Virtual Block 8
| Virtual Block 8 | |
|---|---|
| Set symbol | |
| Code | VB8 · GEMP set 601 |
| Publisher | Star Wars CCG Players Committee |
| Era | Virtual Legacy (2009–2014) |
| Status | Legacy |
| Official text | 11 May 2012 (Scoundrels)[1]; 14 September 2012 (Agents For Hire)[2]; 28 March 2013 (A Wretched Hive)[3] |
| Cards | 109 (58 Light, 51 Dark) |
| Theme | Scoundrels |
| Previous | Virtual Block 7 |
| Next | Virtual Block 9 |
Virtual Block 8 (Scoundrels) is a Players Committee legacy virtual expansion. These cards are no longer valid for competitive play; use the Decipher sets and the current virtual sets (2014 Reset onward).
The official sheets are titled Virtual Block 8: Scoundrels,[1] Virtual Block 8: Agents For Hire,[2] and Virtual Block 8: A Wretched Hive.[3] The Players Committee issued the cards as printed slips: print the sheet, cut out the area beneath the card title, and sleeve the cutout with the original card.
The hub Date is that of the first subset, Virtual Set 8.1 Scoundrels (May 2012).[4] Later subsets: 8.2 Agents For Hire (20 September 2012) and 8.3 A Wretched Hive (March 2013).
Scoundrels was announced on 14 April 2012.[5] Its announcement banner gave the release date as 11 May 2012.[4]
The combined legacy list is also published as Virtual Master on the Players Committee cardlists.
Some of these cards were later reused in the current virtual sets (2014 Reset onward), usually with updated frames and set icons.
Releases
- 8.1 Scoundrels, official text as of 11 May 2012[6]
- 8.2 Agents For Hire, official text as of 14 September 2012[7]
- 8.3 A Wretched Hive, official text as of 28 March 2013[8]
Card list
Light Side
Character
| # | Slip | Image | Card | Type | Game text |
|---|---|---|---|---|---|
| 01 | Aayla Secura | Character | Power +1 for each of opponent's characters here. When with two of your aliens (or clones), adds one battle destiny. May not be targeted by weapons unless your other aliens (and clones) present are each 'hit.' Immune to You are Beaten and attrition <5. | ||
| 02 | Anakin Solo | Character | Power +2 while armed with a lightsaber. May use any 'stolen' lightsaber. Once during battle, where present, may steal an opponent's just-lost lightsaber. Immune to attrition <3 (<5 while armed with a 'stolen' lightsaber). | ||
| Captain Verrack (V) | Character | Adds 1 to power of anything he pilots. While aboard your starship, adds 1 to its total weapon destiny. Whenever you hit a starship here, opponent loses 1 Force. During battle, may lose 1 Force to cancel [Coruscant] Watch Your Back!. | |||
| 02 | Chewbacca, Walking Carpet | Character | Adds 2 to the power of anything he pilots. Adds 2 to maneuver of any starfighter he pilots. Your total ability here may not be reduced. Once per game, may lose 1 force to deploy a droid from Lost Pile. During battle, target a just hit character. Target's forfeit is restored to normal. | ||
| 01 | Han Solo, Innocent Scoundrel | Character | Adds 3 to the power of anything he pilots. Draws one battle destiny if unable to otherwise. During battle, Han may fire a (Virtual Block 8) blaster twice. Once per turn, if opponent is about to draw a weapon destiny targeting Han, they draw two and you choose one. Immune to attrition < 3 (<4 if armed). | ||
| Het Nkik (V) | Character | Deploys only on Tatooine. While with another Jawa, your Force drains and Force drain bonuses here may not be canceled. During your control phase, may draw X cards from Reserve Deck, where X = the number of deserts you control with a Jawa. | |||
| 01 | Kyle Katarn | Character | May use any stolen weapon. Opponent may not react to or from same site. Your total battle destiny +1 here, for each (Scoundrel) Effect on table. Once per game, may make a regular move during your control phase. Immune to attrition < 4 (< 5 if armed). | ||
| 01 | Kyle Katarn (AI) | Character | May use any stolen weapon. Opponent may not react to or from same site. Your total battle destiny +1 here, for each (Scoundrel) Effect on table. Once per game, may make a regular move during your control phase. Immune to attrition < 4 (< 5 if armed). | ||
| 03 | Lando Calrissian, Unlikely Hero | Character | Adds 3 to anything he pilots. May reveal from hand to take Lady Luck into hand from Reserve Deck; reshuffle; and deploy both simultaneously. While piloting (or with a female), adds one battle destiny. During battle, may target a card here. Draw destiny. If destiny < twice the number of scoundrels here, target is forfeit = 0. | ||
| Leesub Sirln (V) | Character | Once during your control phase, may use 1 Force to name a card type. Reveal top card of opponent's Reserve Deck. If that card matches the named card type, it is lost. Otherwise, replace it or move it to opponent's Used Pile. Immune to attrition < 3. | |||
| Loje Nella (V) | Character | May lose 2 Force to cancel Cold Feet if targeting Bo Shuda. While four or more cards are stacked on I Know That Laugh and/or your Objective, your Force drain bonuses may not be canceled. If you just Force drained with an alien, may activate 1 Force. | |||
| Palace Raider (V) | Character | Adds 2 to power of anything he pilots. Adds 3 to power of anything he drives. When driving a transport vehicle, it moves for free and he adds one battle destiny. [Reflections 3] Wipe Them Out, All of Them ignores your non-unique aliens. | |||
| R-3PO (Ar-Threepio) (V) | Character | Destiny +1 when drawn for weapon or battle destiny. During your control phase, if with opponent's Undercover spy, opponent loses 2 Force (may not be reduced). If a spy here 'breaks cover' or is lost, may place R-3PO in Used Pile. | |||
| Rennek (V) | Character | May be stacked on I Know That Laugh from hand for 2 force. While stacked on I Know That Laugh, stack face-up and during any battle may draw destiny. If destiny < number of your aliens in battle, reduce a participating character's forfeit to 0. | |||
| Sergeant Edian (V) | Character | Deploys free to Cloud City. Power +2 in battles you initiate. While present at a battleground, if you just drew an alien (or [Independent] starship for destiny anywhere, may take that card into hand to cancel and redraw that destiny. | |||
| 03 | Supreme Chancellor Valorum (V) | Character | Agendas: order. May be targeted by Might Of The Republic. Your characters with politics (except Wedge and senators) are deploy -1 and gain [Republic] here. During your turn, may use 1 Force to take into hand a card with 'Valorum', 'governor' or 'political' in lore from Reserve Deck; reshuffle. | ||
| 03 | Supreme Chancellor Valorum (V) (AI) | Character | Agendas: order. May be targeted by Might Of The Republic. Your characters with politics (except Wedge and senators) are deploy -1 and gain [Republic] here. During your turn, may use 1 Force to take into hand a card with 'Valorum', 'governor' or 'political' in lore from Reserve Deck; reshuffle. | ||
| Trooper Utris M'toc (V) | Character | Deploys free to same site as Lando or Lobot. Power +2 while defending a battle. While present at a battleground, your aliens at same and related locations are forfeit +1 (+2 if a trooper). | |||
| Uutkik (V) | Character | During your move phase, may target a device here. Draw destiny. Device 'pilfered' (lost) if destiny > 4. Once per game, if present at a battleground during opponent's turn, may steal a weapon, device or transport vehicle from opponent's Lost pile into hand. | |||
| 03 | Vilmarh 'Villie' Grahrk | Character | Adds 2 to the power of anything he pilots. While present at Audience Chamber or stacked on your Objective: non-unique Devaronians are deploy -1, power and forfeit +1, and if Yerka Mig is about to be lost, may place it in Used Pile instead. |
Effect
| # | Slip | Image | Card | Type | Game text |
|---|---|---|---|---|---|
| 03 | A Good Blaster At Your Side | Effect | Deploy on table. Non-lightsaber weapons carried by your non-Jedi characters may not be stolen. During your control phase, opponent loses 1 Force for each battleground site you control with a non-[Permanent Weapon] blaster present. Rebel Artillery is a Lost interrupt. (Immune to Alter.) | ||
| A Remote Planet (V) | Effect | Deploy on The Hyperdrive Generator's Gone: treat '4' on it as '2'. Your Force generation at City Outskirts is +1. May deploy systems regardless of your Objective deployment restrictions. Once per game, may deploy Qui-Gon or Obi-Wan (and/or their matching weapon) from Reserve Deck; reshuffle. (Immune to Alter.) | |||
| 03 | All My Urchins & •Cloud City Celebration | Effect | Deploy on Table. If Independent Operation on table, and all your ability is provided by Leia, Luke, aliens, Cloud Cars, and [Independent] starship pilots: Cloud City Troopers ignore location deployment restrictions (and 'power -1') in their game text; immunity to attrition of opponent's characters and starships at Bespin locations is limited to < 6; your total battle destiny is +1 (+2 if your trooper in battle); and you retrieve 2 Force whenever you initiate battle. Place on Bottom of Force Pile if canceled. | ||
| 04 | I Know That Laugh | Effect | If Agents In The Court on table, deploy on table. While you have < 13 cards in hand, non-unique aliens are immune to Monnok. For each of your aliens in battle, attrition against opponent is +1. If your alien was just lost from a location, may stack it here face down. (Immune to Alter.) | ||
| 03 | Imperial Navigation Charts | Effect | Deploy on a Nar Shaddaa battleground site. If you control three Nar Shaddaa locations or just won a battle (or initiated a Force drain) here, 'steal' (relocate to your side of table). Place in Used Pile if opponent controls three Nar Shaddaa locations. (Immune to Alter.) | ||
| 04 | Redeemed Apprentice | Effect | If you just forfeited a character (or opponent just drew destiny for Elis Helrot) deploy on table. Whenever you must lose Force from a (Virtual Block 4) objective targeting your non-jedi character, reduce that loss by 1. Elis Herlot and Nabrun Leids are canceled. (Immune to Control). | ||
| 00 | Scoundrel's Bravado | Effect | Deploy from under Scoundrel's Luck on a scoundrel. Scoundrel (or starship they pilot) is defense value +2 and immune to attrition <5 (or adds 2 to immunity). Once per turn may lose 1 Force to add a battle destiny anywhere (you draw no more than two battle destiny there). | ||
| 00 | Scoundrel's Charm | Effect | Deploy from under Scoundrel's Luck on a scoundrel. Once per turn, may peek at the top 3 cards of your Force pile and take one into hand; reshuffle. Once per turn, may use 1 Force to add or subtract 1 from an opponent's just-drawn destiny. | ||
| 00 | Scoundrel's Ingenuity | Effect | Deploy from under Scoundrel's Luck on a scoundrel. Scoundrel is power +2 and adds 1 to his total weapon destiny. During your control phase, may draw destiny. If destiny > 3, your Force drains at same and related locations are +1 for remainder of turn. | ||
| 03 | Scoundrel's Luck | Effect | Deploy on Infiltration with three [Scoundrel] cards from Reserve Deck face down under here. Once during your turn, at any time, may deploy a [Scoundrel] Effect from here. If a [Scoundrel] Effect just left table, stack it under here. At the start of your turn, stack all [Scoundrel] Effects under here. Once per turn, may place any card in Lost Pile out of play to deploy a character weapon (except a grenade) from Lost Pile. While two non-droid scoundrels present at battlegrounds, Their Fire Has Gone Out Of The Universe flips and may not flip back. (Immune to Alter.) | ||
| 02 | Underworld Contacts & •Uncharted Settlements | Effect | Deploy on [Virtual Block 4] Hidden Base; you must choose alien/[Independent] starship. You may not deploy Ellors Madak, Revolution or operatives. Your Destiny is canceled. Opponent generates no Force at Hidden Landing Site. [Virtual Block 1] Yerka Mig may deploy on a Rebel Cell Site, may be placed in Used Pile if it was just lost, and you may retrieve Force with it only once per turn. While Systems Will Slip Through Your Fingers on table, attrition against opponent is +1 for each Rebel Cell site you occupy with an alien. (Immune to Alter.) |
Interrupt
| # | Slip | Image | Card | Type | Game text |
|---|---|---|---|---|---|
| Corellian Slip (V) | Interrupt | Use 2 Force to take an Interrupt from your Reserve Deck; reshuffle. OR Cancel an attempt to target your starfighter with Tallon Roll (or a weapon) Starfighter is protected from further attempts for remainder of turn. OR Cancel [Coruscant Icon] Watch Your Back! OR Exchange a card from hand for any 'spice' card you own. (Immune to Sense). | |||
| Either Way, You Win (V) | Interrupt | USED: Reveal the top four cards of your Reserve Deck and separate them into two piles of any size. Opponent places one pile in your hand and the other on top of your Used Pile in any order. OR Take Control into hand from Reserve Deck; reshuffle. LOST: Place an opponent's just-played Interrupt out of play. | |||
| 03 | Found Someone You Have & Higher Ground | Interrupt | During a battle at opponent's site (or your non-<> site), instead of firing one of your character weapons at a target, cause that target to be immunity to attrition -3 (or limited to immunity to attrition < 5) for remainder of turn. OR Find one of your missing characters. OR Cancel a 'react.' OR Once per game, use 1 Force to exchange a card in hand with the top most character of ability < 5 in your Lost Pile. | ||
| Out Of Nowhere (V) | Interrupt | Use 2 Force to target a system or planet site. For remainder of turn you may deploy there even without presence or Force icons (Immune to Sense). If you just deployed a non-Jedi character or starship to a location opponent occupies, take any one card from your Used Pile into hand; reshuffle. | |||
| Rug Hug (V) | Interrupt | Use 2 Force to move one of your characters as a 'react' to a battle opponent just initiated. OR If Luke (or a Jedi) and your alien are in battle together, add one battle destiny. OR Once per game, activate X Force, where X = the number of aliens you have on table. | |||
| 04 | Under Jabba's Protection | Interrupt | When you play this Interrupt, may place a Rep on your objective in Used Pile. Lose X cards stacked on I Know That Laugh to reduce a weapon or battle destiny total by X. OR Use 1 Force to: take a card stacked on I Know That Laugh in hand (or stack top card of lost pile on it). | ||
| You Will Take Me To Jabba Now (V) | Interrupt | When you play this Interrupt, may place a Rep stacked on your Objective in Used Pile. May deploy Seeking An Audience or an alien to Audience Chamber (for -1 Force) from Reserve Deck; reshuffle. OR Reveal up to 3 Aliens stacked on I Know That Laugh or from hand (X = number of aliens revealed); activate X Force. |
Location
| # | Slip | Image | Card | Type | Game text |
|---|---|---|---|---|---|
| Hoth: Echo Corridor (v) | Location | Light Side: Once per game may deploy a [Hoth] general here from Reserve Deck; reshuffle. Non-[Defensive Shield] Chasm is canceled. Dark Side: While 1st Marker on table, Effects may deploy here instead of on 1st Marker. | |||
| Nar Shaddaa | Location | Light Side: Force drain +1 here. If you control, once per game, may take Han's Toolkit into hand from Reserve Deck; reshuffle. Dark Side: Any starship piloted by a bounty hunter is power +1 here. All Starships may move between here and Nal Hutta as a react. | |||
| Nar Shaddaa: Scoundrel's Rest | Location | Light Side: Characters (except scoundrels and bounty hunters) are deploy +1 to Nar Shaddaa. Dark Side: If you occupy, opponent's game text here is canceled. | |||
| Nar Shaddaa: Undercity | Location | Light Side: Scoundrel's Guild is immune to No Escape and your force generation there is +1. Dark Side: Bounty Hunters are power +1 while on Nar Shaddaa. | |||
| Nar Shaddaa: Undercity Street | Location | Light Side: Scoundrels may move to or from here using landspeed for free. Dark Side: Force drain -1 here unless your assassin, bounty hunter, or thief present. | |||
| 01 | Rebel Cell - Refugee Quarter | Location | Light Side: While [Virtual Block 4] Hidden Base on table, your unique (*) aliens are deploy -1 (to a maximum of -1). Dark Side: Deploys only to same planet as Rebel Cell - Hidden Landing Site. | ||
