No Escape
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| Title | No Escape |
|---|---|
| Side | Dark |
| Type | Effect |
| Set | Jabba's Palace Sealed Deck |
| Publisher | Players Committee |
| Era | Virtual Original |
| Rarity | PM |
| Uniqueness | Unique |
| Destiny | 4 |
| GEMP ID | 112_16 |
| Versions | Decipher — No Escape (Dark) (13_78)Virtual Original — this page ( 112_16)Virtual Original — No Escape (V) (Virtual Set: Defensive Shields) ( 1100_14)Virtual Legacy — No Escape (Premium) (V) ( 1261_25)Virtual Legacy — No Escape (V) (Virtual Shields) ( 1261_22)Virtual Modern — No Escape (V) ( 219_16) |
No Escape is a Dark Effect from Jabba's Palace Sealed Deck.
Card Text
Deploy on table. You may immediately take top card of Lost Pile into hand. Effects, Epic Events, and Objectives are immune to Honor Of The Jedi. At each opponent's <> site, your characters and vehicles are each deploy -3 and your Force generation is +1. (Immune to Alter.)
Lore
Jabba's influence is not easily ignored. Neither are his voracious and vile appetites. Even Jedi soon learn this lesson.
Rulings
- If deployed by a Starting Interrupt (e.g. Prepared Defenses), that Interrupt is not yet in the Lost Pile and cannot be taken into hand.[1]
- If deployed during the start of game, may take top card of Lost Pile (if any) into hand. In this case Dark's starting hand will have 1 more card than usual.
- Example: A Starting Interrupt deploys Naboo Occupation which is immediately lost, then No Escape to take Naboo Occupation into hand.
Pulled by
Pulls
- Top card of Lost Pile into hand
Counterpart
Underlying card for
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Effect: No Escape, Jabba's Palace Sealed Deck, PM
References
- ↑ Scomp: No Escape; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive