Virtual Set 11: Gathering Storm

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The Players Committee set, numbered before the 2009 reorganisation (code OVS11). For the post-2014 set numbered 11 see Virtual Set 11.
Virtual Set 11: Gathering Storm
Set symbol
Code OVS11 · GEMP set 1111
Publisher Star Wars CCG Players Committee
Era Virtual Original (2002–2009)
Released
Official text 4 December 2006[1]
Cards 30 (15 Light, 15 Dark)

Virtual Set 11: Gathering Storm is the eleventh of the numbered Virtual Sets the Players Committee released between 2002 and 2009. Each of its 30 cards is a printed slip that replaces the bottom half of a Decipher card. The slip gives new game text, stats and icons; the title, lore and art stay as printed. In December 2006 the Committee reissued it as a Remaster sheet with new pack art, a set symbol and the final text.[1]

The Remaster column sets each slip onto its printed Decipher card, re-typeset at 600 DPI in the style of the Committee's later Holotable cards. They were made for the wiki in 2026 and are fan reconstructions, not Committee products (see Typography of Star Wars CCG cards). Game text is written out in full where the slips use the icon shorthand explained at Virtual card icons.

Cards

Light Side

# Set Slip Remaster Card Type Game text
01 Advantage (V) Effect Deploy on your battleground. During battle, whenever opponent’s card is hit by a non-Permanent Weapon (once per card targeted), opponent’s total power is cumulatively -4 (-2 if hit by a lightsaber).
02 Captain Verrack (V) Rebel Adds 1 to power of anything he pilots (2 if any Star Cruiser). While aboard a Star Cruiser or with Admiral Ackbar, opponent’s weapon and battle destiny draws at same system are -2. Other Mon Calamari at same system are forfeit +2.
03 Disarming Creature (V) Defensive Shield Plays on table. Colo Claw Fish is canceled. Bane Malar affects Force drains only at his site. During an attack (except at a pit), your characters at that site may fire character weapons at participating creatures.
04 Dismantle On Sight (V) Effect Deploy on table. After starting hands are drawn, players may only take into hand or deploy from Reserve Deck (except as a ‘react’ or response) during their deploy phase (if another phase specified, it becomes “during your deploy phase”). (Immune to Alter.)
05 Green Squadron 1 (V) Starfighter May add Green Leader as a pilot. Once per turn, may take Diversionary Tactics into hand from Reserve Deck; reshuffle. If with Executor at end of battle, may draw destiny; Executor and this starfighter lost if destiny > 5.
06 Han's Toolkit (V) Device Deploy on Falcon or Han. While Han piloting Falcon at a battleground, non-[Immune to Alter] Effects (except Emperor’s Power, Presence Of The Force, and Search And Destroy) are suspended.
07 I Don't Need Their Scum, Either (V) Used Interrupt Take a ‘grabber’ into hand (or play a Defensive Shield) from under your Starting Effect. OR Cancel Counter Assault, Hidden Weapons, Hutt Smooch, I’d Just As Soon Kiss A Wookiee, Overload or one ‘react’ involving an [Independent] starship.
08 Let's Keep A Little Optimism Here (V) Utinni Effect Deploy on your non-droid character present at a battleground site; character may not leave here or move. Target a Dark Jedi at a site. You lose no more than 1 Force to Force drains at target’s location. This Utinni Effect canceled when reached by target.
09 Meditation (V) Effect Use 2 Force to deploy on table. Once per game, may use 1 Force to play an Interrupt (except Sense, Alter, or Control) from under your Starting Effect as if from hand (then place that card out of play). May place this Effect in Lost Pile to activate 1 Force.
10 Medium Transport (V) Capital Permanent pilot provides no ability. During battle, may target an opponent’s capital starship present. Draw destiny. Target and this starship are lost if destiny + 2 > target’s defense value.
11 Obi-Wan Kenobi, Jedi Knight (V) Republic Deploys -1 to [Episode I] sites. During a battle (or duel) with a Dark Jedi, unless Obi-Wan’s Journal on table, may use 1 Force to cancel a just drawn duel, weapon, or battle destiny. Once per game, may take Disarmed into hand from Reserve Deck; reshuffle. Immune to attrition < 5.
12 Our Most Desperate Hour (V) Effect Deploy on table. Just after opponent draws a starting hand of 8 cards, unless Massassi Throne Room on table, you started an Objective, and/or you take into hand or deploy from Reserve Deck any other Effects, opponent must place all but 5 cards from hand in their Used Pile; re-circulate. (Immune to Alter.)
13 Padme Naberrie (V) Republic Adds 1 to power of anything she pilots. During opponent’s control phase, may use 2 Force to take one Leia or non-Jedi Luke into hand from Reserve Deck; reshuffle. At end of opponent’s turn, opponent loses 1 Force for each Skywalker occupying a battleground (-1 Force if Vader on table).
14 Plastoid Armor (V) Effect Deploy on your non-droid character. Your Interrupts with “back” in title are destiny = 5 and are Used Interrupts. Your characters are immune to Bad Feeling Have I. During opponent’s move phase, may take an Interrupt with “back” in title into hand from Reserve Deck; reshuffle.
15 Strikeforce (V) Effect Deploy on table. Once per game, if opponent just played an Interrupt, may stack it here. To play any new Interrupt of same name, players must first stack it here. May place this Effect in Lost Pile (place cards here in owners’ Used Pile) to retrieve a starship. (Immune to Alter.)

Dark Side

# Set Slip Remaster Card Type Game text
16 Cold Feet (V) Used Interrupt Take a ‘grabber’ into hand (or play a Defensive Shield) from under your Starting Effect. OR Cancel It Can Wait, Surprise Assault, or Yerka Mig. OR Suspend Bacta Tank (‘patient’ remains on Effect), Bo Shuda, Goo Nee Tay, or No Questions Asked for remainder of turn.
17 Deep Hatred (V) Epic Event Unless your [Reflections III] Objective on table, deploy on table. Vader’s Obsession may be played to initiate an epic duel as follows: If Mara is present with Luke, each player draws two destiny (if armed with a lightsaber, each destiny is +1). Add character’s ability. If Karrde on table, your total is -1. Higher total wins. If Luke loses, place him out of play and you may retrieve 5 Force. If Mara loses, cross her to the Light Side (she is now Mara Skywalker). Unless duel canceled or tied, for remainder of game any Mara is ability = 6, adds one battle destiny, and once per battle involving her, may cancel one just drawn destiny.
18 Emperor's Power (V) Effect Deploy on Emperor. Jedi are power -1 and deploy +1. During opponent’s move phase, if Emperor present with Vader (or with two Imperial Council Members at Conference Room or any Throne Room), opponent loses 1 Force.
19 Endor Shield (V) Effect Deploy on table. Unless Rebel Strike Team on table, opponent generates no Force at Endor system. Twice per game, may take an admiral, commander, general, or moff into hand from Reserve Deck; reshuffle. Whenever opponent’s Endor on table, raise your converted Endor system to the top (if possible). (Immune to Alter.)
20 Establish Control (V) Effect Deploy on table. Your Force generation is +2 at docking bays you control. Your docking bays controlled by opponent are battlegrounds. Once per game, may deploy Corulag or Fondor from Reserve Deck; reshuffle. If Mobilization Points on table, this Effect lost. (Immune to Alter.)
21 Forced Landing (V) Effect Deploy on table. After starting hands are drawn, players may only take into hand or deploy from Reserve Deck (except as a ‘react’ or response) during their deploy phase (if another phase specified, it becomes “during your deploy phase”). (Immune to Alter.)
22 Frozen Dinner (V) Defensive Shield Plays on table. Colo Claw Fish is canceled. Tawss Khaa affects Force drains only at her site. Once per game, may take Pinned Down into hand from Reserve Deck; reshuffle. While [Virtual Set 8] Ellorrs Madak on table: limit one copy on table, each “2” in its game text is treated as “1”, and opponent may retrieve Force only once per turn.
23 He Is Not Ready (V) Effect Deploy on table. Just after opponent draws a starting hand of 8 cards, unless you started an Objective and/or you take into hand or deploy from Reserve Deck any other Effects, opponent must place all but 5 cards from hand in their Used Pile; re-circulate. (Immune to Alter.)
24 I Want That Ship (V) Effect Deploy on your battleground. During battle, whenever opponent’s card is hit by a non-Permanent Weapon (once per card targeted), opponent’s total power is cumulatively -4 (-2 if hit by a lightsaber).
25 I've Lost Artoo (V) Effect Use 2 Force to deploy on table. Once per game, may use 1 Force to play an Interrupt (except Sense, Alter, or Control) from under your Starting Effect as if from hand (then place that card out of play). May place this Effect in Lost Pile to activate 1 Force.
26 Lord Vader (V) Imperial Adds 3 to power of anything he pilots. May deploy a lightsaber just lost from same site on him (for free); may then use two weapons. Using Epic Duel, The Circle Is Now Complete may target any Jedi instead of Obi-Wan. Defense value +2 if armed. Immune to attrition < 5.
27 Luke? Luuuuke! (V) Utinni Effect Deploy on your non-droid character present at a battleground site; character may not leave here or move. Target a Jedi at a site. You lose no more than 1 Force to Force drains at target’s location. This Utinni Effect canceled when reached by target.
28 Restricted Access (V) Effect Deploy on table. I’d Just As Soon Kiss A Wookiee may not be played. After starting hands are drawn, to deploy a character for free (or 0 Force), opponent must first use X Force, where X = half that character’s printed deploy cost (round up). (Immune to Alter.)
29 Sim Aloo (V) Imperial Agendas: law, rule. While at Conference Room, adds one [Dark Side Force]. While with another Imperial Council Member, adds one battle destiny. Immune to attrition < 4.
30 Something Special Planned For Them (V) Effect Deploy on table. Once per game, if opponent just played an Interrupt, may stack it here. To play any new Interrupt of same name, players must first stack it here. May place this Effect in Lost Pile (place cards here in owners’ Used Pile) to retrieve a starship. (Immune to Alter.)

Printings

The Committee re-edited the Remaster sheet on 25 June 2007 with errata to Let's Keep A Little Optimism Here (V) (#8) and Luke? Luuuuke! (V) (#27).[1] In the 2009 reorganisation the Committee regrouped these cards into the Virtual Blocks.[2] Some returned in the Virtual Sets released after the 2014 Reset with the same or revised game text.

Later printings

# Card This set Virtual Block (2009) Virtual Sets (2014 onward)
01 Advantage (V)
Virtual Block 2
02 Captain Verrack (V)
Virtual Block 8
03 Disarming Creature (V)
Virtual Block 4
04 Dismantle On Sight (V)
Virtual Block 2
05 Green Squadron 1 (V)
Virtual Block 3
06 Han's Toolkit (V)
Virtual Block 2
07 I Don't Need Their Scum, Either (V)
Virtual Block 6

Virtual Set 25 (revised text)
08 Let's Keep A Little Optimism Here (V)
Virtual Block 3
09 Meditation (V)
Virtual Set 13 (revised text)
11 Obi-Wan Kenobi, Jedi Knight (V)
Virtual Block 5
12 Our Most Desperate Hour (V)
Virtual Block 1
13 Padme Naberrie (V)
Virtual Block 5
Virtual Block 5

Virtual Set 3 (revised text)
Virtual Set 3 (revised text)
14 Plastoid Armor (V)
Virtual Block 1
15 Strikeforce (V)
Virtual Block 3

Virtual Set 0 (same text)
16 Cold Feet (V)
Virtual Block 4

Virtual Set 1 (revised text)
17 Deep Hatred (V)
Virtual Block 4
18 Emperor's Power (V)
Virtual Block 3
19 Endor Shield (V)
Virtual Block 3

Virtual Set 1 (revised text)
20 Establish Control (V)
Virtual Block 5

Virtual Set 0 (same text)
21 Forced Landing (V)
Virtual Block 2
22 Frozen Dinner (V)
Virtual Block 4
23 He Is Not Ready (V)
Virtual Block 4
24 I Want That Ship (V)
Virtual Block 2
25 I've Lost Artoo (V)
Virtual Block 1
26 Lord Vader (V)
Virtual Block 3
27 Luke? Luuuuke! (V)
Virtual Block 1
29 Sim Aloo (V)
Virtual Block 3

Virtual Set 5 (revised text)
30 Something Special Planned For Them (V)
Virtual Block 3

Virtual Set 0 (same text)

See also

References

  1. ↑ 1.0 1.1 1.2 VirtualCards11.pdf (swccgpc.com, Internet Archive 24 October 2007) — the December 2006 Remaster sheet (re-edited 25 June 2007 with errata to #8 and #27): cover, set symbol and the slips shown below.
  2. ↑ starwarsccg.org (Internet Archive, 18 September 2009): the Players Committee realigned Virtual Sets 1–18 into thematic Virtual Blocks.