Walker Sighting (V)

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Players Committee / Virtual — not a Decipher card.













Info
TitleWalker Sighting (V)
SideLight
TypeInterrupt — Used Interrupt
SetVirtual Set 8
PublisherPlayers Committee
EraVirtual Modern
RarityU2
UniquenessUnique
Destiny3
GEMP ID208_22
VersionsDecipher — Walker Sighting (3_51)
Virtual Original — Walker Sighting (V) (Virtual Set 4: Battle Of Hoth) (1104_23)
Virtual Legacy — Walker Sighting (V) (Virtual Block 2) (1220_158)
Virtual Modern — this page (208_22)
Printed title stripWalker Sighting
Concept creditOriginal concept by Jonathan Murray
Copyright lineTM & © 1996 LUCASFILM LTD. TM, ® & © 1996 DECIPHER INC.
For the Decipher card, see Walker Sighting.

Walker Sighting (V) is a Light Interrupt (Used Interrupt) from Virtual Set 8.

Card Text

Cancel Too Cold For Speeders. OR Unless opponent's AT-AT or AT-ST at a battleground site, retrieve 1 Force for each Rebel Base location you control (limit 3). OR Your Rebels and T-47s at sites where opponent has an AT-AT or AT-ST are power +2 for remainder of turn.

Lore

'Echo station, 3TA. We have spotted Imperial walkers.' A Rebel tactic is to put as much ground as possible between walkers and Rebel troops, allowing time to prepare a defense.


Rulings

  • Second function: The initial retrieval amount created by this card will not be greater than 3.[1]
  • Third function: Targets your Rebel and T-47s that are at sites where opponent has an AT-AT or AT-ST at the time you initiate this Interrupt. Those cards (and only those cards) are then power +2 for remainder of turn, even if no longer with an AT-AT or AT-ST later.

Pulled by

Cancels

Sources

References

  1. ↑ Scomp: Walker Sighting (V); card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive