Sabotage
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| Title | Sabotage |
|---|---|
| Side | Light |
| Type | Interrupt — Used Interrupt |
| Set | A New Hope |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | U1 |
| Uniqueness | Unique |
| Destiny | 5 |
| GEMP ID | 2_56 |
| Versions | Decipher — this page (2_56)Virtual Original — Sabotage (V) (Virtual Set 3: Revolution) ( 1103_19)Virtual Legacy — Sabotage (V) (Virtual Block 1) ( 1210_162)Virtual Modern — Sabotage (V) ( 201_15) |
Sabotage is a Light Interrupt (Used Interrupt) from A New Hope.
Card Text
During your control phase, target one weapon, device or vehicle at same site as your Undercover spy. Draw destiny. If destiny > target's deploy cost, target is lost (may be stolen instead if spy also a thief). OR Cancel Informant.
Lore
Poorly equipped Rebels must rely on clandestine strikes against the massive Imperial military. Computer ‘slicing’ and system tampering have proven most effective.
Combos
Pulled by
Canceled by
Cancels
Underlying card for
Sources
- Original printed face: Sabotage, Decipher (archived 25 May 2002).
- Complete Card List (Decipher PDF, archive 28 September 2007) — Light Interrupt: Sabotage, A New Hope, U1
References
- ↑ Scomp: Sabotage; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive