Informant
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| Title | Informant |
|---|---|
| Side | Dark |
| Type | Interrupt — Used Interrupt |
| Set | A New Hope |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | U1 |
| Uniqueness | Unrestricted |
| Destiny | 6 |
| GEMP ID | 2_134o |
| Versions | Decipher — this page (2_134o)PC Errata — Informant (PC Errata) ( 2_134)Virtual Original — Informant (V) (Virtual Set 3: Revolution) ( 1103_36)Virtual Legacy — Informant (V) ( 1210_62) |
Informant is a Dark Interrupt (Used Interrupt) from A New Hope.
Card Text
Any of your characters at sites adjacent to one of your Undercover spies may move as a ‘react’ to that spy’s site for free. OR Cancel Sabotage.
Lore
The Empire's network of spies and petty informants allows Imperial operatives to discover and react to Rebel assaults before they occur.
Canceled by
Cancels
Sources
- Original printed face: Informant, Decipher (archived 20 May 2008).
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Informant, A New Hope, U1
- Printed face image: Decipher.com original card image (archived 17 December 2002).
References
- ↑ Lookup: Scomp: Informant. swccg-card-json Dark.json, Players Committee, Informant (GEMP ID 2_134, commit d4e661ec735dcb111266fbda98704f2181e1cfab), canceledBy record: Sabotage. Preserved copy: Internet Archive (20 October 2026).