Trade Federation Tactics (V)
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Players Committee / Virtual — not a Decipher card.
| Title | Trade Federation Tactics (V) |
|---|---|
| Side | Dark |
| Type | Interrupt — Used or Lost Interrupt |
| Set | Virtual Set 11 |
| Publisher | Players Committee |
| Era | Virtual Modern |
| Rarity | U |
| Uniqueness | Unique |
| Destiny | 6 |
| GEMP ID | 211_14 |
| Versions | Decipher — Trade Federation Tactics (14_109)Virtual Original — Trade Federation Tactics (V) (Virtual Set 14: Armed & Operational) ( 1114_31)Virtual Legacy — Trade Federation Tactics (V) (Virtual Block 5) ( 1250_28)Virtual Modern — this page ( 211_14) |
| Printed title strip | Trade Federation Tactics |
| Copyright line | © 2001 LUCASFILM LTD. & TM. TM, ® & © 2001 DECIPHER INC. |
For the Decipher card, see Trade Federation Tactics.
Trade Federation Tactics (V) is a Dark Interrupt (Used or Lost Interrupt) from Virtual Set 11.
Card Text
USED: Cancel an attempt to use a weapon to target your capital starship. LOST: Re-target On Target to an opponent's capital starship armed with a weapon. OR Take Blockade Support Ship or Invisible Hand into hand from Reserve Deck; reshuffle.
Lore
Organizations as wealthy as the Trade Federation can afford large amounts of military hardware, all purchased under the guise of protecting their commercial interests.
Sources
- Virtual Set 11 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Dark: Trade Federation Tactics (V). Preserved copy: Internet Archive
- Scomp Link Access Card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive