Hear Me Baby, Hold Together (V)
Jump to navigation
Jump to search
Players Committee / Virtual — not a Decipher card.
| Title | Hear Me Baby, Hold Together (V) |
|---|---|
| Side | Light |
| Type | Interrupt — Used or Lost Interrupt |
| Set | Virtual Set 1 |
| Rarity | C2 |
| Uniqueness | Unrestricted |
| Destiny | 5 |
| GEMP ID | 201_13 |
| Versions | Virtual Set 1 — this page |
| Printed title strip | Hear Me Baby, Hold Together |
| Copyright line | TM & © 1995 LUCASFILM LTD. TM, ® & © 1995 DECIPHER INC. |
For the Decipher card, see Hear Me Baby, Hold Together.
Hear Me Baby, Hold Together (V) is a Light Interrupt (Used or Lost Interrupt) from Virtual Set 1.
Card Text
USED: Play a Defensive Shield from under your Starting Effect. [Immune to Sense.] OR Cancel Counter Attack, [Set 0] Defensive Fire, or Hidden Weapons. OR Make a just drawn Overload destiny = ½. LOST: Cancel Cease Fire! or I Have You Now.
Lore
Smuggler and Rebel starships use black market armor plating and deflector shields to withstand enemy fire. Expensive but life-saving modifications.
Cancels
Counterpart
Sources
- Virtual Set 1 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Light: Hear Me Baby, Hold Together (V). Preserved copy: Internet Archive
- Scomp Link Access