Debris Zone (V)
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Players Committee / Virtual — not a Decipher card.
| Title | Debris Zone (V) |
|---|---|
| Side | Dark |
| Type | Interrupt — Used |
| Set | Virtual Block 2 |
| Publisher | Players Committee |
| Era | Virtual Legacy |
| Rarity | R2 |
| Uniqueness | Unrestricted |
| Destiny | 5 |
| Icons | Hoth |
| GEMP ID | 1220_57 |
| Slip | 57 |
| Versions | Decipher — Debris Zone (3_121)Decipher (Japanese) — Debris Zone (Japanese) ( 1303_121o), Hoth (Japanese), September 1998Virtual Original — Debris Zone (V) (Virtual Set 4: Battle Of Hoth) ( 1104_35)Virtual Legacy — this page ( 1220_57)Virtual Modern — Bow To The First Order ( 204_47)Virtual Modern (ALT) — Bow To The First Order (ALT) ( 204_47^) |
| Printed title strip | Delbris Zone (V) |
For the Decipher card, see Debris Zone.
Debris Zone (V) is a Dark Interrupt (Used) from Virtual Block 2.
Card Text
Once per turn, may take one Crash Landing or Weapon Malfunction into hand from Reserve Deck; reshuffle. OR if you have a piloted AT-AT on Hoth, target artillery weapon at a related site is lost. (Immune to Sense.)
Lore
A reactor core explosion in a destroyed AT-AT causes a plasma release which shatters its armor, showering the immediate area with molten projectiles.
Sources
- Virtual Block 2 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Dark: Debris Zone (V). Preserved copy: Internet Archive