Prepared Defenses

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Info
TitlePrepared Defenses
SideDark
TypeInterrupt — Used or Starting Interrupt
SetDeath Star II
PublisherDecipher
EraDecipher era
RarityC
UniquenessUnique
Destiny3
GEMP ID9_139
VersionsDecipher — this page (9_139)
Virtual Legacy — Prepared Defenses (V) (1271_24)

Prepared Defenses is a Dark Interrupt (Used or Starting Interrupt) from Death Star II.

Card Text

USED: Add 1 to your battle destiny just drawn. STARTING: Deploy up to three Effects if each of them deploys for free, is always immune to Alter and has 'deploy on table' (or 'deploy on your side of table') in its game text. Place Interrupt in Lost Pile.

Lore

Since the debacle at Yavin, the Emperor places a premium on the security of his costly war machine.


Rulings

  • The Effects must be unconditionally immune to Alter according to their own game text (ignore other cards).[1]
  • May deploy Mobilization Points even if Don't Do That Again is on table.
  • Deploy and resolve each Effect one at a time.
  • May deploy Naboo Occupation, which is immediately lost, then deploy No Escape to take it into hand. In this case Dark's starting hand will have 1 more card than usual.

Counterpart

Underlying card for

Sources

References

  1. ↑ Scomp: Prepared Defenses; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive