Agents For Hire (Virtual Block 8)

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Agents For Hire
Game/Set Star Wars CCG
Block Virtual Block 8
Release 8.2
Publisher Star Wars CCG Players Committee
Official text as of 14 September 2012[1]
Cards 28
Previous Scoundrels
Next A Wretched Hive

Agents For Hire is the second of three releases of Virtual Block 8, a legacy virtual expansion. Its text is official as of 14 September 2012.[1] The release has 28 cards: 11 Dark Side and 17 Light Side.

Discrepancies

Card list

Light Side

Character

Image Card Type Rarity Destiny Game text
Anakin Solo Character U 2 Power +2 while armed with a lightsaber. May use any 'stolen' lightsaber. Once during battle, where present, may steal an opponent's just-lost lightsaber. Immune to attrition <3 (<5 while armed with a 'stolen' lightsaber).
Captain Verrack (V) Character U 3 Adds 1 to power of anything he pilots. While aboard your starship, adds 1 to its total weapon destiny. Whenever you hit a starship here, opponent loses 1 Force. During battle, may lose 1 Force to cancel [Coruscant] Watch Your Back!.
Lando Calrissian, Unlikely Hero Character R 3 Adds 3 to anything he pilots. May reveal from hand to take Lady Luck into hand from Reserve Deck; reshuffle; and deploy both simultaneously. While piloting (or with a female), adds one battle destiny. During battle, may target a card here. Draw destiny. If destiny < twice the number of scoundrels here, target is forfeit = 0.
Vilmarh 'Villie' Grahrk Character C 3 Adds 2 to the power of anything he pilots. While present at Audience Chamber or stacked on your Objective: non-unique Devaronians are deploy -1, power and forfeit +1, and if Yerka Mig is about to be lost, may place it in Used Pile instead.
Loje Nella (V) Character R 3 May lose 2 Force to cancel Cold Feet if targeting Bo Shuda. While four or more cards are stacked on I Know That Laugh and/or your Objective, your Force drain bonuses may not be canceled. If you just Force drained with an alien, may activate 1 Force.
Leesub Sirln (V) Character R2 4 Once during your control phase, may use 1 Force to name a card type. Reveal top card of opponent's Reserve Deck. If that card matches the named card type, it is lost. Otherwise, replace it or move it to opponent's Used Pile. Immune to attrition < 3.
Rennek (V) Character R 2 May be stacked on I Know That Laugh from hand for 2 force. While stacked on I Know That Laugh, stack face-up and during any battle may draw destiny. If destiny < number of your aliens in battle, reduce a participating character's forfeit to 0.
R-3PO (Ar-Threepio) (V) Character R2 3 Destiny +1 when drawn for weapon or battle destiny. During your control phase, if with opponent's Undercover spy, opponent loses 2 Force (may not be reduced). If a spy here 'breaks cover' or is lost, may place R-3PO in Used Pile.

Effect

Image Card Type Rarity Destiny Game text
A Remote Planet (V) Effect PM 5 Deploy on The Hyperdrive Generator's Gone: treat '4' on it as '2'. Your Force generation at City Outskirts is +1. May deploy systems regardless of your Objective deployment restrictions. Once per game, may deploy Qui-Gon or Obi-Wan (and/or their matching weapon) from Reserve Deck; reshuffle. (Immune to Alter.)
I Know That Laugh Effect PM 4 If Agents In The Court on table, deploy on table. While you have < 13 cards in hand, non-unique aliens are immune to Monnok. For each of your aliens in battle, attrition against opponent is +1. If your alien was just lost from a location, may stack it here face down. (Immune to Alter.)

Interrupt

Image Card Type Rarity Destiny Game text
Either Way, You Win (V) Interrupt U 4 USED: Reveal the top four cards of your Reserve Deck and separate them into two piles of any size. Opponent places one pile in your hand and the other on top of your Used Pile in any order. OR Take Control into hand from Reserve Deck; reshuffle. LOST: Place an opponent's just-played Interrupt out of play.
Corellian Slip (V) Interrupt C2 4 Use 2 Force to take an Interrupt from your Reserve Deck; reshuffle. OR Cancel an attempt to target your starfighter with Tallon Roll (or a weapon) Starfighter is protected from further attempts for remainder of turn. OR Cancel [Coruscant Icon] Watch Your Back! OR Exchange a card from hand for any 'spice' card you own. (Immune to Sense).
Under Jabba's Protection Interrupt U 4 When you play this Interrupt, may place a Rep on your objective in Used Pile. Lose X cards stacked on I Know That Laugh to reduce a weapon or battle destiny total by X. OR Use 1 Force to: take a card stacked on I Know That Laugh in hand (or stack top card of lost pile on it).
You Will Take Me To Jabba Now (V) Interrupt C 5 When you play this Interrupt, may place a Rep stacked on your Objective in Used Pile. May deploy Seeking An Audience or an alien to Audience Chamber (for -1 Force) from Reserve Deck; reshuffle. OR Reveal up to 3 Aliens stacked on I Know That Laugh or from hand (X = number of aliens revealed); activate X Force.
Found Someone You Have & Higher Ground Interrupt U 3 During a battle at opponent's site (or your non-<> site), instead of firing one of your character weapons at a target, cause that target to be immunity to attrition -3 (or limited to immunity to attrition < 5) for remainder of turn. OR Find one of your missing characters. OR Cancel a 'react.' OR Once per game, use 1 Force to exchange a card in hand with the top most character of ability < 5 in your Lost Pile.

Location

Image Card Type Rarity Destiny Game text
Hoth: Echo Corridor (v) Location C2 0 Light Side: Once per game may deploy a [Hoth] general here from Reserve Deck; reshuffle. Non-[Defensive Shield] Chasm is canceled.
Dark Side: While 1st Marker on table, Effects may deploy here instead of on 1st Marker.

