Trade Federation Tactics (V) (Virtual Set 14: Armed & Operational)
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Players Committee / Virtual — not a Decipher card.
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| Title | Trade Federation Tactics (V) |
|---|---|
| Side | Dark |
| Type | Interrupt — Used or Lost Interrupt |
| Set | Virtual Set 14: Armed & Operational |
| Publisher | Players Committee |
| Era | Virtual Original |
| Uniqueness | Unique |
| Destiny | 6 |
| GEMP ID | 1114_31 |
| Versions | Decipher — Trade Federation Tactics (14_109)Virtual Original — this page ( 1114_31)Virtual Legacy — Trade Federation Tactics (V) (Dark) ( 1250_28)Virtual Modern — Trade Federation Tactics (V) ( 211_14) |
For the Decipher card this slip modifies, see Trade Federation Tactics. Code OVS14 · GEMP id 1114_31.
Trade Federation Tactics (V) is a Dark Interrupt (Used or Lost Interrupt) from Virtual Set 14: Armed & Operational.
Card Text
USED: For remainder of turn, if your starship is about to be hit (or lost), that action may instead affect your character aboard that starship. LOST: If your [Episode I] character is about to be hit (or lost), that action instead affects your other [Episode I] character present.
Lore
Organizations as wealthy as the Trade Federation can afford large amounts of military hardware, all purchased under the guise of protecting their commercial interests.
Sources
- VirtualCards14.pdf (Players Committee Remaster sheet, starwarsccg.org CDN; the Internet Archive holds only 2021 redirects for the swccgpc.com copy) — official text as of 22 December 2007; slip 31. Slip image and game text from this sheet. Preserved copy: Internet Archive
- Lore and art: the printed Decipher card, Trade Federation Tactics.
- Full-card remaster: Virtual Set 14: Armed & Operational (fan reconstruction, 2026).