| Tatooine: Cantina (V) | Location | Light Side: [Virtual Block 8] Scoundrels are smugglers. May use 1 Force to deploy Mose Eisley from reserve deck; reshuffle. Immune to Revolution. Dark Side: You lose no Force to Force Drains at opponent's Kessel system. May not be converted. | |||
| Tatooine: Jawa Camp (V) | Location | Light Side: Your non-unique Jawas deploy for 1 Force from you only. Your deserts gain one [Light Side Force]. Dark Side: If you control, opponent's Jawas and Sandcrawlers are power and forfeit -1. | |||
| Yavin 4: Massassi War Room (V) | Location | Light Side: Once per game, may take into hand Rebel Aces from Reserve Deck; reshuffle and/or exchange a card in hand with top card of Force Pile. Dark Side: You lose no more than 2 Force from Force Drains at non-liberated systems. |
Starship
| # | Slip | Image | Card | Type | Game text |
|---|---|---|---|---|---|
| 02 | Errant Venture | Starship | May add 6 pilots. Permanent pilot provides ability of 3. Unless your [Reflections 2] objective on table, once per game, may deploy a non-[Maintenance] scoundrel aboard from Reserve Deck; reshuffle and while Corran or a Terrik piloting, immune to attrition < 7. | ||
| 02 | Errant Venture (AI) | Starship | May add 6 pilots. Permanent pilot provides ability of 3. Unless your [Reflections 2] objective on table, once per game, may deploy a non-[Maintenance] scoundrel aboard from Reserve Deck; reshuffle and while Corran or a Terrik piloting, immune to attrition < 7. | ||
| 03 | Lady Luck | Starship | May add 2 pilots and 2 passengers. Scoundrels deploy -1 aboard. May reveal from hand to take into hand [Cloud City] Lando from Reserve Deck; reshuffle; and deploy both simultaneously. While Lando piloting, immune to attrition < 5 (< 6 if at Bespin). |
Weapon
| # | Slip | Image | Card | Type | Game text |
|---|---|---|---|---|---|
| 04 | Black Market Blaster | Weapon | Deploy on Kyle Katarn or your smuggler. May target a character or creature for free. Draw destiny. Target hit, and may not be used to satisfy attrition, if destiny +2 > defense value. If fired by Kyle Katarn, his immunity to attrition is +1 for remainder of turn. | ||
| Cloud City Blaster (V) | Weapon | Deploy on your alien. When fired in battle, your total power is +1. May target a character for free. Draw destiny. Target hit if destiny +1 > defense value. If carried by Lobot or a trooper, '1' on this card is treated as '2'. | |||
| 01 | Guardian's Lightsaber | Weapon | Deploy on Aayla or [Virtual Block 7]Mace. During your control phase, if present at a battleground you control, opponent loses 1 Force. May target a character or creature for free. Draw two destiny. Target hit, and may not be used to satisfy attrition if total destiny > defense value. | ||
| 03 | Han's Blaster, So Uncivilized | Weapon | Deploy on Han. I've Got a Bad Feeling About This is canceled. When fired, Han is cumulatively power +1 until end of turn. May target a character or creature for free. Draw destiny. Target hit, forfeit = 0 and opponent loses 1 Force if destiny +1 > defense value. | ||
| Jawa Ion Gun (V) | Weapon | Use 1 Force to deploy on your Jawa. May target a character or vehicle. Draw destiny. Vehicle hit and power = 0, if destiny + X > defense value, where X = the number of Jawas present. Character excluded from battle if destiny = defense value. | |||
| 02 | Kyle Katarn's Blaster Rifle | Weapon | Deploy on Kyle Katarn. May target a character, creature or vehicle for free. Draw destiny (two if Scoundrel's Luck on table). Character or Creature hit, and it's forfeit = 0, if destiny > defense value. Vehicle hit, if destiny -2 > defense value. |
Objective
| # | Slip | Image | Card | Type | Game text |
|---|---|---|---|---|---|
| 00 | Infiltration/Unlikely Allies | Objective | Deploy Nar Shaddaa, Undercity and Scoundrel's Luck. For remainder of game, your gamblers, information brokers, and spies are scoundrels. You may not deploy Nightfall or cards with ability except scoundrels and Independent Starships. 'Luke' on opponent's (Reflection II) objective is treated as 'Kyle Katarn.' Once per turn, may deploy a battleground site to Nar Shaddaa from Reserve Deck; reshuffle. While this side up, your Force drains at systems are -1. Flip this card if If Imperial Navigation Charts is 'stolen'. | ||
| 07 | Infiltration/Unlikely Allies | Objective | While this side up, your scoundrels are forfeit +1. Your Force Generation is +1 for each battlegound you occupy with a scoundrel (to a maximum of +2). 'Once' on Scoundrel's Luck is treated as 'twice.' During your control phase, may retrieve 1 Force. Once during your turn, may place a card from hand in your Used Pile or Lost Pile, shuffle that pile and take the top card into hand. Flip this card if Imperial Navigation Charts is not on table (unless you have completed a (v) Kessel Run). |
Mission
| # | Slip | Image | Card | Type | Game text |
|---|---|---|---|---|---|
| 03 | Kessel Run (V) | Mission | Deploy on Infiltration or non-[Virtual Block 4] Watch Your Step. May deploy Kessel from Reserve Deck; reshuffle. May target a scoundrel or smuggler at a non-Kessel system (target is immune to Set For Stun). If target is lost, place cards here in Used Pile. When target reaches Kessel, draw five 'parsec' destinies and stack them here (or this Mission is lost). Whenever you win a battle (or at start of your turn), take a card here into hand. When target returns to original system: Mission completed (counts as two Kessel Runs), Infiltration flips, may take into hand any one card from Reserve Deck; reshuffle. If total 'parsec' destiny < 12 when completed, may subtract 1 from each of opponent's destiny draws. May not be canceled. |
Dark Side
Character
| # | Slip | Image | Card | Type | Game text |
|---|---|---|---|---|---|
| 02 | AT-AT Commander | Character | Adds 2 to the power of anything he pilots. May place AT-AT Commander on bottom of Used Pile to cancel an attempt to target a vehicle he is aboard with Under Attack. Once during each of your turns, may peek at the top card of your Force Pile. Projection of a Skywalker here is suspended. | ||
| 01 | Aurra Sing, Deadly Assassin | Character | Once per game, deploy a device on Aurra from Reserve Deck; reshuffle. While armed with a [Ref 3] rifle, it may not be retargeted or stolen, her total weapon destiny is +1, and characters she hits may not be used to satisfy attrition. Immune to attrition < 3 (or < 4 if armed with a rifle). | ||
| 02 | Bane Malar, Spice Addict | Character | Adds 2 to the power of anything he pilots. Once per turn, may 'mindscan' by placing a card from hand on your Used Pile; choose: until end of turn Malar is power +2 and may fire a weapon twice per battle. OR peek at the top X cards of your Force pile where X = number of characters here. | ||
| 02 | Boba Fett, Prepared Hunter | Character | Adds 3 to power of anything he pilots. May be revealed from hand to take Slave I from Reserve Deck; reshuffle; and deploy both simultaneously. While piloting Slave I, it is maneuver +3 and hyperspeed + 1. Draws one battle destiny if unable to otherwise (if present at a site may add a destiny to total power instead). | ||
| 03 | Bossk With Mortar Gun (V) | Character | Adds 2 to the power of anything he pilots. May not be targeted by weapons unless your other slavers present are each 'hit'. Permanent weapon is •Bossk's Mortar Gun (may target a character for free. Draw destiny. Target hit and forfeit =0, if destiny matches target's destiny number). | ||
| Chevin (V) | Character | When deployed, may use 1 Force to take a non-unique Trandoshan into hand from Reserve Deck; reshuffle. Power +1 while your other slaver present. While in battle at a site with two other slavers, may place this character out of play to satisfy all remaining attrition against you. | |||
| 02 | Greedo with Blaster Pistol | Character | Your other assassins at same site are power +1. Permanent weapon is *Greedo's Blaster Pistol (if a battle was just initiated here, may target a character for free; draw destiny; target hit if destiny +1 > defense value). Immune to Disarmed. | ||
| 01 | Jango Fett, The Assassin | Character | Adds 3 to the power of anything he pilots. Adds one battle destiny. SD-17 Homing Missile may deploy on (and is a matching weapon for) him, fires for free, and when fired may go to Lost Pile instead. While piloted by two Fetts (unless your [Virtual Block 4] objective on table), Slave I is immune to attrition < 9. | ||
| 01 | Jango Fett, The Assassin (AI) | Character | Adds 3 to the power of anything he pilots. Adds one battle destiny. SD-17 Homing Missile may deploy on (and is a matching weapon for) him, fires for free, and when fired may go to Lost Pile instead. While piloted by two Fetts (unless your [Virtual Block 4] objective on table), Slave I is immune to attrition < 9. | ||
| 03 | Ket Maliss, Shadow Killer | Character | Adds two to the power of anything he pilots. While with opponent's character of ability > 2, Ket Maliss is power +1 and defense value + 2 and draws one battle destiny if unable to otherwise. Whenever opponent's character was lost from same site, opponent loses 1 Force. | ||
| 02 | Lady Valarian | Character | Your total battle destiny here is +1. Unless Jabba on table, 'Jabba' in the game text of your cards (except Hutt Bounty and Jabba's Prize) may be treated as 'Lady Valarian.' Once per turn, may target a Mistryl of ability > 2 here; target gains Heroic until end of turn. | ||
| 01 | Luuke | Character | Adds 2 to the power of anything he pilots. May use any stolen lightsaber. During battle, may steal a lightsaber from opponent's Lost Pile (return weapon to opponent's Lost Pile if it is about to leave table or at end of battle). May use 2 Force to cancel Luke's game text here for remainder of turn. | ||
| Mercenary Pilot (V) | Character | Adds 2 to power of anything he pilots. Adds 2 to the power of anything he drives. When driving a transport vehicle, adds one battle destiny. Once per turn, while piloting at a cloud sector, adds one battle destiny during battle at a related exterior site. [Reflection 3] Another Pathetic Lifeform ignores your non-unique aliens. | |||
| OOM-9 (V) | Character | Adds 2 to power of anything he pilots. Draws one battle destiny if unable to otherwise. While at a battleground, you lose no force to Amidala and your force generation is +1 for each of opponent's non-battlegrounds on table (and cards stacked on their Epic Events). | |||
| 03 | R'tic H'weei | Character | Once per game, may take one Jawa Blaster or a card with 'sandcrawler' in title or gametext into hand from Reserve Deck; reshuffle. If present at a Tatooine battleground, once per turn, if there is more than 1 card in opponent's Force Pile, may use 1 Force in opponent's Force Pile. | ||
| Salacious Crumb (V) | Character | Unless R2-D2 present, while with Jabba at Audience Chamber and opponent just drew weapon or battle destiny, may say 'AH-hahahahaha!' and place this character in Used Pile to cancel and redraw that destiny (canceled destiny card is lost). | |||
