any starship he pilots. Adds 2 to power of anything he pilots. Subtracts 1 from maneuver of any starfighter he pilots.
LIN-V8M (Elleyein-Veeateemm) Character C1 3 At any time during your turn, may use 1 Force to 'defuse' (lose) any one mine at same site.
M'iiyoom Onith Character U2 3 Once during each of your control phases, may reveal opponent's hand by using X Force, where X = number of cards in opponent's hand. All unique (•) male Rebels and unique (•) male aliens there are lost.
MSE-6 'Mouse' Droid Character U1 0 Deploy on any Character targeted by an Utinni Effect. Move 'mouse' droid, instead of that Character, to pick up Utinni Effect and bring back to be fulfilled or canceled. Landspeed = 3. Upon delivery, 'mouse' droid returns to your hand.
Myo Character R2 3 Power +1 if present with Lirin Car'n or any bounty hunter. If lost or forfeited as a result of a battle, Myo 'regenerates' (place on top of your Used Pile).
Ponda Baba Character U1 3 Power +3 when battling at same site as Dr. Evazan, unless opponent has a lightsaber present. Adds 2 to power of anything he pilots.
Prophetess Character U1 2 If you initiate a battle where present, you must predict the winner before the battle starts. If correct, randomly retrieve one lost card. If incorrect, lose 1 Force. Immune to attrition < 3.
R1-G4 (Arone-Geefour) Character C2 3 When aboard a capital starship, adds 1 to power and hyperspeed, and that starship is immune to attrition < 3. Too large to go aboard a starfighter.
R4-M9 (Arfour-Emmnine) Character C2 4 While aboard a non-creature vehicle, adds 1 to power, maneuver and landspeed. May drive transport vehicles.
Stormtrooper Character C3 1 Deploys free to same site as one of your Imperials with ability > 2.
Tonnika Sisters Character R1 2 Twice during each of your control phases, may use 2 Force to draw 2 destiny for 2 chances at a destiny = 2. If successful, may steal or destroy up to 2 weapons or 2 devices present.
Tusken Raider Character C2 2 Deploys only on Tatooine. Power +1 if another non-unique Tusken Raider present. If you have four or more non-unique Tusken Raiders present, your total power here is +2.
WED15-I662 'Treadwell' Droid Character R2 3 Adds immunity to attrition < 2 to all your vehicles and droids at same location. Also, if 'treadwell' droid is at a docking bay, adds immunity to attrition < 3 to all your starfighters at the related system and related sectors.
Wuher Character U2 3 If at the beginning of your control phase any weapons or droids are present at same site, all of them are lost. If in the Cantina, all weapons and droids there are immediately lost.

Device

Image Card Type Rarity Destiny Game text
Blaster Scope Device U1 4 Deploy on [Dagobah] 4-LOM's Concussion Rifle or on your blaster weapon card. Allows that weapon to target at an adjacent site.
Caller Device U2 6 Deploy on Imperial or Jawa. During your control phase, may steal one droid at same site if it is controlled by a Restraining Bolt. After droid is stolen, Restraining Bolt returns to owner's hand.
Comlink Device C1 3 Use 1 Force to deploy on any character. If opponent has just initiated a battle or Force drain at Comlink's location or an adjacent site, you may 'react' by deploying cards (at normal use of the Force) to that battle or Force drain location.
Droid Detector Device C2 5 Deploy at any interior site. Cannot be moved. Droids may not deploy to same site. Following the turn this device is deployed, all droids present are lost at end of any turn.
Fusion Generator Supply Tanks Device C2 4 Deploy on your starship at a system or sector where a related docking bay is on table. Adds 1 to hyperspeed, power and maneuver.
Observation Holocam Device U2 3 Deploy on a site. Adds 1 to the total weapon destiny of each of your automated weapons at same and adjacent sites. During battle, may add the power of one of your characters at an adjacent site you control to your total.
Restraining Bolt Device C2 6 Deploy on any droid at any site. Droid cannot move and cannot utilize its 'game text.' During your deploy phase, Restraining Bolt may be transferred (for free) to another droid at same site.
Stormtrooper Backpack Device C2 5 Deploy on your trooper. May use any number of weapons and devices. Trooper is immune to attrition < 3 when at a planet site.
Stormtrooper Utility Belt Device C2 4 Use 1 Force to deploy on any Imperial or alien. Character's power and forfeit are +1. If on Death Star, power and forfeit are +2.