Starship

Image Card Type Rarity Destiny Game text
Lady Luck Starship R 3 May add 2 pilots and 2 passengers. Scoundrels deploy -1 aboard. May reveal from hand to take into hand [Cloud City] Lando from Reserve Deck; reshuffle; and deploy both simultaneously. While Lando piloting, immune to attrition < 5 (< 6 if at Bespin).

Dark Side

Character

Image Card Type Rarity Destiny Game text
Chevin (V) Character C 3 When deployed, may use 1 Force to take a non-unique Trandoshan into hand from Reserve Deck; reshuffle. Power +1 while your other slaver present. While in battle at a site with two other slavers, may place this character out of play to satisfy all remaining attrition against you.
Salacious Crumb (V) Character R 3 Unless R2-D2 present, while with Jabba at Audience Chamber and opponent just drew weapon or battle destiny, may say 'AH-hahahahaha!' and place this character in Used Pile to cancel and redraw that destiny (canceled destiny card is lost).

Effect

Image Card Type Rarity Destiny Game text
Den Of Thieves & •Special Delivery Effect U 4 Deploy on table. Once per turn, if Skyhook Platform on table and opponent just forfeited a character present with your slaver, may 'enslave' that character (stack character face down under Skyhook Platform). May place an 'enslaved' character in owner's Lost Pile to activate up to 3 Force. Once per turn, while Indentured To The Empire on table, may cancel a Force drain by placing here from hand any non-unique slaver. Slavers may deploy from here as if from hand. May not be canceled. (Immune to Alter.)
You May Start Your Landing (V) Effect R 4 If 5th Marker on table, deploy on table. During your control phase, opponent loses 1 Force for each marker site you control with an AT-At (limit 1 unless [Virtual] Imperial Control on table). Once per game, may take Walker Garrrison and/or 3rd Marker into hand from Reserve Deck; reshuffle. (Immune to Alter.)

Interrupt

Image Card Type Rarity Destiny Game text
Sith Fury & End This Destructive Conflict Interrupt C 3 During a battle at opponent's site (or your non-<> site), instead of firing one of your character weapons at a target, cause that target to be immunity to attrition -3 (or limited to immunity to attrition < 5) for remainder of turn. OR If you just drew a character for destiny, take that card into hand to cancel and redraw that destiny. OR Cancel a 'react.' OR Place Projection of a Skywalker in opponent's Used Pile.
Wookiee Subjugation Interrupt R 4 USED: If you just 'enslaved' a character, play a Defensive Shield from under your Starting Effect. STARTING: If Slaving Camp Headquarters on table, deploy from Reserve Deck Mercenary Slavers and up to two Effects that deploy on table for free and are always [Immune to Alter]. Place Interrupt in Reserve Deck.
You Swindled Me! (V) Interrupt U 4 USED: Reveal the top four cards of your Reserve Deck and separate them into two piles of any size. Opponent places one pile in your hand and the other on top of your Used Pile in any order. OR take into hand Alter from Reserve Deck; reshuffle. LOST: Place an opponent's just-played Interrupt out of play.

Location

Image Card Type Rarity Destiny Game text
Kashyyyk: Skyhook Platform Location C 0 Dark Side: May place a card stacked here in owner's Lost Pile to draw two cards from Reserve Deck.
Light Side: Opponent's Kashyyyk locations are immune to Revolution and Expand The Empire.
Hoth: Main Power Generators (1st Marker) (V) Location U2 0 Dark Side: While [Virtual Block 2] Imperial Occupation on table, Hoth Energy Shield covers only this site and Echo sites. You may not attempt [Hoth] Epic Events from beyond the 3rd Marker.
Light Side: 'Hoth Energy Shield Rules' in effect. If 'blown away,' Light Side loses 3 Force (may not be reduced).

Weapon

Image Card Type Rarity Destiny Game text
Assassin's Blaster Rifle Weapon R 2 Deploy on an assassin; assassin is power +1. May target a character at same or adjacent site for free. Draw destiny. If destiny +1 > defense value: target hit, may not be captured, and you may place a bounty on target in Used Pile to retrieve 2 Force.

Objective

Image Card Type Rarity Destiny Game text
Wookiee Slaving Operation/Indentured To The Empire Objective U 0 Deploy Kashyyyk system, Slaving Camp Headquarters, and [Virtual Block 8] Special Delivery. For remainder of game, your Trandoshans are slavers. Scum And Villainy may deploy on Slaving Camp Headquarters and may not be canceled while you occupy that site. While you have < 13 cards in hand, your non-unique slavers are immune to Grimtaash. Flip this card if your slavers control two Kashyyyk battlegrounds and opponent controls no Kashyyyk locations.
Wookiee Slaving Operation/Indentured To The Empire Objective U 7 While this side up, whenever you 'enslave' a character, opponent must choose to use 2 Force or lose 1 Force. Once per turn, during battle may add or subtract up to X from your just drawn destiny, where X = the number of Kashyyyk locations you control with a slaver. Once per turn, if you just retrieved Force during battle, may take a slaver, starship, or vehicle retrieved into hand. Flip this card if opponent controls two Kashyyyk battlegrounds.

References

  1. ↑ 1.0 1.1 1.2 1.3 Virtual Block 8: Agents For Hire (PDF), res.starwarsccg.org. Cover: "Official text as of September 14, 2012". Preserved copy: Internet Archive.
  2. ↑ 2.0 2.1 LightLegacy.json (swccg-card-json legacy card data). Preserved copy: Internet Archive.