General Veers
| Title | General Veers |
|---|---|
| Side | Dark |
| Type | Character — Imperial |
| Set | Hoth |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | R1 |
| Uniqueness | Unique |
| Destiny | 1 |
| Power | 3 |
| Ability | 3 |
| Deploy | 3 |
| Forfeit | 5 |
| Icons | Pilot Warrior |
| GEMP ID | 3_87o |
| Versions | Decipher - this page (3_87o)Decipher (Japanese) - General Veers (Japanese) ( 1303_87o), Hoth (Japanese), September 1998Decipher Errata - General Veers (Errata) ( 3_87)Virtual Original - General Veers (V) (Virtual Set 4: Battle Of Hoth) ( 1104_37) (slip 37)Virtual Legacy - General Veers (V) (Virtual Block 2) ( 1220_12)Virtual Modern - General Veers (V) ( 200_81) |
General Veers is a Dark Character (Imperial) from Hoth.
Card Text
Power +1 when at same site as Admiral Ozzel. Imperials at same Hoth site are power +1. Adds 3 to power of any combat vehicle he pilots. On Blizzard 1, also adds 1 to armor and draws one battle destiny if not able to otherwise.
Lore
General Maximillian Veers is the model of an Imperial Army officer. Cunning, loyal and a ruthlessly efficient leader. In charge of the ground assault troops in Vader's forces.
Notes
- Decipher Glossary Version 2.0 Errata. Side-by-side faces: Errata.
Strategy
By Gregg Keefer, Gold 4[1]
General Veers is one bad dude. How many people out there can face Darth Vader, nose to breathing apparatus, without flinching?
Aside from hispersonal charm and charisma his card is stacked with tons of useful abilitiesthat will add to your Dark Side deck and make those rebels quake with fear!
For 3 Force you get 3 power and 3 ability as well as Leader ability. Add to that the fact that he is a Warrior and a Pilot and you have a useful, do-it-all character that works well in practically any deck strategy. But that's notall, this guy is the bomb.
His pilot text carries added bonuses if you use him on combat vehicles.
He adds 3 to the power of any combat vehicle which can make any Walker a nightmare to be reckoned with. Put him on the Imperial Walker from the Hoth 2 player game[, with its permanent pilot of ability 1, and you have 7 power and a battle destiny draw for only 7 Force. Put him on Blizzard 1 and Veers commands a staggering 10 power, immunity to attrition less than 4 and a battle destiny draw all by himself ! The mighty General also adds 1 to armor on this Walker making it that much harder for those pesky Snowspeeders to take him down with their puny weapons. Bah, annoying gadflies!
He's great on Hoth but he can really make trouble for those rebels at Cloud Sectors too. Put him on a Cloud Car (a combat vehicle) at a Cloud Sector and you are looking at 6 power and a battle destiny draw for only 5 Force. Combine this with some Tibanna Gas Miners on the ground to add to your Force drain at the sector. If it's a Light Side cloud sector you're controlling you'll drain for 2, plus the Miner bonus. Nasty.
He's also power plus one at the same site as that bumbling freebie Admiral Ozzel and they'll bring you 7 power (8 on Hoth) plus a battle destiny for only 3 Force. Ozzel was born to be forfeited to attrition, leaving Veers to fight again another day.
Should the unthinkable happen and Veers is defeated, his better than average forfeit of 5 will usually eat up even a high single destiny in attrition. General Maximillian Veers' great abilities have won him the admiration of the Empire. He is yours to command. The shield generators will be down in moments, you may start your landing.
Pulled by
Matching
Persona
Characteristics
- Force-Attuned
- general
- leader
Underlying card for
See Also
Sources
- Decipher Glossary Version 2.0 (November 1998)
- Printed face: General Veers
References
- ↑ https://web.archive.org/web/20040811123219/http://www.decipher.com/starwars/cardlists/hoth/dark/small/generalveers.html
- ↑ Scomp: General Veers; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive