Walker Sighting (V) (Virtual Set 4: Battle Of Hoth)

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Players Committee / Virtual — not a Decipher card.













Info
TitleWalker Sighting (V)
SideLight
TypeInterrupt — Used Interrupt
SetVirtual Set 4: Battle Of Hoth
PublisherPlayers Committee
EraVirtual Original
UniquenessUnique
Destiny3
GEMP ID1104_23
VersionsDecipher — Walker Sighting (3_51)
Virtual Original — this page (1104_23)
Virtual Legacy — Walker Sighting (V) (Virtual Block 2) (1220_158)
Virtual Modern — Walker Sighting (V) (208_22)
For the Decipher card this slip modifies, see Walker Sighting. Code OVS4 · GEMP id 1104_23.

Walker Sighting (V) is a Light Interrupt (Used Interrupt) from Virtual Set 4: Battle Of Hoth.

Card Text

While an AT-AT or AT-ST on table, destiny +3. take Concussion Grenade, Logistical Delay, or Panic into hand from Reserve Deck; reshuffle. (Immune to Sense.) OR If opponent’s AT-AT or AT-ST on table, peek at the top card of their Reserve Deck; may use 2 Force to make it lost.

Lore

“Echo station, 3TA. We have spotted Imperial walkers.” A Rebel tactic is to put as much ground as possible between walkers and Rebel troops, allowing time to prepare a defense.


Sources

  • VirtualCards4.pdf (Players Committee Remaster sheet, Internet Archive 24 October 2007) — official text as of 4 December 2006; slip 23. Slip image and game text from this sheet.
  • Lore and art: the printed Decipher card, Walker Sighting.
  • Full-card remaster: Virtual Set 4: Battle Of Hoth (fan reconstruction, 2026).