Effect

Image Card Type Rarity Destiny Game text
A Disturbance In The Force Effect U1 3 Once per game, during your deploy phase, 'insert' (face down) into opponent's Reserve Deck; reshuffle. When effect reaches top it is immediately lost, but opponent may not activate any more Force that turn. (Immune to Alter.)
Baniss Keeg Effect C2 5 Deploy on your non-pilot character (except droids) to give that character [Pilot] skill. Adds 2 to power of anything that character pilots. OR Deploy on your pilot. Adds 1 to power of anything that character pilots. (Immune to Alter.)
Blast Door Controls Effect U2 5 Deploy on your side of table. Cancels: Into The Garbage Chute, Flyboy; Narrow Escape; Blast The Door, Kid!; and Rebel Barrier.
Blaster Rack Effect U1 3 Deploy on your side of table. At any time, you may transfer one of your character weapons from any site to the Blaster Rack. During your deploy phase, weapon may be transferred to your character on table for an expenditure of Force equal to the weapon's deploy cost.
Dark Hours Effect U2 4 Deploy on a site under 'nighttime conditions.' One at a time, target each non-droid character here and draw destiny. If destiny > ability, character 'sleeps' (power, forfeit and ability = 0, 'game text' is canceled, and may not pilot, drive, or move). At the end of your next turn, lose effect and restore targets (if on table) to normal.
Death Star Sentry Effect U1 3 Use 2 Force to deploy on any Death Star site. Declare one of the following to affect that site and adjacent sites while 'sentry' present: Opponent's deploy +1. OR Opponent's ability required for battle destiny +1. OR Your total power +1.
Disarmed Effect R1 5 If both players have a character with a weapon present at same site, deploy on that opponent's character during any control phase. Character loses all weapons, is power -1 and may no longer carry weapons. (Immune to Alter.)
Expand The Empire Effect R1 3 Deploy on any site. 'Expands' your 'game text' for that site to add to your 'game text' at the adjacent sites.
Fear Will Keep Them In Line Effect R2 4 Deploy on any capital starship. When that starship is at a system or sector you control, your total power is +1 in battles at related sites.
I Find Your Lack Of Faith Disturbing Effect R1 5 Use 1 Force to deploy on one of your Dark Jedi. Opponent's total ability at same location is reduced by 2, unless an opponent's Jedi is also present.
I've Lost Artoo! Effect U1 5 Use 1 Force to target a starship's [Nav Computer] or astromech. Draw destiny. If destiny > 1, [Nav Computer] or astromech is lost. If starship's [Nav Computer] is lost, place Effect on starship (may add 1 astromech); otherwise, Effect lost.
Jawa Pack Effect U1 3 To deploy (on your side of table), requires 3 Force from both players' Force Piles. Cannot deploy otherwise. All your Jawas are forfeit +1.
Juri Juice Effect R2 4 Deploy on any alien if Cantina, Mos Eisley or Jabba's Sail Barge on table. That alien may not use ability in battles (if Kabe, she also cannot 'steal'). Utinni Effect canceled by moving that alien to one of those sites without 'driving' a vehicle.
Ket Maliss Effect C2 4 Deploy on any non-warrior character (except droids) to give that character [Warrior] skill. OR Deploy on any warrior. That character is power +1. (Immune to Alter.)
Lateral Damage Effect R2 4 Deploy on any system. Target an opponent's starship. Target's power and forfeit = 0. When target reaches Utinni Effect, target draws one destiny. Utinni Effect canceled if destiny > 2. Otherwise, draw again next move phase, etc.
Luke? Luuuuke! Effect U1 4 Deploy on any Tatooine site. Target any Rebel. Target is power and forfeit -1 (-3 if target is Luke). If Rebel's forfeit reaches zero, Rebel is lost. Utinni Effect canceled when reached by target.
Macroscan Effect C2 3 Use 2 Force to deploy near opponent's Reserve Deck. At any time, you may use 1 Force to peek at the top card of that deck. If 'nighttime conditions' exist anywhere on table, you may peek at the top three cards.
Molator Effect R1 3 Deploy on your side of table. For each unit of ability you have present during a battle, you may use 1 Force to raise your total power by 1. Ability used in this way cannot also be used to draw destiny.
Organa's Ceremonial Necklace Effect R1 4 Deploy on any Yavin 4 site. Target one Imperial. When Imperial reaches target site, 'steal' necklace. Whenever necklace is present during Force drain: add 1 to Force drain and may then pass (for free) to an adjacent site you control (if any), and so on.
Presence Of The Force Effect R1 2 Deploy on any location to add one [Dark Side Force] and one [Light Side Force].
Reactor Terminal Effect U2 3 Use 1 Force to deploy on your side of table. During your control phase, you may return any cards from your hand to the top of your Used Pile.
Send A Detachment Down Effect R1 4 Use 2 Force to deploy on any Tatooine site (except docking bay). Target any trooper on Death Star. When target reaches Utinni Effect, attrition +1 against opponent in all Tatooine battles as long as target remains at same site as Utinni Effect.
Sunsdown Effect U1 3 Deploy on any planet system to cause 'nighttime conditions' at related sites. During battles there, both sides add one destiny to power only. Spies deploy free to sites under 'nighttime conditions.'
Tactical Re-Call Effect R2 4 Deploy on any Yavin 4 site immediately after winning a battle elsewhere. Target a warrior involved in that battle. Target's power and forfeit are -2 (-3 if Leia) until target reaches this Utinni Effect (which is then canceled).
Wrong Turn Effect U1 3 Use 3 Force to deploy on opponent's side of table. All opponent's warriors are deploy +1.
Your Eyes Can Deceive You Effect U1 5 Deploy beside either player's Lost Pile. That pile is turned face down. Cards from that player's Life Force may not be viewed when they are lost.

