Debris Zone (V) (Virtual Set 4: Battle Of Hoth)
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Players Committee / Virtual — not a Decipher card.
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| Title | Debris Zone (V) |
|---|---|
| Side | Dark |
| Type | Interrupt — Used Interrupt |
| Set | Virtual Set 4: Battle Of Hoth |
| Publisher | Players Committee |
| Era | Virtual Original |
| Uniqueness | Unrestricted |
| Destiny | 5 |
| GEMP ID | 1104_35 |
| Versions | Decipher — Debris Zone (3_121)Virtual Original — this page ( 1104_35)Virtual Legacy — Debris Zone (V) ( 1220_57) |
For the Decipher card this slip modifies, see Debris Zone. Code OVS4 · GEMP id 1104_35.
Debris Zone (V) is a Dark Interrupt (Used Interrupt) from Virtual Set 4: Battle Of Hoth.
Card Text
Once per turn, take Crash Landing or Weapon Malfunction into hand from Reserve Deck; reshuffle. OR If you have a piloted AT-AT on Hoth, target artillery weapon at a related site is lost. (Immune to Sense.)
Lore
A reactor core explosion in a destroyed AT-AT causes a plasma release which shatters its armor, showering the immediate area with molten projectiles.
Sources
- VirtualCards4.pdf (Players Committee Remaster sheet, Internet Archive 24 October 2007) — official text as of 4 December 2006; slip 35. Slip image and game text from this sheet.
- Lore and art: the printed Decipher card, Debris Zone.
- Full-card remaster: Virtual Set 4: Battle Of Hoth (fan reconstruction, 2026).