Virtual Set 4: Battle Of Hoth
| Virtual Set 4: Battle Of Hoth | |
|---|---|
| Set symbol | |
| Code | OVS4 · GEMP set 1104 |
| Publisher | Star Wars CCG Players Committee |
| Era | Virtual Original (2002–2009) |
| Legal | 5 February 2003[1] |
| Official text | 4 December 2006[2] |
| Cards | 50 (25 Light, 25 Dark) |
Virtual Set 4: Battle Of Hoth is the fourth of the numbered Virtual Sets the Players Committee released between 2002 and 2009. Each of its 50 cards is a printed slip that replaces the bottom half of a Decipher card. The slip gives new game text, stats and icons; the title, lore and art stay as printed. It became tournament-legal on 5 February 2003.[1] In December 2006 the Committee reissued it as a Remaster sheet with new pack art, a set symbol and the final text.[2]
The Remaster column sets each slip onto its printed Decipher card, re-typeset at 600 DPI in the style of the Committee's later Holotable cards. They were made for the wiki in 2026 and are fan reconstructions, not Committee products (see Typography of Star Wars CCG cards). Game text is written out in full where the slips use the icon shorthand explained at Virtual card icons.
Cards
Light Side
| # | Set | Slip | Remaster | Card | Type | Game text |
|---|---|---|---|---|---|---|
| 01 | 2-1B (Too-Onebee) (V) | Droid | Once per turn, may place your non-droid character just lost at same or related site in Used Pile instead of Lost Pile. X on Bacta Tank is -2. | |||
| 02 | Attack Pattern Delta (V) | Lost Interrupt | During a battle at a site, if you are about to draw a card for battle destiny, you may instead use the maneuver number of your participating combat vehicle. | |||
| 03 | Commander Luke Skywalker (V) | Rebel | Adds 3 to power of anything he pilots. While piloting Rogue 1, it is maneuver +2 and Luke draws two battle destiny if unable to otherwise. During your control phase, may take a speeder or a card with “T-47” in game text into hand from Reserve Deck; reshuffle. Immune to attrition < 3. | |||
| 04 | Dark Dissension (V) | Used or Lost Interrupt | USED: Take Demotion into hand from Reserve Deck; reshuffle. OR For remainder of turn, cancel the game text of an Imperial (except a Dark Jedi) present with another Imperial. LOST: Cancel Imperial Command (unless limiting your battle destiny draws). | |||
| 05 | Dual Laser Cannon (V) | Vehicle Weapon | Deploy on your T-47. May target a character or vehicle for free. Draw destiny. Character hit, and its forfeit = 0, if destiny +2 > defense value. Vehicle hit if destiny +X > defense value, where X = T-47 pilot’s ability (maximum 5). | |||
| 06 | Echo Base Trooper Officer (V) | Rebel | While at a non-shielded marker site, may use 1 Force to suspend ‘Hoth Energy Shield Rules’ until the start of your next turn. | |||
| 07 | Frostbite (V) | Effect | Deploy on Hoth system if you control two exterior Hoth sites. During your control phase, may retrieve 1 Force for each Hoth site you control with a unique (•) combat vehicle. If opponent controls this system, this Effect lost. While you occupy 1st marker, (Immune to Alter.) | |||
| 08 | General Carlist Rieekan (V) | Rebel | Your artillery weapons at same and related sites are powered and forfeit +2. During your deploy phase, may deploy one A New Secret Base, an artillery weapon, or a non-creature card with “Hoth” in game text from Reserve Deck; reshuffle. | |||
| 09 | Heroic Sacrifice (V) | Immediate Effect | Deploy on opponent’s just deployed [Maintenance] card; opponent loses 1 Force and you may retrieve 1 Force. That card may not apply its ability toward drawing battle destiny, is power -3, and gains (in addition to its own maintenance cost): “★Lose 1 Force, or ☠.” (Immune to Control.) | |||
| 10 | Hoth: Echo Med Lab (V) | Site | Light: During your deploy phase, may deploy a medical droid here from Reserve Deck; reshuffle. Dark (printed): If you control, with an Imperial present, Force drain +1 here. | |||
| 11 | Local Uprising (V) | Objective (0) | Deploy Hoth system and Main Power Generators. May deploy Echo Base Garrison and/or Maneuvering Flaps. For remainder of game, you may not deploy Hoth Sentry or non-Hoth locations (except Rendezvous Point). T-47 Battle Formation is an Out Of Play Interrupt and (Immune to Sense.). While this side up, during your deploy phase, may deploy an exterior Hoth site or a non-unique Rebel to Hoth from Reserve Deck; reshuffle. Flip this card during your move phase if you control three exterior Hoth sites with T-47s and/or non-unique Rebels. Place out of play if Main Power Generators ‘blown away.’ | |||
| 11 | Liberation (V) | Objective (7) | While this side up, whenever you must lose Force (except from your card, battle damage, or a Force drain at a battleground), reduce the loss (to a minimum of 1) by the number of Hoth locations you occupy. During your control phase, opponent loses 1 Force for each marker site (except 1st Marker) you control with both a T-47 and a Rebel. During your control phase, may use 2 Force to take any one card into hand from Reserve Deck; reshuffle. Flip this card if you do not control two exterior Hoth sites. Place out of play if Main Power Generators ‘blown away.’ | |||
| 12 | Maneuvering Flaps (V) | Effect | Deploy on table. During your deploy phase, may reveal an unpiloted combat vehicle from hand to take its matching pilot character (or vice versa) and deploy both simultaneously into hand from Reserve Deck; reshuffle. (Immune to Alter.) | |||
| 13 | Nice Of You Guys To Drop By (V) | Used Interrupt | Take Lost In The Wilderness or a Rogue speeder into hand from Reserve Deck; reshuffle. OR If you occupy a site, find one of your missing characters there. OR Cancel Stunning Leader. OR Cancel opponent’s attempt to randomly remove one or more cards from your hand (except with Monnok). | |||
| 14 | Nick Of Time (V) | Effect | Deploy on table. Dack Ralter and Wes Janson have Adds 2 to power of anything he pilots. During your control phase, may take one Attack Pattern Delta, Desperate Tactics, Lucky Shot, One More Pass, Rapid Fire, or a vehicle weapon into hand from Reserve Deck; reshuffle. May lose 2 Force to cancel Trample or Walker Barrage. (Immune to Alter.) | |||
| 15 | R5-M2 (Arfive-Emmtoo) (V) | Droid | Your capital starships are deploy -1 and are destiny +2 when drawn for weapon or battle destiny. Once per game, Shawn Valdez may deploy for free to same site. | |||
| 16 | Rebel Scout (V) | Rebel | May deploy -1 as a ‘react’ to same site as a Rebel. When deployed, may peek at the top card of a Reserve Deck; may place that card on bottom of that Reserve Deck. | |||
| 17 | Romas "Lock" Navander (V) | Rebel | Adds 2 to power of anything he pilots. During your deploy phase, if present with a scomp link, may deploy a battleground system from Reserve Deck; reshuffle. If at Echo Command Center, may use 1 Force to suspend ‘Hoth Energy Shield Rules’ until start of your next turn. | |||
| 18 | Tamizander Rey (V) | Rebel | Adds 2 to power of anything he pilots. While at a docking bay, power and defense value +2. Tamizander Rey’s docking bay transit requires -3 Force. | |||
| 19 | Tauntaun Bones (V) | Effect | Deploy on table. Your ferocious creatures are deploy -2 and ferocity +2. Once per turn, may take a Tauntaun or a ferocious creature into hand from Reserve Deck; reshuffle. Twice per game, may deploy a Tauntaun or a ferocious creature from under your Starting Effect. (Immune to Alter.) | |||
| 20 | Tauntaun Handler (V) | Rebel | Creature vehicles he ‘rides’ are power +2. While ‘riding’ a Tauntaun, adds one battle destiny. May cancel any result of Tauntaun Bones. | |||
| 21 | Tigran Jamiro (V) | Rebel | Deploys free to Dantooine, Hoth, or Yavin 4. At same and related sites, opponent’s aliens and Imperials are deploy +1. | |||
| 22 | Toryn Farr (V) | Rebel | Adds 2 to power of anything he pilots. [Maintenance] cards may not participate in battle the turn they are deployed and are placed out of play when they leave the table. | |||
| 23 | Walker Sighting (V) | Used Interrupt | While an AT-AT or AT-ST on table, destiny +3. take Concussion Grenade, Logistical Delay, or Panic into hand from Reserve Deck; reshuffle. (Immune to Sense.) OR If opponent’s AT-AT or AT-ST on table, peek at the top card of their Reserve Deck; may use 2 Force to make it lost. | |||
| 24 | Wyron Serper (V) | Rebel | Once per game, may take an Immediate Effect into hand from Reserve Deck; reshuffle. If just forfeited from an opponent’s starship site, may satisfy all remaining attrition and battle damage against you. | |||
| 25 | You Will Go To The Dagobah System (V) | Used Interrupt | Deploy a character, device, starship, vehicle, or weapon to a Dagobah site (regardless of Dagobah deployment restrictions) from Reserve Deck; reshuffle. OR During your control phase, relocate your character to a Dagobah site. |
Dark Side
| # | Set | Slip | Remaster | Card | Type | Game text |
|---|---|---|---|---|---|---|
| 26 | A Dark Time For The Rebellion (V) | Used Interrupt | Take a cave into hand from Reserve Deck; reshuffle. OR If opponent just deployed a planet site, deploy a related location from Reserve Deck; reshuffle. | |||
| 27 | AT-AT Cannon (V) | Vehicle Weapon | Deploy on your non-[Maintenance] AT-AT. May target a character or vehicle at same or adjacent site for free. Draw destiny. Target hit if destiny +1 (+2 if a vehicle) > defense value. If just lost from table, place this weapon in Used Pile. | |||
| 28 | Blizzard 1 (V) | Combat | May add 2 pilots and 8 passengers. During the power segment of a battle here, may lose X cards from hand to cause +X attrition against opponent. Immune to attrition < 4. | |||
| 29 | Blizzard 2 (V) | Combat | May add 1 pilot and 8 passengers. Permanent pilot provides ability of 2. During your control phase, may take one Trample or Walker Barrage into hand from Reserve Deck; reshuffle. Walker Barrage total is +2. Immune to attrition < 4. | |||
| 30 | Blizzard Scout 1 (V) | Combat | May add 1 pilot or passenger. Permanent pilot provides ability of 2. May move as a ‘react.’ During battle, if with your piloted AT-AT, may cancel game text of an opponent’s character present. | |||
| 31 | Breached Defenses (V) | Immediate Effect | Deploy on opponent’s just deployed [Maintenance] card; opponent loses 1 Force and you may retrieve 1 Force. That card may not apply its ability toward drawing battle destiny, is power -3, and gains (in addition to its own maintenance cost): “★Lose 1 Force, or ☠.” (Immune to Control.) | |||
| 32 | Captain Lennox (V) | Imperial | Adds 3 to power of anything he pilots.: any Star Destroyer. Tyrant and •••Death Squadron Star Destroyers are deploy -3 and power +1 here, and their ability-1 permanent pilots are replaced by ability-2 permanent pilots. | |||
| 33 | Captain Piett (V) | Imperial | Adds 2 to power of anything he pilots. Twice per game during opponent’s turn, may place three cards from hand on your Force Pile to draw top two cards from Reserve Deck. | |||
| 34 | Death Squadron (V) | Effect | Deploy on a Rebel Base system. Star Destroyers (except Executor) and Imperial pilots are deploy -1 here. While piloted by a unique (•) Imperial, Star Destroyers may not have their power reduced. Cancels Haven here. If opponent controls this system, this Effect lost. (Immune to Alter.) | |||
| 35 | Debris Zone (V) | Used Interrupt | Once per turn, take Crash Landing or Weapon Malfunction into hand from Reserve Deck; reshuffle. OR If you have a piloted AT-AT on Hoth, target artillery weapon at a related site is lost. (Immune to Sense.) | |||
| 36 | Deflector Shield Generators (V) | Device | Deploy on a Star Destroyer. Starship is power +2, immune to attrition < 3, and may not be targeted by opponent’s Interrupts or starship weapons. Star Destroyers are destiny +1. Your Force generation here is +1. During your deploy phase, may deploy a TIE here from Reserve Deck; reshuffle. | |||
| 37 | General Veers (V) | Imperial | Adds 3 to power of anything he pilots (4 if Blizzard 1). While piloting an AT-AT, draws two battle destiny if unable to otherwise. While piloting a combat vehicle, its immunity to attrition is +2. | |||
| 38 | Image Of The Dark Lord (V) | Effect | Deploy on a planet site. Opponent’s Force drains are -1 here (-2 if Vader controls an adjacent site). | |||
| 39 | Imperial Domination (V) | Effect | Deploy on table. If your non-Imperial character or [Independent] starship on table, this Effect lost. Unless you occupy fewer locations than opponent: if you initiate or win a battle, retrieve an Imperial; during battle, may take an Imperial just drawn for destiny into hand to redraw. (Immune to Alter.) | |||
