Defensive Fire (V)

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Players Committee / Virtual — not a Decipher card.














Info
TitleDefensive Fire (V)
SideDark
TypeInterrupt — Used Interrupt
SetVirtual Set 0
PublisherPlayers Committee
EraVirtual Modern
RarityC
UniquenessUnique
Destiny3
GEMP ID200_118
VersionsDecipher — Defensive Fire (4_140)
Virtual Original — Defensive Fire (V) (Virtual Set 5: A Dark Time) (1105_33)
Virtual Legacy — Defensive Fire (V) (Virtual Block 2) (1220_58)
Virtual Modern — this page (200_118)
Printed title stripDefensive Fire
Copyright lineTM & © 1997 LUCASFILM LTD. TM, ® & © 1997 DECIPHER INC.
For the Decipher card, see Defensive Fire.

Defensive Fire (V) is a Dark Interrupt (Used Interrupt) from Virtual Set 0.

Card Text

If opponent just initiated battle, you may immediately fire a non-lightsaber, non-[Permanent Weapon] weapon present (for free and each weapon destiny is +2). That weapon may fire again this battle.

Lore

275 gunners manning 60 turbolaser batteries provide a wide firing arc. Even so, asteroids are a challenge due to the sluggish recharge rates of the high-powered blasters.


Rulings

  • If firing a repeating weapon (e.g. AT-ST Dual Cannon), it may fire repeatedly but only the first shot is free and weapon destiny +2.[1]

Canceled by

Sources

References

  1. ↑ Scomp: Defensive Fire (V); card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive