Sabotage (V) (Virtual Block 1)
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Players Committee / Virtual — not a Decipher card.
| Title | Sabotage (V) |
|---|---|
| Side | Light |
| Type | Interrupt — Lost |
| Set | Virtual Block 1 |
| Publisher | Players Committee |
| Era | Virtual Legacy |
| Rarity | U1 |
| Uniqueness | Unique |
| Destiny | 5 |
| Icons | A New Hope |
| GEMP ID | 1210_162 |
| PC alias | 601_123 |
| Slip | 163 |
| Versions | Decipher — Sabotage (2_56)Virtual Modern — Sabotage (V) ( 201_15)Virtual Legacy — this page ( 1210_162)Virtual Original — Sabotage (V) (Virtual Set 3: Revolution) ( 1103_19) |
| Printed title strip | •Sabotage (V) |
For the Decipher card, see Sabotage.
Sabotage (V) is a Light Interrupt (Lost) from Virtual Block 1.
Card Text
Target an opponent's device or non-superlaser weapon card. Draw destiny. Target lost if destiny -X < target's destiny number, where X = the number of your spies on table. OR Cancel the targeting of a [Permanent Weapon] weapon at same site as your spy.
Lore
Poorly equipped Rebels must rely on clandestine strikes against the massive Imperial military. Computer 'slicing' and system tampering have proven most effective.
Notes
This is the legacy printing. The card was later reused in the current virtual sets as Sabotage (V).
Sources
- Virtual Block 1 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Light: Sabotage (V). Preserved copy: Internet Archive