Defensive Fire (V)
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Players Committee / Virtual — not a Decipher card.
| Title | Defensive Fire (V) |
|---|---|
| Side | Dark |
| Type | Interrupt — Used Interrupt |
| Set | Virtual Set 0 |
| Publisher | Players Committee |
| Era | Virtual Modern |
| Rarity | C |
| Uniqueness | Unique |
| Destiny | 3 |
| GEMP ID | 200_118 |
| Versions | Decipher — Defensive Fire (4_140)Virtual Original — Defensive Fire (V) (Virtual Set 5: A Dark Time) ( 1105_33)Virtual Legacy — Defensive Fire (V) (Virtual Block 2) ( 1220_58)Virtual Modern — this page ( 200_118) |
| Printed title strip | Defensive Fire |
| Copyright line | TM & © 1997 LUCASFILM LTD. TM, ® & © 1997 DECIPHER INC. |
For the Decipher card, see Defensive Fire.
Defensive Fire (V) is a Dark Interrupt (Used Interrupt) from Virtual Set 0.
Card Text
If opponent just initiated battle, you may immediately fire a non-lightsaber, non-[Permanent Weapon] weapon present (for free and each weapon destiny is +2). That weapon may fire again this battle.
Lore
275 gunners manning 60 turbolaser batteries provide a wide firing arc. Even so, asteroids are a challenge due to the sluggish recharge rates of the high-powered blasters.
Rulings
- If firing a repeating weapon (e.g. AT-ST Dual Cannon), it may fire repeatedly but only the first shot is free and weapon destiny +2.[1]
Canceled by
Sources
- Virtual Set 0 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Dark: Defensive Fire (V). Preserved copy: Internet Archive
- Scomp Link Access Card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive
References
- ↑ Scomp: Defensive Fire (V); card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive