Virtual Set 10: Fourth Anthology

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The Players Committee set, numbered before the 2009 reorganisation (code OVS10). For the post-2014 set numbered 10 see Virtual Set 10.
Virtual Set 10: Fourth Anthology
Set symbol
Code OVS10 · GEMP set 1110
Publisher Star Wars CCG Players Committee
Era Virtual Original (2002–2009)
Released
Official text 4 December 2006[1]
Cards 14 (7 Light, 7 Dark)

Virtual Set 10: Fourth Anthology is the tenth of the numbered Virtual Sets the Players Committee released between 2002 and 2009. Each of its 14 cards is a printed slip that replaces the bottom half of a Decipher card. The slip gives new game text, stats and icons; the title, lore and art stay as printed. In December 2006 the Committee reissued it as a Remaster sheet with new pack art, a set symbol and the final text.[1]

The Remaster column sets each slip onto its printed Decipher card, re-typeset at 600 DPI in the style of the Committee's later Holotable cards. They were made for the wiki in 2026 and are fan reconstructions, not Committee products (see Typography of Star Wars CCG cards). Game text is written out in full where the slips use the icon shorthand explained at Virtual card icons.

Cards

Light Side

# Set Slip Remaster Card Type Game text
01 Chewie (V) Rebel Adds 3 to power of anything he pilots (4 if Falcon). While piloting Falcon, it is maneuver +2, Chewie draws one battle destiny if unable to otherwise, and your battle destiny draws (and total battle destiny) at same system may not be modified, canceled, or reset by opponent.
02 Evacuation Control (V) Effect Deploy on table; shuffle your Reserve Deck, peek at top three cards, and stack them face-up here. During battle, may take a stacked card into hand to prevent players from drawing more than one battle destiny (those battle destiny draws may not be modified or canceled). (Immune to Alter.)
03 Gold Leader In Gold 1 (V) Starfighter May add 1 pilot or passenger. Permanent pilot is •Dutch, who provides ability of 2. Opponent may not ‘react’ to here and must first use 1 Force to draw a card for battle destiny here.
04 Han Solo (V) Rebel Adds 3 to power of anything he pilots (4 if Falcon). Cards with “Han” in title are destiny +3. May use 1 Force to cancel Boba Fett or Jabba’s game text for remainder of turn. If opponent just initiated a battle here, may use 1 Force to take the first weapons segment action.
05 Luke (V) Rebel Adds 3 to power of anything he pilots. Adds one battle destiny with Biggs or if piloting a T-16. While piloting a T-16 alone at Beggar’s Canyon, opponent must first use 1 Force to draw a card from Force pile or retrieve a Force. Once per game may deploy a T-16 here from Reserve Deck; reshuffle.
06 Mandalorian Mishap (V) Used Interrupt Suspend all Effects with “gangster” in game text for remainder of turn. OR Target a bounty hunter and/or gangster at a site. For remainder of turn, targets may not fire weapons and their game text is canceled.
07 Shocking Information (V) Used Interrupt Unless you have senate majority, if opponent just took into hand or deployed from Reserve Deck a character (except with an Effect with “matching” in game text) or just drew a card from Reserve Deck using a character’s game text, they must place 2 other cards from hand on Used Pile (if possible).

Dark Side

# Set Slip Remaster Card Type Game text
08 Darth Vader's Lightsaber (V) Character Weapon Deploy on Vader. May add 1 to Force drain where present. May target a Jedi or Skywalker for free. Draw 3 destiny and choose 2. Target hit (may place any Interrupt from opponent’s Lost Pile out of play) and forfeit = 0, if total destiny > defense value.
09 Imperial Justice (V) Effect Deploy on table; shuffle your Reserve Deck, peek at top three cards, and stack them face-up here. During battle, may take a stacked card into hand to prevent players from drawing more than one battle destiny (those battle destiny draws may not be modified or canceled). (Immune to Alter.)
10 Insignificant Rebellion (V) Effect If Ralltiir Operations on table, deploy on table. Ounee Ta is canceled. Your troopers are power = 2. Whenever you deploy a site to Ralltiir, may activate 3 Force. Whenever you draw battle destiny, may exchange a card from hand with a card of the same card type in Lost Pile. (Immune to Alter.)
11 Shocking Revelation (V) Used Interrupt Unless you have senate majority, if opponent just took into hand or deployed from Reserve Deck a character (except with an Effect with “matching” in game text) or just drew a card from Reserve Deck using a character’s game text, they must place 2 other cards from hand on Used Pile (if possible).
12 Vader (V) Imperial Adds 4 to power of anything he pilots. Jedi are defense value -1 and forfeit -2 at same and related sites. During battle, if you are about to draw a card for weapon or battle destiny, may instead use an Interrupt of destiny < 4 from hand. Immune to attrition < 5.
13 Vader's Anger (V) Out Of Play Interrupt Target a Jedi present with Vader. Initiate an epic duel between them. Both players draw two destiny and add power. Loser (lowest total) is placed out of play and losing player loses 5 Force. OR If Vader just hit a Jedi, retrieve any three cards.
14 Veers (V) Imperial Adds 4 to power of anything he pilots. Deploys -2 to Hoth. Your combat vehicles are defense value +1 at same and related locations. While on Hoth, your AT-ATs and Imperials are deploy -1 and forfeit +1 at related locations.

Printings

In the 2009 reorganisation the Committee regrouped these cards into the Virtual Blocks.[2] Some returned in the Virtual Sets released after the 2014 Reset with the same or revised game text.

Later printings

# Card This set Virtual Block (2009) Virtual Sets (2014 onward)
01 Chewie (V)
Virtual Block 2

Virtual Set 0 (revised text)
02 Evacuation Control (V)
Virtual Block 2
03 Gold Leader In Gold 1 (V)
Virtual Block 1

Virtual Set 0 (same text)
04 Han Solo (V)
Virtual Block 1

Virtual Set 13 (revised text)
Virtual Set 24 (revised text)
05 Luke (V)
Virtual Block 1
06 Mandalorian Mishap (V)
Virtual Block 3

Virtual Set 8 (revised text)
07 Shocking Information (V)
Virtual Block 2
08 Darth Vader's Lightsaber (V)
Virtual Block 3

Virtual Set 8 (revised text)
09 Imperial Justice (V)
Virtual Block 1
10 Insignificant Rebellion (V)
Virtual Block 4

Virtual Set 10 (revised text)
11 Shocking Revelation (V)
Virtual Block 2
12 Vader (V)
Virtual Block 1

Virtual Set 19 (revised text)
13 Vader's Anger (V)
Virtual Block 5

Virtual Set 11 (revised text)
14 Veers (V)
Virtual Block 2

Virtual Set 6 (revised text)

See also

References

  1. ↑ 1.0 1.1 VirtualCards10.pdf (swccgpc.com, Internet Archive 24 October 2007) — the December 2006 Remaster sheet: cover, set symbol and the slips shown below. Current copy: VirtualCards10.pdf (res.starwarsccg.org).
  2. ↑ starwarsccg.org (Internet Archive, 18 September 2009): the Players Committee realigned Virtual Sets 1–18 into thematic Virtual Blocks.