It Can Wait

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Info
TitleIt Can Wait
SideLight
TypeInterruptLost Interrupt
SetHoth
RarityC2
UniquenessUnique
Destiny2
card_uid3_44
Versionprinted
PrintingsHoth — this page

It Can Wait is a Light Interrupt (Lost Interrupt) from Hoth.

Card Text

Use 3 Force to place an opponent's just deployed character, starship, vehicle, weapon, or device in opponent's hand. On opponent's next turn, that card (or one card of same title) may deploy for free.

Lore

Sir, might I suggest that you - It can wait.

Strategy

By Tom Sokol[1]

This is perhaps the most overlooked Hoth interrupt, along with it's counterpart I'd Just As Soon Kiss A Wookie for the Dark Side. This card has several important uses, and if played correctly, can really disrupt the opponent's strategy.

A few obvious uses first, then I'll move onto some less obvious, but still cool uses. The Dark player starts to deploy Darth Vader and some other characters to a site, after he puts the Vader down, send him back to their hand! If they have already deployed some other characters they may be in trouble. Perhaps they were going to do the Tarkin- Vader combo. With just poor little Tarkin all alone, they will be forced to run or retreat!

The Dark Side drops the Executor down on you in space, don't you think It Can Wait? Send it back to their hand, they're now forced to wait a turn before battling, and you'll be long gone by then. With it's hyperspeed of 2, it won't be able to catch you either.

You're playing against a Dark Deal deck, if you pack 3-4 It Can Wait's in your deck, they'll have trouble getting Dark Deal out. You should be able to delay the Dark Deal in time for you to deploy enough characters so that by the time they are forced to deploy it, you'll already occupy 4 Bespin locations and they'll basically deploy it straight to the Lost Pile.

If your decks rely on certain interrupts to win for them (an example is my 'Thank The Maker' deck on Decipher's Site), the opponent may try to snag one of your abused interrupts with There'll Be Hell To Pay. If that happens, just play It Can Wait on There'll Be Hell To Pay. On the opponent's next turn, the next interrupt card played by either player must be grabbed by their There'll Be Hell To Pay! Just play a non-important interrupt in this situation and force them to use it on you!

Don't you just HATE insert decks? Well, if you're packing a few of these cards in your deck, you can buy yourself a few turns with It Can Wait. As soon as they deploy the insert, you return it to their hand, and on your turn, you're free to activate all your Force and not worry about an insert popping up. A few of these in your deck and you can stall the inserts a few turns, it may be long enough to win the game!

Imperial Decree getting you down? Maybe not, you can stall Imperial Decree a turn or two by returning it to their hand, or by returning the locations they'll need to their hand. This sometimes isn't effective if they have another Imperial Decree or Rebel Base Location in their hand, but it may work some of the time.

Undercover is immune to Alter. But it's not immune to It Can Wait! When the opponent deploys a spy+Undercover, send the Undercover back to their hand. Their spy is now in a dangerous situation if they don't move away before you battle him!

This card in review, along with it's counterpart, I'd Just As Soon Kiss A Wookie, can be game breaking if played correctly.

Rulings

  • The target does deploy briefly, triggering any automatic actions (such as Objective flips) first.[2]
  • The target card is placed in owner's hand, even if it was being deployed from Reserve Deck or somewhere else.
  • If two cards were being deployed simultaneously, such as via Combat Response, both cards are equally affected (both placed in hand and each may deploy free next turn - even separately).
  • If the target card is unique, that unique card/persona cannot deploy again this turn.
  • Cannot be played as a response to persona replacement (e.g. Lord Vader replacing Darth Vader).
  • Cannot be played as a response to other replacement (e.g. Beedo replacing a Rodian, TIE Assault Squadron replacing 3 TIEs, etc).

Counterpart

See Also

Sources

References