Defensive Fire (V) (Virtual Set 5: A Dark Time)
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Players Committee / Virtual — not a Decipher card.
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| Title | Defensive Fire (V) |
|---|---|
| Side | Dark |
| Type | Interrupt — Used Interrupt |
| Set | Virtual Set 5: A Dark Time |
| Publisher | Players Committee |
| Era | Virtual Original |
| Uniqueness | Unique |
| Destiny | 3 |
| GEMP ID | 1105_33 |
| Versions | Decipher — Defensive Fire (4_140)Virtual Original — this page ( 1105_33)Virtual Legacy — Defensive Fire (V) (Dark) ( 1220_58)Virtual Modern — Defensive Fire (V) ( 200_118) |
For the Decipher card this slip modifies, see Defensive Fire. Code OVS5 · GEMP id 1105_33.
Defensive Fire (V) is a Dark Interrupt (Used Interrupt) from Virtual Set 5: A Dark Time.
Card Text
If opponent just initiated battle, immediately fire a non-lightsaber, non-Permanent Weapon weapon present (for free and each weapon destiny is +2). That weapon may fire again this battle.
Lore
275 gunners manning 60 turbolaser batteries provide a wide firing arc. Even so, asteroids are a challenge due to the sluggish recharge rates of the high-powered blasters.
Sources
- VirtualCards5.pdf (Players Committee Remaster sheet, Internet Archive 24 October 2007) — official text as of 4 December 2006 (errata to card #49 on 14 September 2007); slip 33. Slip image and game text from this sheet.
- Lore and art: the printed Decipher card, Defensive Fire.
- Full-card remaster: Virtual Set 5: A Dark Time (fan reconstruction, 2026).