Cold Feet (V) (Virtual Block 4)
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Players Committee / Virtual — not a Decipher card.
| Title | Cold Feet (V) |
|---|---|
| Side | Dark |
| Type | Interrupt — Used |
| Set | Virtual Block 4 |
| Publisher | Players Committee |
| Era | Virtual Legacy |
| Rarity | C2 |
| Uniqueness | Unrestricted |
| Destiny | 5 |
| Icons | Hoth |
| GEMP ID | 1240_38 |
| PC alias | 601_4 |
| Slip | 39E |
| Versions | Decipher — Cold Feet (3_117)Virtual Modern — Cold Feet (V) ( 201_35)Virtual Legacy — this page ( 1240_38)Virtual Original — Cold Feet (V) (Virtual Set 11: Gathering Storm) ( 1111_16) |
| Printed title strip | Cold Feet (V) |
For the Decipher card, see Cold Feet.
Cold Feet (V) is a Dark Interrupt (Used) from Virtual Block 4.
Card Text
Take a 'grabber' into hand from Reserve Deck; reshuffle. (Immune to Sense.) OR Play a Defensive Shield from under your Starting Effect. OR Cancel Don't Forget The Droids, It Can Wait, or Surprise Assault. OR Suspend Bacta Tank ('patient' remains on Effect), Bo Shuda, Goo Nee Tay, or Mantellian Savrip for remainder of turn.
Lore
Wampas pack snow around the appendages of captured prey, making use of Hoth's cold environment to immobilize them.
Sources
- Virtual Block 4 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Dark: Cold Feet (V). Preserved copy: Internet Archive