Cold Feet
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| Title | Cold Feet |
|---|---|
| Side | Dark |
| Type | Interrupt — Used Interrupt |
| Set | Hoth |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | C2 |
| Uniqueness | Unrestricted |
| Destiny | 5 |
| GEMP ID | 3_117 |
| Versions | Decipher — this page (3_117)Decipher (Japanese) — Cold Feet (Japanese) ( 1303_117o), Hoth (Japanese), September 1998Virtual Original — Cold Feet (V) (Virtual Set 11: Gathering Storm) ( 1111_16)Virtual Legacy — Cold Feet (V) (Virtual Block 4) ( 1240_38)Virtual Modern — Cold Feet (V) ( 201_35) |
Cold Feet is a Dark Interrupt (Used Interrupt) from Hoth.
Card Text
Target a character at any marker site. Draw destiny. If site under 'nighttime conditions,' add 2 to destiny draw. If total destiny > ability, character may not move for remainder of turn.
Lore
Wampas pack snow around the appendages of captured prey, making use of Hoth’s cold environment to immobilize them.
Joke
To get cold feet is to lose your nerve. In The Empire Strikes Back, the wampa hangs Luke upside down in its cave with his "ankles frozen into icy stalactites", so his feet are cold in the literal sense. See Jokes.
Underlying card for
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Cold Feet, Hoth, C2
References
- ↑ Scomp: Cold Feet; card data swccg-card-json Dark.json (commit d4e661e). Preserved copy: Internet Archive