Defensive Fire (V) (Virtual Block 2)
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Players Committee / Virtual — not a Decipher card.
| Title | Defensive Fire (V) |
|---|---|
| Side | Dark |
| Type | Interrupt — Used |
| Set | Virtual Block 2 |
| Publisher | Players Committee |
| Era | Virtual Legacy |
| Rarity | C |
| Uniqueness | Unique |
| Destiny | 3 |
| Icons | Dagobah |
| GEMP ID | 1220_58 |
| PC alias | 601_198 |
| Slip | 58 |
| Versions | Decipher — Defensive Fire (4_140)Virtual Modern — Defensive Fire (V) ( 200_118)Virtual Legacy — this page ( 1220_58)Virtual Original — Defensive Fire (V) (Virtual Set 5: A Dark Time) ( 1105_33) |
| Printed title strip | •Defensive Fire (V) |
For the Decipher card, see Defensive Fire. For the current virtual card, see Defensive Fire (V).
Defensive Fire (V) is a Dark Interrupt (Used) from Virtual Block 2.
Card Text
If opponent just initiated battle, you may immediately fire one non-lightsaber, non-Permanent weapon present in that battle once (for free), adding 2 to each of its destiny draws. That weapon may fire again this battle.
Lore
275 gunners manning 60 turbolaser batteries provide a wide firing arc. Even so, asteroids are a challenge due to the sluggish recharge rates of the high-powered blasters.
Sources
- Virtual Block 2 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Dark: Defensive Fire (V). Preserved copy: Internet Archive