Cold Feet (V) (Virtual Set 11: Gathering Storm)
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Players Committee / Virtual — not a Decipher card.
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| Title | Cold Feet (V) |
|---|---|
| Side | Dark |
| Type | Interrupt — Used Interrupt |
| Set | Virtual Set 11: Gathering Storm |
| Publisher | Players Committee |
| Era | Virtual Original |
| Uniqueness | Unrestricted |
| Destiny | 5 |
| GEMP ID | 1111_16 |
| Versions | Decipher — Cold Feet (3_117)Virtual Original — this page ( 1111_16)Virtual Legacy — Cold Feet (V) (Dark) ( 1240_38)Virtual Modern — Cold Feet (V) ( 201_35) |
For the Decipher card this slip modifies, see Cold Feet. Code OVS11 · GEMP id 1111_16.
Cold Feet (V) is a Dark Interrupt (Used Interrupt) from Virtual Set 11: Gathering Storm.
Card Text
Take a ‘grabber’ into hand (or play a Defensive Shield) from under your Starting Effect. OR Cancel It Can Wait, Surprise Assault, or Yerka Mig. OR Suspend Bacta Tank (‘patient’ remains on Effect), Bo Shuda, Goo Nee Tay, or No Questions Asked for remainder of turn.
Lore
Wampas pack snow around the appendages of captured prey, making use of Hoth’s cold environment to immobilize them.
Sources
- VirtualCards11.pdf (Players Committee Remaster sheet, Internet Archive 24 October 2007) — official text as of 4 December 2006 (errata to cards #8 and #27 on 25 June 2007); slip 16. Slip image and game text from this sheet.
- Lore and art: the printed Decipher card, Cold Feet.
- Full-card remaster: Virtual Set 11: Gathering Storm (fan reconstruction, 2026).