| 40 | Imperial Occupation (V) | Objective (0) | Deploy Hoth system, Ice Plains, and Main Power Generators (Light Side). May deploy Imperial Decree. For remainder of game, AT-ATs are deploy -1. You may not deploy Colo Claw Fish. Revolution is canceled. While this side up, AT-ATs may move for free. Rebels are deploy -1 to Hoth sites. Opponent loses no Force to You May Start Your Landing. During your control phase, may take one AT-AT Cannon, Electro-Rangefinder, Death Squadron, a [Virtual] AT-AT, or a [Virtual] Epic Event into hand from Reserve Deck; reshuffle. Flip this card if Main Power Generators ‘blown away.’ | |||
| 40 | Imperial Control (V) | Objective (7) | While this side up, Rebel Base Occupation is canceled. Walker Garrison is an Out Of Play Interrupt and (Immune to Sense.). Rebels are deploy +1 to Hoth sites. Your total battle destiny at Hoth system is +1 for each Imperial there. Unless opponent controls a Hoth location, your Force drain bonuses may not be canceled. Once per turn, when you deploy an AT-AT, may take any one card (except an Interrupt or vehicle) from Lost Pile into hand. During your deploy phase, may deploy a marker site from Reserve Deck; reshuffle. | |||
| 41 | Krayt Dragon Bones (V) | Effect | Deploy on table. Your ferocious creatures are deploy -2 and ferocity +2. Once per turn, may take a ferocious creature into hand from Reserve Deck; reshuffle. Twice per game, may deploy a ferocious creature from under your Starting Effect. (Immune to Alter.) | |||
| 42 | One-Arm (V) | Creature | Habitat: Hoth sites. Deploys only to a marker site. Wampas are [Presence]. Other wampas are ferocity and defense value +2. Once per game, may deploy Wampa Cave from Reserve Deck; reshuffle. | |||
| 43 | Probe Droid (V) | Droid | When drawn for destiny, you may peek at opponent’s hand. Provides presence. Thrice per turn, your Imperial may deploy -1 to same site. Your total battle destiny here is +1 for each Imperial here. | |||
| 44 | Probe Telemetry (V) | Used Interrupt | Take a Probe Droid into hand from Reserve Deck; reshuffle. OR Place a non-unique card from a Lost Pile out of play. | |||
| 45 | Security Precautions (V) | Effect | Deploy on a battleground site. At same and adjacent sites, your Force generation is +1, Revolution is canceled, and cards may not have their deploy cost modified. If this site is a non-battleground or you do not occupy this site, place this Effect in Used Pile. (Immune to Alter.) | |||
| 46 | Self-Destruct Mechanism (V) | Used Interrupt | If your droid was just hit by a character weapon, lose that droid to target the character that fired that weapon. Draw destiny. Target hit and forfeit -4 if destiny +3 > defense value. | |||
| 47 | Sergeant Major Bursk (V) | Imperial | [Maintenance] cards may not participate in battle the turn they are deployed and are placed out of play when they leave the table. | |||
| 48 | Stalker (V) | Capital | May add 6 pilots, 8 passengers, 2 vehicles and 4 TIEs. Permanent pilot provides ability of 2. During your deploy phase, may deploy one [Virtual] Probe Droid to a related site from Reserve Deck; reshuffle. | |||
| 49 | Stop Motion (V) | Used Interrupt | Take Cold Feet, He Hasn’t Come Back Yet, or Ice Storm into hand from Reserve Deck; reshuffle. OR Cancel Dodge. OR Cancel opponent’s ‘react’ away from battle. OR Cancel opponent’s attempt to randomly remove one or more cards from your hand (except with Grimtaash). | |||
| 50 | Wampa (V) | Creature | ✶ Ferocity = 3 + destiny. Habitat: Hoth sites. Deploys only to marker sites. Characters defeated by this Wampa may be relocated to Wampa Cave instead of being eaten (opponent of victim chooses). |
Printings
In the 2009 reorganisation the Committee regrouped these cards into the Virtual Blocks.[3] Some returned in the Virtual Sets released after the 2014 Reset with the same or revised game text.
Later printings
See also
- Virtual Sets (2002-2009) · History of the Players Committee
- Virtual card icons · Defensive Shields · Virtual Shields
References
- ↑ 1.0 1.1 VirtualCards4.pdf (starwarsccg.org CDN) — 2003 slip sheet with the legal banner. Preserved copy: Internet Archive.
- ↑ 2.0 2.1 VirtualCards4.pdf (swccgpc.com, Internet Archive 24 October 2007) — the December 2006 Remaster sheet: cover, set symbol and the slips shown below.
- ↑ starwarsccg.org (Internet Archive, 18 September 2009): the Players Committee realigned Virtual Sets 1–18 into thematic Virtual Blocks.