| A Wretched Hive
|
|
| Game/Set
|
Star Wars CCG
|
| Block
|
Virtual Block 8
|
| Release
|
8.3
|
| Publisher
|
Star Wars CCG Players Committee
|
| Official text as of
|
28 March 2013[1]
|
| Cards
|
29
|
| Previous
|
Agents For Hire
|
A Wretched Hive is the third of three releases of Virtual Block 8, a legacy virtual expansion. Its text is official as of 28 March 2013.[1] The release has 29 cards: 14 Dark Side and 15 Light Side.[1]
Card list
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Aayla Secura |
Character |
R |
1 |
Power +1 for each of opponent's characters here. When with two of your aliens (or clones), adds one battle destiny. May not be targeted by weapons unless your other aliens (and clones) present are each 'hit.' Immune to You are Beaten and attrition <5.
|
 |
Palace Raider (V) |
Character |
PM |
2 |
Adds 2 to power of anything he pilots. Adds 3 to power of anything he drives. When driving a transport vehicle, it moves for free and he adds one battle destiny. [Reflections 3] Wipe Them Out, All of Them ignores your non-unique aliens.
|
 |
Sergeant Edian (V) |
Character |
U |
3 |
Deploys free to Cloud City. Power +2 in battles you initiate. While present at a battleground, if you just drew an alien (or [Independent] starship for destiny anywhere, may take that card into hand to cancel and redraw that destiny.
|
 |
Trooper Utris M'toc (V) |
Character |
U |
2 |
Deploys free to same site as Lando or Lobot. Power +2 while defending a battle. While present at a battleground, your aliens at same and related locations are forfeit +1 (+2 if a trooper).
|
 |
Uutkik (V) |
Character |
R |
3 |
During your move phase, may target a device here. Draw destiny. Device 'pilfered' (lost) if destiny > 4. Once per game, if present at a battleground during opponent's turn, may steal a weapon, device or transport vehicle from opponent's Lost pile into hand.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Underworld Contacts & •Uncharted Settlements |
Effect |
R |
2 |
Deploy on [Virtual Block 4] Hidden Base; you must choose alien/[Independent] starship. You may not deploy Ellors Madak, Revolution or operatives. Your Destiny is canceled. Opponent generates no Force at Hidden Landing Site. [Virtual Block 1] Yerka Mig may deploy on a Rebel Cell Site, may be placed in Used Pile if it was just lost, and you may retrieve Force with it only once per turn. While Systems Will Slip Through Your Fingers on table, attrition against opponent is +1 for each Rebel Cell site you occupy with an alien. (Immune to Alter.)
|
 |
All My Urchins & •Cloud City Celebration |
Effect |
R |
3 |
Deploy on Table. If Independent Operation on table, and all your ability is provided by Leia, Luke, aliens, Cloud Cars, and [Independent] starship pilots: Cloud City Troopers ignore location deployment restrictions (and 'power -1') in their game text; immunity to attrition of opponent's characters and starships at Bespin locations is limited to < 6; your total battle destiny is +1 (+2 if your trooper in battle); and you retrieve 2 Force whenever you initiate battle. Place on Bottom of Force Pile if canceled.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Out Of Nowhere (V) |
Interrupt |
U2 |
5 |
Use 2 Force to target a system or planet site. For remainder of turn you may deploy there even without presence or Force icons (Immune to Sense). If you just deployed a non-Jedi character or starship to a location opponent occupies, take any one card from your Used Pile into hand; reshuffle.
|
 |
Rug Hug (V) |
Interrupt |
R1 |
4 |
Use 2 Force to move one of your characters as a 'react' to a battle opponent just initiated. OR If Luke (or a Jedi) and your alien are in battle together, add one battle destiny. OR Once per game, activate X Force, where X = the number of aliens you have on table.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Cloud City Blaster (V) |
Weapon |
C |
2 |
Deploy on your alien. When fired in battle, your total power is +1. May target a character for free. Draw destiny. Target hit if destiny +1 > defense value. If carried by Lobot or a trooper, '1' on this card is treated as '2'.
|
 |
Guardian's Lightsaber |
Weapon |
R1 |
1 |
Deploy on Aayla or [Virtual Block 7]Mace. During your control phase, if present at a battleground you control, opponent loses 1 Force. May target a character or creature for free. Draw two destiny. Target hit, and may not be used to satisfy attrition if total destiny > defense value.
|
 |
Black Market Blaster |
Weapon |
F |
4 |
Deploy on Kyle Katarn or your smuggler. May target a character or creature for free. Draw destiny. Target hit, and may not be used to satisfy attrition, if destiny +2 > defense value. If fired by Kyle Katarn, his immunity to attrition is +1 for remainder of turn.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Kessel Run (V) |
Mission |
R2 |
3 |
Deploy on Infiltration or non-[Virtual Block 4] Watch Your Step. May deploy Kessel from Reserve Deck; reshuffle. May target a scoundrel or smuggler at a non-Kessel system (target is immune to Set For Stun). If target is lost, place cards here in Used Pile. When target reaches Kessel, draw five 'parsec' destinies and stack them here (or this Mission is lost). Whenever you win a battle (or at start of your turn), take a card here into hand. When target returns to original system: Mission completed (counts as two Kessel Runs), Infiltration flips, may take into hand any one card from Reserve Deck; reshuffle. If total 'parsec' destiny < 12 when completed, may subtract 1 from each of opponent's destiny draws. May not be canceled.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
AT-AT Commander |
Character |
U1 |
2 |
Adds 2 to the power of anything he pilots. May place AT-AT Commander on bottom of Used Pile to cancel an attempt to target a vehicle he is aboard with Under Attack. Once during each of your turns, may peek at the top card of your Force Pile. Projection of a Skywalker here is suspended.
|
 |
Greedo with Blaster Pistol |
Character |
R1 |
2 |
Your other assassins at same site are power +1. Permanent weapon is *Greedo's Blaster Pistol (if a battle was just initiated here, may target a character for free; draw destiny; target hit if destiny +1 > defense value). Immune to Disarmed.
|
 |
Lady Valarian |
Character |
C |
2 |
Your total battle destiny here is +1. Unless Jabba on table, 'Jabba' in the game text of your cards (except Hutt Bounty and Jabba's Prize) may be treated as 'Lady Valarian.' Once per turn, may target a Mistryl of ability > 2 here; target gains Heroic until end of turn.
|
 |
Luuke |
Character |
R |
1 |
Adds 2 to the power of anything he pilots. May use any stolen lightsaber. During battle, may steal a lightsaber from opponent's Lost Pile (return weapon to opponent's Lost Pile if it is about to leave table or at end of battle). May use 2 Force to cancel Luke's game text here for remainder of turn.
|
 |
Mercenary Pilot (V) |
Character |
PM |
2 |
Adds 2 to power of anything he pilots. Adds 2 to the power of anything he drives. When driving a transport vehicle, adds one battle destiny. Once per turn, while piloting at a cloud sector, adds one battle destiny during battle at a related exterior site. [Reflection 3] Another Pathetic Lifeform ignores your non-unique aliens.
|
 |
Vigo (V) |
Character |
PM |
3 |
Deploys -1 to Coruscant. While present with Xizor, forfeit +2 and opponents spies may not deploy to same non-battleground site. Once per game, may use 1 Force to deploy a non-war room battleground planet site (or system) not already on table from Reserve Deck; reshuffle.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Sarlacc (V) |
Creature |
R |
2 |
* Ferocity = 4 + destiny. Habitat: Great Pit Of Carkoon. X = number of your aliens here. Captives here are power -X. Anything eaten by Sarlacc is placed out of play (if a captive, retrieve up to X Force).
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
The Modal Nodes' Ommni Box |
Device |
C |
2 |
Deploy on Tech Mo'r or use 2 Force to deploy on your musician (or a site). Your musicians here not carrying this device are Heroic. 'At same site' on your musicians may be treated as 'at battleground sites.' 'Cover charges' only apply to your opponent but are limited to 3.
|
 |
Carbonite Chamber Console (V) |
Device |
U |
4 |
Deploy on Carbonite Chamber. Once per game may use 3 Force to to take [Virtual Block 6][Jabba's Palace] Boba Fett into hand from Reserve Deck; reshuffle. While Jabba's Prize on Tatooine, you may add 1 to your destiny draws in battle anywhere, and once per game may take into hand Audience Chamber from Reserve Deck; reshuffle. Immune to Sabotage and Uutkik.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
He Always Wins! |
Effect |
U |
5 |
Deploy on a Junkyard. If a podrace was just initiated, you may draw two cards from Reserve Deck. May deploy Sebulba or Tatooine System from Reserve Deck; reshuffle. If you have won a podrace, your total power during battle is + 3 and 'Free' on You're a Slave? may be treated as '2 Force'. (Immune to Alter.)
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Tatooine: Watto's Junkyard (V) |
Location |
C |
0 |
Dark Side: While Watto here, opponent may not draw battle destiny here. Once per game, may deploy Watto from Reserve Deck; reshuffle. Light Side: While Obi-Wan 'communing,' may not be converted (and if Watto here, attrition against opponent is reset to 0).
|
 |
Tatooine: Imperial Vanguard Camp |
Location |
F |
0 |
Dark Side: May deploy Jir here from Reserve Deck; reshuffle. Once per game, may use 1 Force to take a device that deploys on a starship from Reserve Deck into hand; reshuffle. Light Side: If a player controls this site, he may raise his converted Tatooine system to the top.
|
 |
Spaceport Docking Bay (V) |
Location |
F |
0 |
Dark Side: Your docking bay transit from here requires 2 Force. Your starfighters deploy -1 (or -2 if freighter) here. Immune to [Reflections 3] Ounee Ta. Light Side: May not deploy to Bespin, Dagobah, Endor, Hoth or Yavin 4. Your docking bay transit from here requires 3 Force.
|
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
IG-2000 (V) |
Starship |
R |
4 |
May add 1 pilot and 2 passengers. Rebel starships deploy +1 here. During battle, if IG-88 piloting, whenever you draw destiny cumulatively subtract 1 from opponent's total power. Immune to attrition < 3.
|
References