Jeroen Webb
| Title | Jeroen Webb |
|---|---|
| Side | Light |
| Type | Character — Rebel |
| Set | Hoth |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | U1 |
| Uniqueness | Unique |
| Destiny | 2 |
| Power | 1 |
| Ability | 2 |
| Deploy | 2 |
| Forfeit | 4 |
| Icons | Pilot |
| GEMP ID | 3_11o |
| Versions | Decipher — this page (3_11o)Decipher Errata — Jeroen Webb (Errata) ( 3_11)Virtual Original — Jeroen Webb (V) (Virtual Set 12: Martyrs & Magistrates) ( 1112_14) |
Jeroen Webb is a Light Character (Rebel) from Hoth.
Card Text
Adds 2 to power of any starship he pilots. When in battle with a Rebel leader, subtracts 1 from opponent's total battle destiny.
Lore
Native of Ralltiir. Spy for Ralltiir's underground network after his homeworld was subjugated.
Notes
- Decipher Glossary Version 2.0 Errata. Side-by-side faces: Errata.
Strategy
By Sean Torrens[1]
With just a few extra cards, Jeroen Webb can turn into his own version of the Tantive IV! Deploy "Jerry" and any UNPILOTED Y-wing (Gold 1, Gold 2 or Gold 5) to Death Star just like the Tantive IV. Begin to Force drain like crazy, or to top it off, deploy Red Leader or Dutch to the second pilot seat and now have: power of 5 (like the Tantive IV), enough ability to draw destiny, and subtract 1 from the opponent's total battle destiny! All this for 5 Force! The same amount it takes to deploy the Tantive IV! If you deploy Commander Wedge Antilles to the second pilot seat instead of Red Leader or Dutch, you can have a power of 7 and all the others nifty bonuses!
Combos
- Jeroen Webb + Zutton + any Rebel leader[2]
- Jeroen Webb + Double Agent
Characteristics
- spy
See Also
Sources
- Decipher Glossary Version 2.0 (November 1998)
- Printed face: Jeroen Webb