Overload

From SWCCG Wiki
Jump to navigation Jump to search
Info
TitleOverload
SideDark
TypeInterruptLost Interrupt
SetPremiere Limited
RarityC2
UniquenessUnrestricted
Destiny4
IconsInterrupt
card_uid1_263
Versionprinted
PrintingsPremiere Limited (1995, black border) — this page
Premiere Unlimited (1995/96, white border) — same art and text
Japanese Takara Premiere

Overload is a Dark Interrupt (Lost Interrupt) from Premiere Limited.

Card Text

Target any weapon (except a Gaderffii Stick or any Ewok weapon). Draw destiny. Weapon lost if destiny < weapon's destiny number. If destiny = 0, the character or starship carrying weapon is also lost.

Lore

Weapons like lightsabers, turbolasers and blasters run on powerful energy cells or generators. Occasionally, these cells overheat causing the weapon to unexpectedly explode.

Strategy

Decipher card strategy (starred on the Premiere Dark card list).

David A. Nanninga

This card can be one of the deadliest cards in the game when used
properly. The card text states that you can destroy a weapon by
drawing destiny less than the destiny of the weapon. Also, if the
destiny is 0 the character carrying the weapon is also lost.

Overload

is the best way to take care of those pesky saber weilding

characters

hiding out on Dagobah. All you have to do is draw a 0 and Son Of
Skywalker carrying his saber and Lightsaber Proficiency are all

gone.

And if your opponent is training SOS, then he's going to have to

lose

about four cards to your one Overload. That's good card economy
there. So, how hard is it to rig that 0? Well, there are a number

of

good ways to get it done. If using an odds deck, then you could use
R2-Q2 who lets you look at the top three cards during your draw

phase.

One of the most popular ways is by using the Dark Path. I'm not a
real big fan of this card though, as it requires that you lose 2

cards

in the process.
Another way to rig the destiny is through the use

of

Labria, who lets you look at top card of your reserve deck during

your

control phase. If the top card is Ozzel or a location, it's goodbye
Anakin's stick and Luke! As is R2-Q2, Labria is a destiny of 3 and
fits quite nicely into an odds deck. When playing a deck such as
asteroid-odds in which you're probably going to have about 15
locations you should definitely include a couple of overloads in

your

arsenal (especially since a Dagobah deck can hurt the drain bonuses

up

in the fields).
Overload can also be used to take out those nasty Power Harpoons,
which have seen more and more action since Imperial Decree has come
into the game. With Power Harpoon being a destiny of 5 it is fairly
easy to accomplish the Overload.
Well, if nothing else this card is one of the most fun cards in

the

game. It gives you such a feeling of power to eliminate a Great
Warrior such as Luke and his saber with one swift stroke.

Combos:

OVERLOAD + R2-Q2 = DEAD LUKE OR OBI!
OVERLOAD + DARK PATH = SAME RESULT
OVERLOAD + LABRIA = SAME RESULT

Source: Overload strategy at Decipher.com (archive)

Rulings

  • May even target weapons not carried by a character or starship (such as a vehicle weapon, artillery weapon, automated weapon, etc).
  • May target a card with a permanent weapon, but only has a result if the destiny draw = 0 (character or starship with the permanent weapon is lost); otherwise nothing happens.

From Scomp Link Access (swccg-scomp / card JSON). Players Committee card database, not Decipher printed text.

See Also

Sources