Virtual Set 11

From SWCCG Wiki
Jump to navigation Jump to search
Virtual Set 11
Game/Set Star Wars CCG
Expansion Virtual Set 11
Publisher Star Wars CCG Players Committee
Date 2 August 2019
Cards Total 63
Card Size 63x88mm

Virtual Set 11 is a Players Committee virtual expansion from the 2014 Reset onward. It was released 2 August 2019. These are not Decipher cards.

Current virtual cards are maintained by the Star Wars CCG Players Committee. Printable slips are published with each set.

Card list

Light Side

Character

Image Card Type Rarity Destiny Game text
Ahsoka Tano Character C 1 Subtracts 1 from opponent's battle destiny draws here. During any deploy phase, if a Padawan or a Sith character at an adjacent site, Ahsoka may move to that site (using landspeed) as a regular move. Immune to [Permanent Weapon] weapons and attrition < 5.
Commander Vanden Willard (V) Character U2 2 Alderaanian. Once per game, may place your just lost Alderaanian in Used Pile. Once per turn, if Stolen Data Tapes 'delivered,' a system 'liberated,' or Stardust on your spy, may place a card from hand on Used Pile to draw top card of Reserve Deck.
Maz Kanata Character C2 2 Adds 1 to power of anything she pilots. Opponent's total battle destiny is -1 here. During your turn, may reveal the top three cards of your Reserve Deck, take one alien into hand (if possible), and shuffle your Reserve Deck.
Rebel Trooper Reinforcements Character C1 3 May deploy as a 'react' to a site. Deploys -2 to a site where opponent has more characters than you. Ambush is a Used Interrupt.
Vice Admiral Holdo Character C2 2 Adds 2 to power of any capital starship she pilots. During battle, if piloting a capital starship, may place it and Holdo out of play to add X to your total battle destiny, where X is that starship's armor + hyperspeed.

Device

Image Card Type Rarity Destiny Game text
Cyborg Construct (V) Device U 4 Deploy on an alien of ability < 3. While at a Scomp link, Computer Interface is a Used Interrupt, and once per turn may use 1 Force to take Computer Interface into hand from Reserve Deck; reshuffle. Once per turn, if on Lobot, may deploy a trooper here from Reserve Deck; reshuffle.

Effect

Image Card Type Rarity Destiny Game text
Beldon's Eye & •All My Urchins Effect R 3 Deploy on table. Once per game, if Quiet Mining Colony on table, may search your hand and/or Reserve Deck and reveal an [Independent] starfighter and matching pilot; place both in hand, reshuffle; they each deploy -1 this turn. Once per game, if a battle just initiated at Bespin system with Executor there, may cancel that battle unless opponent uses 15 Force. (Immune to Alter.)
Cloning Cylinders Effect C2 4 Use 4 Force to deploy on table. During your draw phase, may stack a non-unique clone from your Lost Pile here face down. At the start of your turn, turn all cards here face up. You may deploy any face up card stacked here (as if from hand). (Immune to Alter.)
Make Ten Men Feel Like A Hundred Effect C 5 If Stardust on table, deploy on table. Nightfall is canceled. Saw is a spy. Rebel spies deploy -1 to Scarif. Once per battle, if you just drew a Rebel spy for destiny, may retrieve 1 Force. (Immune to Alter.)
Squadron Assignments (V) Effect C 5 Deploy on table. During your deploy phase, may reveal one unpiloted Red or Rogue squadron starfighter (or vehicle) from hand to take its matching pilot character (or vice versa) from Reserve Deck and deploy both simultaneously; reshuffle. (Immune to Alter.)

Interrupt

Image Card Type Rarity Destiny Game text
Force Projection Interrupt U 5 USED: If [Episode VII] Luke at a site, target all your characters at one other site. They are defense value = 5 this turn. LOST: Once per game, if opponent just drew battle destiny and Luke is out of play, draw destiny and subtract that amount from opponent's total battle destiny.
Rendezvous Point On Tatooine (V) Interrupt R 4 LOST: Deploy a Tatooine battleground from Reserve Deck; reshuffle. STARTING: If you have deployed a Jabba's Palace site, deploy Seeking An Audience and up to two Effects that deploy on table and are always immune to Alter. Place Interrupt in hand.
See You Around, Kid Interrupt C 5 Cancel a just-deployed First Order character's game text until end of turn. OR Destiny draws during battles at sites may not be canceled this turn. OR During any draw phase, place a card from hand under Used Pile to take any one card into hand from Force Pile; reshuffle.
Where's Han? Interrupt C 4 USED: Take Han's Dice or non-[Maintenance] Han into hand from Reserve Deck; reshuffle. LOST: If you just lost a gambler, take that gambler into hand. OR Once per game, exchange a card in hand with a Resistance Agent or [Episode VII] Skywalker in Lost Pile.

Location

Image Card Type Rarity Destiny Game text
Ahch-To Location U 0 Light: Once during any deploy phase, may use 1 Force to relocate Luke between any two Ahch-To sites. Dark: While you occupy an Ahch-To site, its game text is canceled. Players may not Force drain here.
Ahch-To: Cliffs Location C 0 Light: If Luke here or out of play, Force Projection is [Immune to Sense]. Dark: While Luke here, attrition against you everywhere is +1.
Ahch-To: Jedi Temple Location R 0 Light: Once during your turn, if Luke alone here, may draw top card of Force Pile. Dark: Unless your battleground on table, you generate no Force here.
Ahch-To: Jedi Village Location U 0 Light: While Luke here, opponent must first use 1 Force to fire a weapon anywhere. Dark: While Luke here, destiny draws for Sense and Alter are +2.
Ahch-To: Luke's Hut Location U 0 Light: While Luke here or out of play, you lose no Force to [Reflections 2] objectives. Dark: When deployed, may play a Defensive Shield from under your Starting Effect as if from hand.
Kamino Location C 0 Light: Once per turn, may use 1 Force to deploy a Kamino site from Reserve Deck; reshuffle. Dark: If opponent has two clones on table, Force drain -1 here.
Kamino: Clone Birthing Center Location C2 0 Light: During your deploy phase, your clone here may move to a site you occupy for free. Dark: If you initiate battle here, add one battle destiny. Fetts may move to and from here for free.
Kamino: Clone Training Center Location U2 0 Light: While you control, your non-unique clone troopers are power and forfeit +1. Dark: Fetts deploy -1 here.
Maz's Castle: Antechamber Location PM 0 Light: Once per game, may deploy an [Episode VII] alien here from Reserve Deck; reshuffle. Dark: Force drain -1 here. While you control, Dobra Doompa is suspended.
Maz's Castle: Hidden Recess Location U 0 Light: Once per game, if you control, may retrieve a weapon or device into hand. Dark: Instead of Force draining here, may retrieve a weapon or device.
Takodana Location C1 0 Light: During your deploy phase, if you just deployed a Maz's Castle location, may draw top card of Reserve Deck. Dark: If you just deployed a starship here, may shuffle any deck or pile.
Takodana: Maz's Castle Location C 0 Light: Once per turn, may deploy a Maz's Castle site from Reserve Deck; reshuffle. Dark: If you control, opponent must use 1 Force to use their Takodana: Maz's Castle game text.
Yavin 4 (V) Location C2 0 Light: If Haven is canceled, place it in your Used Pile. Dark: Unless you control, you may not deploy Effects on related locations.

Starship

Image Card Type Rarity Destiny Game text
BB-8 In Black Squadron 1 Starship U π May add 1 pilot. Permanent astromech aboard is •BB-8. If Poe piloting, may lose 1 Force to cancel a just drawn weapon destiny targeting this starship. Immune to attrition < 4.
BB-8 In Black Squadron 1 (AI) Starship U π May add 1 pilot. Permanent astromech aboard is •BB-8. If Poe piloting, may lose 1 Force to cancel a just drawn weapon destiny targeting this starship. Immune to attrition < 4.
Libertine Starship U 2 May add 2 pilots and 2 passengers. During your deploy phase, may relocate your character of ability < 4 aboard from a related exterior site. While BB-8, DJ, or Rose aboard, immune to attrition < 5.
Tallie Lintra In Blue 1 Starship U 3 Permanent pilot is •Tallie, who provides ability of 2. May move as a 'react' to same location as your [Episode VII] character. Characters here may not have their forfeit increased above their printed value.

Weapon

Image Card Type Rarity Destiny Game text
Jedi Lightsaber (V) Weapon U1 2 Deploy on your character of ability > 4 or Padawan. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and may not be used to satisfy attrition, if total destiny > defense value.
Jedi Lightsaber (V) (ALT) Weapon U1 2 Deploy on your character of ability > 4 or Padawan. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and may not be used to satisfy attrition, if total destiny > defense value.