Interrupt

Image Card Type Rarity Destiny Game text
Alter Interrupt U1 4 Cancel one Effect (or Utinni Effect) by drawing a destiny < ability of your highest-ability character on table. OR Cancel one Sense card just played.
Boring Conversation Anyway Interrupt R1 5 Cancel either: Report To Lord Vader, Scomp Link Access, Rebel Planners, Rebel Reinforcements, Gift of the Mentor, Panic, Don't Get Cocky, Skywalkers, Demotion, Combined Attack or Surprise Assault.
Charming To The Last Interrupt R2 5 If Tarkin and a Rebel with ability > 2 are involved in the same battle, you may add one battle destiny (add two destiny if Rebel is Leia).
Collateral Damage Interrupt C2 4 An accident occurs at the beginning of a battle at any site where opponent has at least two characters and one weapon. Draw destiny. If destiny < number of opponent's characters at that site, one is lost. (Opponent's choice.)
Counter Assault Interrupt C1 3 Use 1 Force to cancel a Force drain at one location. Draw one destiny for each character, starship and vehicle the opponent has present. Compare your destiny total to opponent's power total. Player with lowest total loses Force equal to the difference.
Dark Collaboration Interrupt R1 5 If Tarkin and either Tagge or Motti are in a battle together, you may add two battle destiny. OR Cancel Restricted Deployment or Rebel Barrier.
Dark Jedi Presence Interrupt R1 3 If one of your Dark Jedi is present during any battle, use 1 Force to cause all other Imperials there to battle at double power.
Dark Maneuvers Interrupt C2 6 Add 2 to maneuver and 1 to power of any starfighter for the remainder of this turn. If it has hyperdrive, also add 2 to hyperspeed. (Interrupt may even affect the result immediately after a destiny draw targeting the starfighter's maneuver.)
Dead Jawa Interrupt C2 5 If two or more Stormtroopers are present where the opponent has Jawas, target as many Jawas there as desired. Draw destiny. If destiny > the number of Jawas you targeted, they are immediately lost.
Elis Helrot Interrupt U2 4 At any time (except during battle), target any or all of your characters at one site to 'transport' (relocate) to any one other site. Draw destiny. Use that much Force to 'transport,' or place Interrupt in Lost Pile.
Emergency Deployment Interrupt U1 3 If opponent just initiated a battle where opponent has more than double your power, reveal up to 3 cards from your Reserve Deck. Of those 3, deploy anywhere (for free) any characters, starships, vehicles, devices or weapons. Any others are lost.
link=Card: Evacuate? Interrupt U2
Full Scale Alert Interrupt U2 3 Use 2 Force. Draw Destiny. If destiny < number of Stormtroopers on the table, all opponent's movement is blocked for the remainder of this turn (except for smugglers and the starships they are aboard).
Gravel Storm Interrupt U2 3 Strikes at Dune Sea, Jundland Wastes, Beggar's Canyon, Lars' Moisture Farm, Jawa Camp, or Mos Eisley. Target opponent's character present at that site. Draw destiny. Target lost if destiny > ability.
I Have You Now Interrupt R2 5 If a Dark Jedi and a Rebel with ability > 2 are involved in the same battle, you may add one battle destiny (add two destiny if Rebel is Luke).
Imperial Barrier Interrupt C2 4 Use 1 Force to prevent any character or starship just deployed by the opponent from battling or moving for the remainder of this turn.
Imperial Code Cylinder Interrupt C2 4 If any Imperial leader is present with a Scomp link, you may: Glance at the cards in any Reserve Deck for 20 seconds. Shuffle, cut and replace. OR If also at a Death Star site, cancel Scomp Link Access or Into The Garbage Chute, Flyboy.
Imperial Reinforcements Interrupt C1 4 If opponent has more total characters and starships on table than you have, use 1 Force to draw destiny. Retrieve that number of Stormtroopers and/or TIE/lns.
It's Worse Interrupt C2 6 If It Could Be Worse was just played, it is canceled and you may use X Force to raise damage against opponent by X amount. OR If opponent just lost Force from a battle, play to increase loss by 1 Force.
I've Got A Problem Here Interrupt C2 4 Use 1 Force to target opponent's starfighter with maneuver at a system or sector where a battle just finished. Draw destiny. Starfighter lost if destiny > maneuver.
Kintan Strider Interrupt C1 3 If opponent just forfeited or lost a character, use 1 Force to regenerate one of your own characters. Retrieve the character closest to the top of your Lost Pile into your hand.
Limited Resources Interrupt U2 5 If the opponent has two cards or less in hand, opponent must immediately lose 2 Force (4 Force if it is your turn). If the opponent has Fusion Generator Supply Tanks aboard a starship, loss is reduced by 2.
link=Card: Local Trouble Interrupt R1
Lone Pilot Interrupt R2 4 If your pilot (or permanent pilot) is defending a battle alone at a system or sector, add one battle destiny. OR If Motti is defending a battle alone at a system or sector, add two battle destiny.
Lone Warrior Interrupt R2 4 If your warrior is defending a battle alone at a site, add one battle destiny. OR If Tagge is defending a battle alone at a site, add two battle destiny.
Look Sir, Droids Interrupt R1 3 Use 1 Force to search through the opponent's Used Pile and move any droids you find there to opponent's Lost Pile. OR Use X Force to destroy any one droid on table where X = droid's deploy cost.
Moment Of Triumph Interrupt R2 4 If Tarkin is defending a battle alone, add two battle destiny. OR If your alien is defending a battle alone, add one battle destiny.
Nevar Yalnal Interrupt R2 6 If both players have a spy at same site, draw destiny. Add 2 if opponent's spy is Undercover. Opponent's spy is lost if total destiny > 2.
Ommni Box Interrupt C2 5 Shuffle any player's Reserve Deck or Lost Pile or Used Pile.
Overload Interrupt C2 4 Target any weapon (except a Gaderffii Stick or any Ewok weapon). Draw destiny. Weapon lost if destiny < weapon's destiny number. If destiny = 0, the character or starship carrying weapon is also lost.
Physical Choke Interrupt R1 3 Cause one Rebel Trooper to be immediately lost. OR If a Dark Jedi is present at a battle you have just won, use 1 Force to attempt to choke any opposing character present. Draw destiny. If destiny > target's ability, target is lost.
link=Card: Precise Attack Interrupt C2
Scanning Crew Interrupt C2 3 Use 1 Force to glance at the cards in the opponent's hand for 10 seconds. You may move any one Rebel you find there to the top of opponent's Used Pile.
Sense Interrupt U1 3 Cancel one Interrupt (or one 'react') by drawing a destiny < ability of your highest-ability character on table. OR Cancel one Alter card just played.
Set For Stun Interrupt C2 2 Use 2 Force to target one opponent's character. Draw destiny. If destiny > character's ability, character immediately returns to opponent's hand. (Also, any cards deployed on character return to owners' hands.)
Takeel Interrupt C2 3 If both players just drew one battle destiny, use 1 Force to switch numbers.
Tallon Roll Interrupt C2 4 Target two starfighters (your TIE/ln and any Rebel starfighter) present at same system or sector. Each player draws destiny. Opponent totals destiny and starship's power. You total destiny, TIE's power and TIE's maneuver. Lowest total loses starfighter.
The Circle Is Now Complete Interrupt R1 6 If Vader and Obi-Wan are present at same site, use 1 Force to initiate a duel between them. Compare their power, and add 2 if that character is armed with a lightsaber. Loser (lowest total) of duel is placed out of play.
The Empire's Back Interrupt U1 3 If Vader, Tarkin, Motti or Tagge is lost, use 2 Force to retrieve one of them from the Lost Pile. OR Use 4 Force to search through your Reserve Deck and take Vader, Tarkin, Motti, or Tagge into your hand. Shuffle deck, cut and replace.
Trinto Duaba Interrupt U1 5 If there are cards in the opponent's Used Pile during your battle phase, draw one destiny. All cards there with the same destiny number are lost.
Trooper Charge Interrupt U2 6 Select one of your troopers in a battle to make a 'charge.' If that trooper is a Death Star Trooper, it is power +3 this battle. If any other trooper, power +2. However, that trooper must be forfeited at end of battle.
Tusken Scavengers Interrupt C2 5 Use 1 Force to draw destiny. If destiny < the number of Tusken Raiders on table, you may scavenge (search through) the opponent's Used Pile. All vehicles, weapons or devices you find there are lost.
Utinni! Interrupt R1 4 If one of your Jawas is at the same location as any Utinni Effect, 'steal' that Utinni Effect into your hand, to use or lose as your own. OR Cancel any Interrupt or Effect with 'Jawa' in the card name.
Vader's Eye Interrupt R1 4 If Vader is defending a battle alone at a site, add 1 to power and add one battle destiny. OR If any other Imperial with ability > 2 is defending a battle alone at a site, add one battle destiny.
We're All Gonna Be A Lot Thinner! Interrupt R1 6 Everything in Trash Compactor is crushed (lost).
You Overestimate Their Chances Interrupt C1 4 If an opponent has just initiated a battle, triple the resulting battle damage for the eventual loser. OR Triple the result of Don't Underestimate Our Chances.
Your Powers Are Weak, Old Man Interrupt R1 5 During any battle involving both Vader and Obi-Wan, you may add one battle destiny. OR Destroy (cancel) either: Return Of A Jedi, Jedi Lightsaber, Jedi Presence, or Old Ben.