| Vigo (V) | Character | Deploys -1 to Coruscant. While present with Xizor, forfeit +2 and opponents spies may not deploy to same non-battleground site. Once per game, may use 1 Force to deploy a non-war room battleground planet site (or system) not already on table from Reserve Deck; reshuffle. |
Creature
| # | Slip | Image | Card | Type | Game text |
|---|---|---|---|---|---|
| 12 | Sarlacc (V) | Creature | * Ferocity = 4 + destiny. Habitat: Great Pit Of Carkoon. X = number of your aliens here. Captives here are power -X. Anything eaten by Sarlacc is placed out of play (if a captive, retrieve up to X Force). |
Device
| # | Slip | Image | Card | Type | Game text |
|---|---|---|---|---|---|
| Carbonite Chamber Console (V) | Device | Deploy on Carbonite Chamber. Once per game may use 3 Force to to take [Virtual Block 6][Jabba's Palace] Boba Fett into hand from Reserve Deck; reshuffle. While Jabba's Prize on Tatooine, you may add 1 to your destiny draws in battle anywhere, and once per game may take into hand Audience Chamber from Reserve Deck; reshuffle. Immune to Sabotage and Uutkik. | |||
| Jet Pack (V) | Device | Use 2 Force to deploy on your alien warrior (free Jodo Kast or any Fett). Character 'flies' (landspeed = 3 and maneuver = 6), may fire weapons for free, and may move as a 'react' for +1 Force. | |||
| 02 | The Modal Nodes' Ommni Box | Device | Deploy on Tech Mo'r or use 2 Force to deploy on your musician (or a site). Your musicians here not carrying this device are Heroic. 'At same site' on your musicians may be treated as 'at battleground sites.' 'Cover charges' only apply to your opponent but are limited to 3. |
Effect
| # | Slip | Image | Card | Type | Game text |
|---|---|---|---|---|---|
| 05 | Death Mark & •Hutt Bounty | Effect | If on the Hunt on Table, deploy on a 'mark' (opponent's non-droid character at a battleground site). Target an assassin at another site. During any move phase, when reached by target, draw destiny and add target's power; opponent draws two destiny (choosing one) and adds 'mark's defense value. If your total is higher, the 'mark' is 'assassinated': opponent loses 2 Force (4 if a Jedi), the 'mark' is lost, and relocate Death Mark to your side of table. Otherwise, place Death Mark (and may place assassin it targets) in Used Pile. May not be canceled. (Immune to Alter.) | ||
| 04 | Den Of Thieves & •Special Delivery | Effect | Deploy on table. Once per turn, if Skyhook Platform on table and opponent just forfeited a character present with your slaver, may 'enslave' that character (stack character face down under Skyhook Platform). May place an 'enslaved' character in owner's Lost Pile to activate up to 3 Force. Once per turn, while Indentured To The Empire on table, may cancel a Force drain by placing here from hand any non-unique slaver. Slavers may deploy from here as if from hand. May not be canceled. (Immune to Alter.) | ||
| 05 | He Always Wins! | Effect | Deploy on a Junkyard. If a podrace was just initiated, you may draw two cards from Reserve Deck. May deploy Sebulba or Tatooine System from Reserve Deck; reshuffle. If you have won a podrace, your total power during battle is + 3 and 'Free' on You're a Slave? may be treated as '2 Force'. (Immune to Alter.) | ||
| 04 | Join Us Or Die | Effect | Deploy on your Throne Room. While Emperor and Vader here, Take Your Father's Place does not deplete Life Force or cause Force loss. Once per turn, may deploy a docking bay or So Be It, Jedi from Reserve Deck; reshuffle. 'Battle' on Insignificant Rebellion is treated as 'battle or duel. (Immune to Alter.) | ||
| 05 | On The Hunt | Effect | Deploy on Contract Killers. Assassins are defense value +1. Once per game, may retrieve (Virtual Block 8) Death Mark. At the end of opponent's turn, if their character targeted by (Virtual Block 8) Death Mark is at a non-battleground or aboard their starship, opponent loses 3 Force. (Immune to Alter.) | ||
| 06 | The Inner Circle | Effect | Deploy on Conference Room (only at start of game); deploy Sim Aloo here and (Virtual Block 4) There is No Try from Reserve Deck; reshuffle. Players may initiate battle here for free. Once per game may deploy Ord Mantell from Reserve Deck; reshuffle. May not be canceled (except by opponent) or placed in Used Pile. Immune to Ineffective Maneuver. | ||
| Well Guarded (V) | Effect | Deploy on table. Non-unique aliens are immune to Grimtaash (While you have < 13 cards in hand) , The Camp, and deployment conditions on Watch Your Step. During battle with two non-unique aliens of your Rep's species, your aliens there may not have their forfeit reduced. (Immune to Alter.) | |||
| You May Start Your Landing (V) | Effect | If 5th Marker on table, deploy on table. During your control phase, opponent loses 1 Force for each marker site you control with an AT-At (limit 1 unless [Virtual] Imperial Control on table). Once per game, may take Walker Garrrison and/or 3rd Marker into hand from Reserve Deck; reshuffle. (Immune to Alter.) | |||
| 03 | You'll Be Dead! | Effect | Deploy on table. Non-lightsaber weapons carried by your non-Dark Jedi characters may not be stolen. During your control phase, opponent loses 1 Force for each battleground site you control with a non-[Permanent Weapon] blaster present. Imperial Artillery is a Lost interrupt. (Immune to Alter.) |
Interrupt
| # | Slip | Image | Card | Type | Game text |
|---|---|---|---|---|---|
| Abyssin Ornament (V) | Interrupt | USED: Cancel an attempt to target your non-droid assassin (or a starship piloted by one) with a weapon. LOST: Use 1 Force to take a just lost non-droid assassin into hand. | |||
| 03 | Sith Fury & End This Destructive Conflict | Interrupt | During a battle at opponent's site (or your non-<> site), instead of firing one of your character weapons at a target, cause that target to be immunity to attrition -3 (or limited to immunity to attrition < 5) for remainder of turn. OR If you just drew a character for destiny, take that card into hand to cancel and redraw that destiny. OR Cancel a 'react.' OR Place Projection of a Skywalker in opponent's Used Pile. | ||
| Sonic Bombardment (V) | Interrupt | Once per game, may take into hand a prison from Reserve Deck; reshuffle. OR Use 1 Force to take into hand a non-droid assassin or slaver of ability < 5 from Reserve Deck; reshuffle. OR During battle involving an assassin, each of opponent's battle destiny draws is -1. OR Cancel opponent's attempt to modify the power of a starship piloted by your alien. | |||
| 04 | Wookiee Subjugation | Interrupt | USED: If you just 'enslaved' a character, play a Defensive Shield from under your Starting Effect. STARTING: If Slaving Camp Headquarters on table, deploy from Reserve Deck Mercenary Slavers and up to two Effects that deploy on table for free and are always [Immune to Alter]. Place Interrupt in Reserve Deck. | ||
| You Swindled Me! (V) | Interrupt | USED: Reveal the top four cards of your Reserve Deck and separate them into two piles of any size. Opponent places one pile in your hand and the other on top of your Used Pile in any order. OR take into hand Alter from Reserve Deck; reshuffle. LOST: Place an opponent's just-played Interrupt out of play. |
Location
| # | Slip | Image | Card | Type | Game text |
|---|---|---|---|---|---|
| Bespin (V) | Location | Dark Side: Once per game, may deploy it here from reserve deck; reshuffle. While I'm Sorry on table (and A Sith's Plans is not), Executor is deploy = 8. Light Side: May not be converted. Immune to Revolution. If you control, your characters deploy -1 to related locations. | |||
| Cloud City: Security Tower (V) | Location | Dark Side: If Any Methods Necessary just played, may take Despair into hand from Reserve Deck; reshuffle. Aiiii! Aaa! Agggggggggg! is canceled. Light Side: If you control, may use 3 Force to release a captive here. Captive Pursuit is canceled. | |||
| 01 | Coruscant: Casino | Location | Dark Side: Once per turn, an assassin here may place a 'reputation' in your Used Pile. Light Side: Assassins, Gamblers, scoundrels, smugglers, spies, and thieves are forfeit + 1 here. | ||
| Coruscant: Sub City Lair | Location | Dark Side: During your move phase, may relocate your assassin here to any site you occupy as a regular move. Light Side: Unless your spy present, Force drain -1 here. | |||
| Hoth: Main Power Generators (1st Marker) (V) | Location | Dark Side: While [Virtual Block 2] Imperial Occupation on table, Hoth Energy Shield covers only this site and Echo sites. You may not attempt [Hoth] Epic Events from beyond the 3rd Marker. Light Side: 'Hoth Energy Shield Rules' in effect. If 'blown away,' Light Side loses 3 Force (may not be reduced). | |||
| Kashyyyk: Skyhook Platform | Location | Dark Side: May place a card stacked here in owner's Lost Pile to draw two cards from Reserve Deck. Light Side: Opponent's Kashyyyk locations are immune to Revolution and Expand The Empire. | |||
| Spaceport Docking Bay (V) | Location | Dark Side: Your docking bay transit from here requires 2 Force. Your starfighters deploy -1 (or -2 if freighter) here. Immune to [Reflections 3] Ounee Ta. Light Side: May not deploy to Bespin, Dagobah, Endor, Hoth or Yavin 4. Your docking bay transit from here requires 3 Force. | |||
| Tatooine: Imperial Vanguard Camp | Location | Dark Side: May deploy Jir here from Reserve Deck; reshuffle. Once per game, may use 1 Force to take a device that deploys on a starship from Reserve Deck into hand; reshuffle. Light Side: If a player controls this site, he may raise his converted Tatooine system to the top. | |||
| Tatooine: Watto's Junkyard (V) | Location | Dark Side: While Watto here, opponent may not draw battle destiny here. Once per game, may deploy Watto from Reserve Deck; reshuffle. Light Side: While Obi-Wan 'communing,' may not be converted (and if Watto here, attrition against opponent is reset to 0). |
Starship
| # | Slip | Image | Card | Type | Game text |
|---|---|---|---|---|---|
| IG-2000 (V) | Starship | May add 1 pilot and 2 passengers. Rebel starships deploy +1 here. During battle, if IG-88 piloting, whenever you draw destiny cumulatively subtract 1 from opponent's total power. Immune to attrition < 3. | |||
| 02 | Slave I, Symbol Of Fear | Starship | May reveal from hand to take a [Virtual Block 8] Fett from Reserve Deck; reshuffle; and deploy both simultaneously. May add 2 pilots and 2 passengers. Your [Virtual Block 8] Fetts deploy -2 aboard. Immune to attrition < 5. |
Weapon
| # | Slip | Image | Card | Type | Game text |
|---|---|---|---|---|---|
| 03 | Assassin's Blaster Rifle | Weapon | Deploy on an assassin; assassin is power +1. May target a character at same or adjacent site for free. Draw destiny. If destiny +1 > defense value: target hit, may not be captured, and you may place a bounty on target in Used Pile to retrieve 2 Force. | ||
