Walker Sighting (V) (Virtual Set 4: Battle Of Hoth)
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Players Committee / Virtual — not a Decipher card.
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| Title | Walker Sighting (V) |
|---|---|
| Side | Light |
| Type | Interrupt — Used Interrupt |
| Set | Virtual Set 4: Battle Of Hoth |
| Publisher | Players Committee |
| Era | Virtual Original |
| Uniqueness | Unique |
| Destiny | 3 |
| GEMP ID | 1104_23 |
| Versions | Decipher — Walker Sighting (3_51)Virtual Original — this page ( 1104_23)Virtual Legacy — Walker Sighting (V) (Virtual Block 2) ( 1220_158)Virtual Modern — Walker Sighting (V) ( 208_22) |
For the Decipher card this slip modifies, see Walker Sighting. Code OVS4 · GEMP id 1104_23.
Walker Sighting (V) is a Light Interrupt (Used Interrupt) from Virtual Set 4: Battle Of Hoth.
Card Text
While an AT-AT or AT-ST on table, destiny +3. take Concussion Grenade, Logistical Delay, or Panic into hand from Reserve Deck; reshuffle. (Immune to Sense.) OR If opponent’s AT-AT or AT-ST on table, peek at the top card of their Reserve Deck; may use 2 Force to make it lost.
Lore
“Echo station, 3TA. We have spotted Imperial walkers.” A Rebel tactic is to put as much ground as possible between walkers and Rebel troops, allowing time to prepare a defense.
Sources
- VirtualCards4.pdf (Players Committee Remaster sheet, Internet Archive 24 October 2007) — official text as of 4 December 2006; slip 23. Slip image and game text from this sheet.
- Lore and art: the printed Decipher card, Walker Sighting.
- Full-card remaster: Virtual Set 4: Battle Of Hoth (fan reconstruction, 2026).