Location

Image Card Type Rarity Destiny Game text
Alderaan Location R1 0 If you control, Force drain +1 here for each Death Star site on table also in your control.
Dantooine Location U1 0 Your starships may move here as a 'react'.
Death Star: Central Core Location U2 0 If you control, Force drain +1 here and Death Star Tractor Beam is canceled.
Death Star: Detention Block Corridor Location C1 0 If you control, Force drain +1 here.
Death Star: Docking Bay 327 Location C2 0 Your docking bay transit from here requires 2 Force.
Death Star: Level 4 Military Corridor Location U1 0 If you control, Force drain +1 here.
Death Star: War Room Location U2 0 If you initiate a battle here, add one battle destiny.
Kessel Location U2 0 Total ability of 6 or more required for you to draw battle destiny here.
Tatooine Location C2 0 If you control, for each of your starships here, your total power is +1 in battles at Tatooine sites.
Tatooine: Cantina Location R2 0 Your aliens here are each forfeit +1.
Tatooine: Docking Bay 94 Location C2 0 Your docking bay transit from here requires 2 Force.
Tatooine: Jawa Camp Location C1 0 All your Jawas are power and forfeit -1 here.
Tatooine: Jundland Wastes Location C1 0 Total ability of 6 or more required for you to draw battle destiny here.
Tatooine: Lars' Moisture Farm Location U2 0 Add 1 to each of your weapon destiny draws here. If you control, Force drain +1 here.
Tatooine: Mos Eisley Location C1 0 Your spies, thieves, bounty hunters and smugglers are each power and forfeit +1 here.
Yavin 4 Location C2 0 If you control, for each of your starships here, your total power is +1 in battles at Yavin 4 sites.
Yavin 4: Docking Bay Location C2 0 Your docking bay transit from here requires 1 Force.
Yavin 4: Jungle Location U2 0 An Imperial alone here battles at power +2 and is immune to attrition.

Starship

Image Card Type Rarity Destiny Game text
Black 2 Starship R1 2 May add 1 pilot. Must have pilot aboard to use power, maneuver or hyperspeed.
Black 3 Starship U1 3 May add 1 pilot. Must have pilot aboard to use power, maneuver or hyperspeed.
Devastator Starship R1 1 May add 6 pilots, 8 passengers, 2 vehicles and 4 TIEs. Has ship-docking capability. Permanent pilot aboard provides ability of 2.
Imperial-Class Star Destroyer Starship U1 1 May add 6 pilots, 8 passengers, 2 vehicles and 4 TIEs. Has ship-docking capability. Permanent pilot aboard provides ability of 1.
TIE Advanced x1 Starship U2 3 Permanent pilot aboard provides ability of 1.
TIE Fighter Starship C2 1 Deploy -1 to same system as any Imperial capital starship. Permanent pilot aboard provides ability of 1.
TIE Scout Starship C2 4 May add 1 pilot and 1 passenger, or 2 passengers. Permanent pilot aboard provides ability of 1.
Vader's Custom TIE Starship R1 2 May add 1 pilot. If Vader is pilot, Custom TIE is immune to attrition < 4. Must have pilot aboard to use power, maneuver or hyperspeed.

