Sabotage (V)
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Players Committee / Virtual — not a Decipher card.
| Title | Sabotage (V) |
|---|---|
| Side | Light |
| Type | Interrupt — Lost Interrupt |
| Set | Virtual Set 1 |
| Publisher | Players Committee |
| Era | Virtual Modern |
| Rarity | U1 |
| Uniqueness | Unique |
| Destiny | 5 |
| GEMP ID | 201_15 |
| Versions | Decipher — Sabotage (2_56)Virtual Original — Sabotage (V) (Virtual Set 3: Revolution) ( 1103_19)Virtual Legacy — Sabotage (V) (Virtual Block 1) ( 1210_162)Virtual Modern — this page ( 201_15) |
| Printed title strip | Sabotage |
| Copyright line | TM & © 1996 LUCASFILM LTD. TM, ® & © 1996 DECIPHER INC. |
For the Decipher card, see Sabotage.
Sabotage (V) is a Light Interrupt (Lost Interrupt) from Virtual Set 1.
Card Text
Target an opponent's non-superlaser weapon card. Draw destiny. Subtract 1 if your spy on table. Target lost if total destiny < target's destiny number. OR Cancel an attempt to use a [Permanent Weapon] weapon to target your spy (or any card with your spy).
Lore
Poorly equipped Rebels must rely on clandestine strikes against the massive Imperial military. Computer 'slicing' and system tampering have proven most effective.
Pulled by
Canceled by
Cancels
- The targeting of a permanent weapon at same site as your spy
Counterpart
Sources
- Virtual Set 1 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Light: Sabotage (V). Preserved copy: Internet Archive
- Scomp Link Access Card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive
References
- ↑ Scomp: Sabotage (V); card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive