General Veers (persona)

From SWCCG Wiki
Jump to navigation Jump to search

General Veers is a persona: every card that represents this character counts as the same character, whatever its title, and each player may have only one card of a persona on the table at a time.[1] The 9 card pages of the General Veers persona fall under 2 card titles, listed below in release order (Decipher cards first, then the Players Committee's Virtual cards).

Cards

General Veers

Image Card Set Type Stats Changes Game text
General Veers
Decipher final (Glossary Version 2.0)
Hoth Character deploy 3, power 3, ability 3, forfeit 5, destiny 1 First card of this persona Power +1 when at same site as Admiral Ozzel. Imperials at same Hoth site are power +1. Adds 3 to power of any combat vehicle he pilots. On Blizzard 1, also adds 1 to armor and draws one battle destiny if not able to otherwise.
General Veers (Errata)
errata (Decipher Glossary Version 2.0)
Hoth Character deploy 3, power 3, ability 3, forfeit 5, destiny 1 Errata: game text differs Power +1 when at same site as Admiral Ozzel. Adds 1 to power of each Imperial at same Hoth site. Adds 3 to power of any combat vehicle he pilots. On Blizzard 1, also adds 1 to armor and draws one battle destiny if not able to otherwise.
General Veers (V) Virtual Set 4: Battle Of Hoth Character deploy 3, power 3, ability 3, forfeit 5, destiny 1 game text differs Adds 3 to power of anything he pilots (4 if Blizzard 1). While piloting an AT-AT, draws two battle destiny if unable to otherwise. While piloting a combat vehicle, its immunity to attrition is +2.
General Veers (V) Virtual Block 2 Character deploy 3, power 3, ability 3, forfeit 5, destiny 1 game text differs Adds 3 to power of anything he pilots. Leader. Once per turn, may reveal from hand to / 6TH Marker or Blizzard 1 to Hoth. Deploys free aboard Blizzard 1. While piloting Blizzard 1, adds one destiny to total power.
General Veers (V) Virtual Set 0 Character deploy 3, power 3, ability 3, forfeit 5, destiny 1 game text differs Adds 3 to power of anything he pilots. While piloting an AT-AT, draws two battle destiny if unable to otherwise. While piloting a combat vehicle at a site where you have no other characters, its immunity to attrition is +2.

Veers

Image Card Set Type Stats Changes Game text
Veers The Empire Strikes Back Introductory Two-Player Game Character deploy 4, power 2, ability 3, forfeit 3, destiny 1 New title; deploy 3 → 4; power 3 → 2; forfeit 5 → 3; game text differs Must deploy on Hoth, but may move elsewhere. May not be deployed if three or more of opponent's unique (•) characters on table. Snowtroopers at same site are forfeit +1.
Veers (V) Virtual Set 10: Fourth Anthology Character deploy 3, power 3, ability 3, forfeit 5, destiny 1 deploy 4 → 3; power 2 → 3; forfeit 3 → 5; game text differs Adds 4 to power of anything he pilots. Deploys -2 to Hoth. Your combat vehicles are defense value +1 at same and related locations. While on Hoth, your AT-ATs and Imperials are deploy -1 and forfeit +1 at related locations.
Veers (V) Virtual Block 2 Character deploy 3, power 3, ability 3, forfeit 5, destiny 1 game text differs Add 3 to power of anything he pilots. Leader. Once per turn, may reveal from hand to / 6th marker or Blizzard 1 to Hoth. Deploys free aboard Blizzard 1. While piloting Blizzard 1, adds one destiny to total power.
Veers (V) Virtual Set 6 Character deploy 3, power 3, ability 3, forfeit 5, destiny 1 game text differs Adds 3 to power of anything he pilots. Leader. Once per turn, may reveal from hand to deploy 6th Marker or Blizzard 1 to Hoth from Reserve Deck; reshuffle. Deploys free aboard Blizzard 1. While piloting Blizzard 1, adds one destiny to total power.

See also

References

  1. ↑ Players Committee Advanced Rulebook (2023), Chapter 5, Personas, and Appendix D, Persona Lists. Preserved copy: Internet Archive