Objective

Image Card Type Rarity Destiny Game text
The Galaxy May Need A Legend/We Need Luke Skywalker Objective R 0 Deploy Ahch-To: Saddle and any [Episode VII] battleground. For remainder of game, Luke deploys only to Ahch-To. You may not Force drain on Ahch-To. You may not deploy [Episode I] locations or non-[Episode VII] characters of ability > 4. Once per game, may take any one card into hand from Force Pile; reshuffle. While this side up, once per turn, may deploy an Ahch-To location or [Episode VII] battleground from Reserve Deck; reshuffle. May flip this card if Luke on Ahch-To and a battle was just initiated involving a Resistance character.
The Galaxy May Need A Legend/We Need Luke Skywalker Objective R 7 Immediately place Luke out of play (ignore [Death Star II] objective restrictions, if any). For remainder of battle, weapons may not be fired. While this side up, opponent's immunity to attrition is limited to < 6. Once during your turn, may peek at the top card of your Force Pile and Reserve Deck; place both cards (in any order) on top of one of those piles. Where you have two unique (•) Resistance characters, your Force drains are +1 and, once per turn during battle, may cancel an opponent's just drawn destiny to cause a redraw.

Dark Side

Character

Image Card Type Rarity Destiny Game text
IG MagnaGuard Character C 2 Grievous is defense value +2 here. While aboard Invisible Hand, draws one battle destiny if unable to otherwise and characters here are immune to Clash Of Sabers.
Lady Proxima Character R 2 Lost if at an exterior site. While with two of your other aliens, adds one battle destiny. During your control phase, may reveal the top three cards of your Reserve Deck, take one alien into hand (if possible), and shuffle your Reserve Deck.
Lt. Poldin Lehuse Character U1 2 Adds 2 to power of anything he pilots. During battle, if piloting a [First Order] TIE, may target an opponent's capital starship at same system. Draw destiny. If destiny > 2, choose one pilot character aboard target to be forfeit = 0 for remainder of battle.
Mitth'raw'nuruodo Character PM 2 Adds 3 to power of anything he pilots. Once per turn, may target a related location; opponent loses 1 Force the next time they move to that location this turn. May lose 1 Force to cancel a just-drawn weapon destiny targeting a starship he is piloting. Thrawn's game text may not be canceled.
Ree-Yees (V) Character R 3 Non-[Maintenance] bounty hunters here are immune to Clash Of Sabers and Rebel Barrier. Whenever you draw a destiny of 3, may choose: activate 1 Force, draw bottom card of Used Pile, or place a card from hand on top of Used Pile.
Sebulba (V) Character R 2 Adds 2 to power of anything he pilots. Deploys free to Mos Espa. While on Tatooine, attrition against opponent is +1 here and your Force generation is +1. When You're A Slave? places a card in your Used Pile, may draw top card of your Reserve Deck.
Sebulba (V) (AI) Character R 2 Adds 2 to power of anything he pilots. Deploys free to Mos Espa. While on Tatooine, attrition against opponent is +1 here and your Force generation is +1. When You're A Slave? places a card in your Used Pile, may draw top card of your Reserve Deck.
Sergeant Narthax With E-web Blaster Character C1 2 Permanent weapon is E-web Blaster (may target a character, landed starfighter, or vehicle for free; if targeting a starfighter or vehicle, add one destiny to attrition; otherwise, subtract 3 from target's immunity to attrition (if any) until end of turn).

Device

Image Card Type Rarity Destiny Game text
Carbonite Chamber Console (V) Device U 4 Deploy on Carbonite Chamber. Once during opponent's turn, if a frozen captive on table, may activate 1 Force. Once per turn, may use 1 Force to take He's All Yours, Bounty Hunter into hand from Reserve Deck; reshuffle.

Effect

Image Card Type Rarity Destiny Game text
Pride Of The Empire (V) Effect C 3 If you just deployed a pilot aboard a Black Squadron TIE, deploy on that pilot; pilot's game text may not be canceled. During your turn, may take a Black Squadron pilot into hand from Reserve Deck; reshuffle. If pilot just won a battle, retrieve a Black Squadron pilot.
Quietly Observing (V) Effect U 4 Deploy on table. While alone, assassins are power +1. Once per game, may reveal up to two unique (•) aliens from hand and/or Reserve Deck (reshuffle); for remainder of game, those cards are assassins and, if your [Reflections II] objective on table, Black Sun agents. [Immune to Alter.]

Interrupt

Image Card Type Rarity Destiny Game text
Always Two There Are Interrupt R 2 If you just lost a Dark Jedi and have exactly one Dark Jedi on table, take a Dark Jedi into hand from Reserve Deck; reshuffle. OR Once per game, if you have exactly two Dark Jedi on table, choose: Opponent loses 2 Force OR make a just drawn destiny = 2.
He's All Yours, Bounty Hunter (V) Interrupt R 4 USED: For remainder of turn, your bounty hunter draws one battle destiny if unable to otherwise and moves for free during your move phase. LOST: Cancel an attempt to use a weapon to target your bounty hunter escorting a captive.
Trade Federation Tactics (V) Interrupt U 6 USED: Cancel an attempt to use a weapon to target your capital starship. LOST: Re-target On Target to an opponent's capital starship armed with a weapon. OR Take Blockade Support Ship or Invisible Hand into hand from Reserve Deck; reshuffle.
Twi'lek Advisor (V) Interrupt C 5 If Audience Chamber on table, deploy Passenger Deck or a pit from Reserve Deck; reshuffle. OR Deploy an alien leader or Twi'lek to Audience Chamber from Reserve Deck; reshuffle.
Vader's Anger (V) Interrupt C 5 Vader follows (using landspeed for free) an opponent's character that just moved from same site. OR If Vader in battle alone, your total battle destiny is +1 for each character in battle. OR If Vader in battle, cancel Dodge, It's A Trap!, or Obi-Wan's Journal.

Location

Image Card Type Rarity Destiny Game text
Coruscant: 500 Republica Location U 0 Dark: Grievous moves from here for free. Light: May not be separated from Coruscant: Private Platform.
Coruscant: Private Platform (Docking Bay) Location C 0 Dark: Your docking bay transit from here requires 1 Force. Light: Your docking bay transit from here requires 2 Force (1 if Obi-Wan present).
D'Qar Location U 0 Dark: Once per game, if you just moved a [First Order] starship to here, may activate 2 Force. Light: Once per game, may deploy Connix, Paige, or Tallie here from Reserve Deck; reshuffle.
Invisible Hand: Bridge Location U 0 Dark: Once per game, if you control, may take Invisible Hand into hand from Reserve Deck; reshuffle. Light: Unless your [Clone Army] character here, Force drain -1 here.
Invisible Hand: Docking Bay Location U 0 Dark: Your docking bay transit from here requires 1 Force (free if your [Presence] droid present). Light: Your docking bay transit from here requires 3 Force (free if Palpatine present).
Invisible Hand: Hallway 328 Location PM 0 Dark: If you occupy, opponent must use +1 Force to move from here using landspeed. Light: You move to here using landspeed for free.
Invisible Hand: Observatory Entrance Location C 0 Dark: While Insidious Prisoner here, your characters are power +1 here. Light: While your [Clone Army] character here, your characters are defense value +1 here.

Starship

Image Card Type Rarity Destiny Game text
Invisible Hand Starship PM 2 May add 3 pilots, 5 passengers, and 4 [Trade Federation] starfighters. Permanent pilot provides ability of 3. Adds one battle destiny if Grievous on table. Immune to attrition < 5.
Invisible Hand (ALT) Starship PM 2 May add 3 pilots, 5 passengers, and 4 [Trade Federation] starfighters. Permanent pilot provides ability of 3. Adds one battle destiny if Grievous on table. Immune to attrition < 5.
Vengeance (V) Starship R 2 May add 6 pilots, 8 passengers, 1 vehicle, and 6 TIEs. Permanent pilot provides ability of 2. Whenever you win a battle here, opponent loses 1 Force.

Weapon

Image Card Type Rarity Destiny Game text
Dark Jedi Lightsaber (V) Weapon U1 2 Deploy on Aurra, Grievous, or your warrior of ability > 4. May add 1 to Force drain where present. May target a character or creature for free. Draw two destiny. Target hit, and may not be used to satisfy attrition, if total destiny > defense value.

Objective

Image Card Type Rarity Destiny Game text
A Stunning Move/A Valuable Hostage Objective R 0 Deploy 500 Republica (with Insidious Prisoner there) and Coruscant: Private Platform. {For} remainder of game, you may not deploy Sidious, First Order characters, or Imperials. Grievous is immunity to attrition +2. Once per turn, may deploy an Invisible Hand site or a non-unique [Separatist] droid from Reserve Deck; reshuffle. {Flip} this card if Insidious Prisoner is at an Invisible Hand site.
A Stunning Move/A Valuable Hostage Objective R 7 {While} this side up, immunity to attrition of opponent's Jedi, starships, and vehicles is limited to < 5. During your control phase, if your [Separatist] character with Insidious Prisoner, opponent loses 1 Force. Once during your turn, may search your Force Pile and reveal any one card; reshuffle. Opponent may lose 2 Force to place that card on bottom of your Used Pile; otherwise, take it into hand. {Flip} this card if Insidious Prisoner is not at an Invisible Hand site.

Epic Event

Image Card Type Rarity Destiny Game text
Insidious Prisoner Epic Event U 0 If A Stunning Move on table, deploy on 500 Republica. Opponent's Force generation is -1 here. While at a site (even while on a captive), adds one [Dark Side] icon here. While on Coruscant, opponent loses no more than 1 Force from your Force drains here. Once per turn, if a player controls this site, they may have this card (unless on Palpatine) follow their first character to move from here using landspeed (or docking bay transit) to a battleground site. If about to leave table, relocate to 500 Republica (if possible).


Sources