Vehicle

Image Card Type Rarity Destiny Game text
Bantha Vehicle U2 3 May carry 2 passengers. Bantha ability = 1/2. May move as a 'react' only to a battle or Force drain (if within range). Each Tusken Raider at same exterior site is power +1.
Lift Tube Vehicle C2 6 May carry 4 passengers. Deploy and move only at interior mobile sites. May move without presence aboard. Also, may move as a 'react' only to a battle or Force drain (if within range).
Sandcrawler Vehicle R2 2 Deploys only to a Tatooine site. May add 1 driver and 7 passengers. Cannot move to mobile sites. Adds 1 to forfeit of each Jawa at same exterior site.
Ubrikkian 9000 Z001 Vehicle C2 2 May add 1 driver and 2 passengers. May move as a 'react.'

Weapon

Image Card Type Rarity Destiny Game text
Assault Rifle Weapon R2 2 Use 3 Force to deploy on your warrior. May target a character, creature or vehicle at same or adjacent site using 2 Force. Draw destiny. Target hit if destiny +1 > defense value.
Blaster Rifle Weapon C2 3 Use 2 Force to deploy on your warrior. May target a character, creature or vehicle using 2 Force. Draw destiny. Target hit if destiny +1 > defense value.
Boosted TIE Cannon Weapon U1 4 Use 1 Force to deploy on your TIE Advanced x1. May target a starship using 1 Force. Draw destiny. Subtract 1 if targeting a capital starship. Add 1 if targeting a starfighter. Target hit if total destiny > defense value.
Dark Jedi Lightsaber Weapon U1 2 Use X Force to deploy on your warrior where X = (7 - warrior's ability). May add 1 to Force drain where present. May target a character or creature using X Force. Draw two destiny. Target hit if total destiny > defense value.
Gaderffii Stick Weapon C2 4 Use 2 Force to deploy on any Tusken Raider. If a battle has just been initiated where present, target a character for free; draw two destiny. If total destiny > 5, target's weapons are 'knocked away' (may not be used this battle).
Han Seeker Weapon R2 3 Deploys for 1 Force to an unoccupied site. Deploys and moves like an undercover spy. When present with Han (or alien) of ability < 3, choose one to be immediately lost (treat as an 'all cards' situation). Seeker is also lost.
Imperial Blaster Weapon C2 3 Use 1 Force to deploy on your warrior. May target a character, creature or vehicle using 1 Force. Draw destiny. Target hit if destiny > defense value.
Ion Cannon Weapon U1 5 Use 2 Force to deploy on your Star Destroyer. May target a starship using 1 Force. Draw destiny. If destiny +2 > defense value, all starship weapons deployed on target are lost, armor or maneuver = 0 and hyperspeed = 0.
Laser Projector Weapon U2 3 Use 2 Force to deploy on an interior site. May target a seeker (use defense value = 1), character or creature for free. Draw destiny. Target hit if destiny -1 > defense value. Laser Projector may be targeted by any weapon (use defense value = 1).
Light Repeating Blaster Rifle Weapon R1 2 Use 2 Force to deploy on your warrior. If your power droid or fusion generator present, may target a character, creature or vehicle using 2 Force. Draw destiny. Target hit if destiny +1 > defense value. May fire repeatedly for 2 Force each time.
Luke Seeker Weapon R2 3 Use 1 Force to deploy on opponent's side at any unoccupied site. Moves during your control phase, like a character, at normal use of the Force. When at same location as Luke of ability < 4 or pilot of ability < 3, choose one to be immediately lost. Seeker also lost.
Timer Mine Weapon C2 2 Deploy on opponent's side at same site as one of your mining droids. 'Explodes' at beginning of your next turn. Draw destiny. That number of opponent's characters there are immediately lost (owner's choice). Timer Mine is also lost.
Turbolaser Battery Weapon R2 2 Use 3 Force to deploy on your Star Destroyer or any mobile system. May target a starship using 2 Force. Draw two destiny. Subtract 2 if targeting a capital starship. Otherwise, subtract 5. Target hit if total destiny > defense value.
Vader's Lightsaber Weapon R1 1 Deploy on Vader. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value.