| Mara Jade's Lightsaber (V) | Weapon | Deploy on Mara Jade. May add 1 to Force drain where present. During battle, Mara may use a blaster and this weapon. May target a character or creature for free. Draw two destiny. Target hit, and forfeit = 0, if total destiny > defense value. |
Objective
| # | Slip | Image | Card | Type | Game text |
|---|---|---|---|---|---|
| 00 | Contract Killers/Feared Throughout The Galaxy | Objective | Deploy Coruscant, Sub City Lair and On The Hunt. For remainder of game, Aurra, Galen, Mara, and your aliens with 'plotting to kill Jabba' in lore are assassins. Your cards with ability are deploy +3 except assassins and Independent starships. Characters add 1 to their Death Mark total for each weapon or device they carry. Once per turn, may deploy a Coruscant battleground from Reserve Deck; reshuffle. Flip this card if assassins control two battlegrounds (unless opponent's non-droid character at a battleground site) or a (Virtual Block 8) Death Mark attempt is made. | ||
| 07 | Contract Killers/Feared Throughout The Galaxy | Objective | While this side up, during your control phase, opponent loses 1 Force. If two assassins (except Galen) are in battle, add one battle destiny. Once per turn, if opponent just lost a character, an assassin there may gain 'reputation'; retrieve any one card (may only be canceled by Aim High) and stack it face down on that assassin. Assassins with 'reputation' may add 1 to Force drains where present. Flip this card at the end of any turn if opponent's non-droid character at a battleground site (unless (Virtual Block 8) Death Mark is on your side of the table.) | ||
| 00 | Wookiee Slaving Operation/Indentured To The Empire | Objective | Deploy Kashyyyk system, Slaving Camp Headquarters, and [Virtual Block 8] Special Delivery. For remainder of game, your Trandoshans are slavers. Scum And Villainy may deploy on Slaving Camp Headquarters and may not be canceled while you occupy that site. While you have < 13 cards in hand, your non-unique slavers are immune to Grimtaash. Flip this card if your slavers control two Kashyyyk battlegrounds and opponent controls no Kashyyyk locations. | ||
| 07 | Wookiee Slaving Operation/Indentured To The Empire | Objective | While this side up, whenever you 'enslave' a character, opponent must choose to use 2 Force or lose 1 Force. Once per turn, during battle may add or subtract up to X from your just drawn destiny, where X = the number of Kashyyyk locations you control with a slaver. Once per turn, if you just retrieved Force during battle, may take a slaver, starship, or vehicle retrieved into hand. Flip this card if opponent controls two Kashyyyk battlegrounds. |
Epic Event
| # | Slip | Image | Card | Type | Game text |
|---|---|---|---|---|---|
| 00 | Give Yourself To The Dark Side | Epic Event | If Bring Him Before Me on table, play instead of a Starting Interrupt. Deploy an Endor site and two always (Immune to Alter) Effects from Reserve Deck; reshuffle. Deploy on table; may take and stack Son of Vader here from Reserve Deck; reshuffle. |
External links
- Virtual Block 8: Scoundrels slips PDF at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual Block 8: Agents For Hire slips PDF at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual Block 8: A Wretched Hive slips PDF at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual Block 8 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org. Preserved copy: Internet Archive
- Players Committee homepage (Internet Archive 10 May 2012) — Scoundrels 8.1 announcement 14 Apr 2012 / theme 23 Apr 2012
- 8.2 announcement / Rogue4 update (Internet Archive; PC news id=339) — 29 Jun 2012: meta cards after 8.1 released (upper bound: 8.1 out by 29 Jun 2012)
- Players Committee homepage (Internet Archive 30 Sep 2012) — 8.2 Released 20 Sep 2012
- Star Wars CCG Virtual Sets at star-wars.pl — 8.1/8.2 under 2012; 8.3 under 2013. Preserved copy: Internet Archive
- SWCCG (secondary list: 8.1 May 2012; 8.2 Sep 2012; 8.3 Mar 2013). Preserved copy: Internet Archive
- Star Wars Customizable Card Game at BoardGameGeek (same secondary subset months). Preserved copy: Internet Archive
- Star Wars Virtual Set 8.3 Luuke at Category One Games (published 19 Mar 2013) — spoilers circulating; author assumes late March/early April {MDASH} implies 8.3 not yet released as of 19 Mar 2013 (March 2013 window). Preserved copy: Internet Archive
References
- ↑ 1.0 1.1 Virtual Block 8: Scoundrels (PDF), res.starwarsccg.org. Cover: "Official text as of May 11, 2012". Preserved copy: Internet Archive
- ↑ 2.0 2.1 Virtual Block 8: Agents For Hire (PDF), res.starwarsccg.org. Preserved copy: Internet Archive
- ↑ 3.0 3.1 Virtual Block 8: A Wretched Hive (PDF), res.starwarsccg.org. Preserved copy: Internet Archive
- ↑ 4.0 4.1 starwarsccg.org home page with the Scoundrels banner, "Virtual Set 8.1 - Coming May 11th, 2012" (10 May 2012). Preserved copy: Internet Archive.
- ↑ Scoundrels 8.1 Annoucement, starwarsccg.org (14 April 2012). Preserved copy: Internet Archive.
- ↑ Virtual Block 8: Scoundrels (PDF), res.starwarsccg.org. Preserved copy: Internet Archive.
- ↑ Virtual Block 8: Agents For Hire (PDF), res.starwarsccg.org. Preserved copy: Internet Archive.
- ↑ Virtual Block 8: A Wretched Hive (PDF), res.starwarsccg.org. Preserved copy: Internet Archive.