Always Two There Are
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Players Committee / Virtual — not a Decipher card.
| Title | Always Two There Are |
|---|---|
| Side | Dark |
| Type | Interrupt — Lost Interrupt |
| Set | Virtual Set 11 |
| Publisher | Players Committee |
| Era | Virtual Modern |
| Rarity | R |
| Uniqueness | Restricted (••) |
| Destiny | 2 |
| GEMP ID | 211_12 |
| Versions | Virtual Modern — this page (211_12) |
| Printed title strip | They Will Be No Match For You |
| Concept credit | Original concept by Bill Kafer |
| Copyright line | © 2001 LUCASFILM LTD. & TM. TM, ® & © 2001 DECIPHER INC. |
Always Two There Are is a Dark Interrupt (Lost Interrupt) from Virtual Set 11.
Card Text
If you just lost a Dark Jedi and have exactly one Dark Jedi on table, take a Dark Jedi into hand from Reserve Deck; reshuffle. OR Once per game, if you have exactly two Dark Jedi on table, choose: Opponent loses 2 Force OR make a just drawn destiny = 2.
Lore
At last we will reveal ourselves to the Jedi.
Sources
- Virtual Set 11 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Dark: Always Two There Are. Preserved copy: Internet Archive
- Scomp Link Access. Preserved copy: Internet Archive