Virtual Set 14: Armed & Operational
| Virtual Set 14: Armed & Operational | |
|---|---|
| Set symbol | |
| Code | OVS14 · GEMP set 1114 |
| Publisher | Star Wars CCG Players Committee |
| Era | Virtual Original (2002–2009) |
| Released | |
| Official text | 22 December 2007[1] |
| Cards | 33 (15 Light, 18 Dark) |
Virtual Set 14: Armed & Operational is the fourteenth of the numbered Virtual Sets the Players Committee released between 2002 and 2009. Its 33 cards are printed slips placed over Decipher cards. Some replace only the bottom half, giving new game text, stats and icons. Others cover the whole card and make a new card; the slip's caption names the Decipher card it covers. The set's sheet carries official text as of 22 December 2007.[1]
The Remaster column sets each slip onto its printed Decipher card, re-typeset at 600 DPI in the style of the Committee's later Holotable cards. They were made for the wiki in 2026 and are fan reconstructions, not Committee products (see Typography of Star Wars CCG cards). Game text is written out in full where the slips use the icon shorthand explained at Virtual card icons.
Cards
Light Side
| # | Set | Slip | Remaster | Card | Type | Game text |
|---|---|---|---|---|---|---|
| 01 | Admiral Ackbar (V) | Rebel | Adds 3 to power of anything he pilots. It’s a Trap! is destiny +2. Adds one battle destiny while piloting a Mon Calamari Star Cruiser. Once per game, may deploy a capital starship to a system (even as a ‘react’) from Reserve Deck; reshuffle. | |||
| 02 | Antilles Maneuver (V) | Used Interrupt | For remainder of turn, opponent must first use 1 Force to fire a weapon and opponent’s starship weapon destiny draws are -1. OR During opponent’s deploy phase, deploy a Rebel of ability < 3 (except an admiral) aboard your starship from Reserve Deck; reshuffle. | |||
| 03 | Balanced Attack (V) | Used Interrupt | If your corvette, cruiser, and frigate are in battle together, cancel an opponent’s non-[Immune to Sense] Interrupt. OR Deploy a frigate (deploys -2) to same system as your corvette and cruiser from Reserve Deck; reshuffle. OR Deploy a cruiser (deploys -3) to same system as your corvette and frigate from Reserve Deck; reshuffle. | |||
| 04 | Capital Support (V) | Admiral's Order | Starships may not have their deploy costs reduced below their printed deploy costs. During battle, may place 3 Defensive Shields from under your Starting Effect out of play to make your starship immune to attrition this turn. At sites related to systems you occupy, your total battle destiny is +1. | |||
| 05 | General Walex Blissex (V) | Rebel | Adds 1 to power of anything he pilots. While piloting a capital starship at a battleground system, in each battle a player’s first battle destiny draw may not be canceled or reduced and if opponent canceled a just drawn battle destiny, they lose 1 Force. | |||
| 06 | Lieutenant Blount (V) | Rebel | Adds 2 to power of anything he pilots. Double Agent is a Used Interrupt. Once per game: may take Double Agent into hand from Reserve Deck; reshuffle. OR if you just targeted with Double Agent, may add 2 to your total destiny. OR may target opponent’s bounty hunter with Double Agent instead of their spy. | |||
| 07 | Millennium Falcon (V) | Starfighter | May add 2 pilots. Chewie deploys -3 aboard. If Falcon is about to use hyperspeed, draw destiny; if destiny < 3, hyperspeed = 0 this turn. Immune to attrition < 4 if Han or Chewie piloting (< 9 if both). | |||
| 08 | Mon Calamari Star Cruiser (V) | Capital | For each Imperial starship on table, deploys -1 (to a minimum of 3). May add 5 pilots, 6 passengers, 1 vehicle, and 3 starfighters. Permanent pilot provides ability of 2. [Ship-docking] | |||
| 09 | Our Only Hope (V) | Used or Lost Interrupt | If your [Death Star II] objective on table, USED: Deploy Luke from Reserve Deck; reshuffle. OR during your move phase, relocate Luke to a site opponent occupies. LOST: If your Rebel of ability > 2 just won a battle or duel, take any one card (if Rebel is Luke, may also retrieve any one card) into hand from Reserve Deck; reshuffle. | |||
| 10 | Put That Down (V) | Used Interrupt | If your character or starship is about to be captured or lost during the weapons segment of a battle, it is hit instead and may not be captured or lost until the damage segment. OR If opponent just played an Interrupt during battle, activate 2 Force. | |||
| 11 | Obi-Wan In Radiant VII (V) | Starfighter | May add 1 pilot. Permanent pilot is •Obi-Wan, who provides ability of 6. Opponent’s starships may not cloak. Your total ability here may not be reduced. | |||
| 12 | Red Leader (V) | Rebel | Adds 2 to power of anything he pilots. While piloting at Dantooine system, when opponent deploys a character to a related site, they choose: opponent must lose 1 Force. OR that character may not battle or move this turn. | |||
| 13 | Taking Them With Us (V) | Admiral's Order | Each player may, once per battle at a system, lose 1 Force to target two participating unique (•) piloted starships with immunity to attrition (one from each player); both starships lose all immunity to attrition this turn. When deploying to capital starships, your Mon Calamari pilots are deploy = 1. | |||
| 14 | Wesa Ready To Do Our-sa Part (V) | Effect | Deploy on Endor system or Naboo system. Your total power here is +1 for each Ewok or Gungan at related sites. Once per turn, may place your just lost Ewok or Gungan in Used Pile. (Immune to Alter.) | |||
| 15 | Yoda, Master of the Force (V) | Jedi Master | Deploys only to battlegrounds. Power +3 in defensive battles. You may not deploy [Episode I] Jedi. While with a Wookiee, adds one battle destiny. Once per game, may lose 2 Force from Force Pile to cancel a non-[Immune to Sense] Interrupt. Immune to attrition. |
Dark Side
| # | Set | Slip | Remaster | Card | Type | Game text |
|---|---|---|---|---|---|---|
| 16 | Accuser (V) | Capital | Deploy -3 if Death Star II on table. May add 6 pilots, 8 passengers, 2 vehicles, and 4 TIEs. Permanent pilot aboard provides ability of 2. Power and forfeit + 1 for each Rebel starship here. [Ship-docking] | |||
| 17 | Admiral Ozzel (V) | Imperial | Adds 2 to power of anything he pilots. While piloting a capital starship at a battleground system, in each battle a player’s first battle destiny draw may not be canceled or reduced and if opponent canceled a just drawn battle destiny, they lose 1 Force. | |||
| 18 | After Her! (V) | Defensive Shield | Plays on table. Unless she is present at a site, [Reflections III] Leia’s game text is canceled. Each Amidala stacked on a Political Effect is a senator. Once per game, may take [Virtual Set 3] Astromech Shortage into hand from Reserve Deck; reshuffle. | |||
| 19 | Black 3 (V) | Starfighter | Heroic. May add 1 pilot. When this starship is targeted by Tallon Roll, “Rebel” in its game text may be treated as “[Independent]” or “[Republic]”. While DS-61-3 piloting, immune to attrition < 5. | |||
| 20 | Captain Yorr (V) | Imperial | Adds 2 to power of anything he pilots (3 if any starfighter). If your starship participating in a battle is about to be excluded (even if that starship may not participate in battle) or made lost by opponent, you may choose for it to be ‘hit’ instead. | |||
| 21 | Comlink (V) | Device | Deploy on an Imperial. While present at a battleground (or deployed on Emperor), Imperials lost from Life Force satisfy an additional 2 Force loss. If Luke deploys using your objective, he deploys to Vader’s site (if possible). Once per game, may take Rise, My Friend into hand from Reserve Deck; reshuffle. | |||
| 22 | Commander Nemet (V) | Imperial | Adds 1 to power of anything he pilots. While piloting at a battleground system, your Force drains here may not be canceled. While piloting at a system with a ‘probe’ card, during your deploy phase (or if just forfeited), may be placed as a ‘probe’ card at any system. | |||
| 23 | Conquest (V) | Capital | May add 6 pilots, 8 passengers, 2 vehicles, and 4 TIEs. Permanent pilot provides ability of 2. Once per turn, may lose 1 Force to cancel an Interrupt targeting a starship here. [Ship-docking] | |||
| 24 | Death Star Gunner (V) | Imperial | While on Death Star: cancels opponent’s game text on your non-docking bay Death Star sites, your [A New Hope] Epic Event total is cumulatively +2, and during your deploy phase, may place this character in Used Pile to take Superlaser into hand from Reserve Deck; reshuffle. | |||
| 25 | Dominator (V) | Capital | Destiny +2 when drawn for destiny. May add 2 pilots, 4 passengers, and 2 TIEs. Permanent pilot provides ability of 2. May reveal this starship from hand to place on Used Pile. [Ship-docking] | |||
| 26 | Grand Admiral Thrawn (V) | Imperial | Adds 3 to power of anything he pilots. Your [Independent] starships are lost. Once per turn, if at a system of parsec > 6, may deploy a Dreadnaught here from under your Starting Effect. Once per turn, if opponent’s alien at same or related location, may peek at opponent’s hand. | |||
| 27 | I Can't Shake Him! (V) | Used Interrupt | For remainder of turn, opponent must first use 1 Force to fire a weapon and opponent’s starship weapon destiny draws are -1. OR During opponent’s deploy phase, deploy an Imperial of ability < 3 (except an admiral) aboard your starship from Reserve Deck; reshuffle. | |||
| 28 | Much Anger In Him (V) | Effect | Use 4 Force to deploy on opponent’s non-droid, non-Jedi Master character (or 2 Force on a Rebel). Character’s game text is canceled and they draw one battle destiny if unable to otherwise. Opponent may lose three cards from hand (may not be reduced) to cancel this Effect. | |||
| 29 | Nothing Can Get Through Our Shield (V) | Admiral's Order | Starships may not have their deploy costs reduced below their printed deploy costs. During battle, may place 3 Defensive Shields from under your Starting Effect out of play to make your starship immune to attrition this turn. At sites related to systems you occupy, your total battle destiny is +1. | |||
| 30 | Sith Fury (V) | Used or Lost Interrupt | USED: If you just drew a character for destiny, take that card into hand to cancel and redraw that destiny. LOST: Once per game, use 4 Force to deploy a Dark Jedi from Reserve Deck; reshuffle. | |||
| 31 | Trade Federation Tactics (V) | Used or Lost Interrupt | USED: For remainder of turn, if your starship is about to be hit (or lost), that action may instead affect your character aboard that starship. LOST: If your [Episode I] character is about to be hit (or lost), that action instead affects your other [Episode I] character present. | |||
| 32 | Warrant Officer M'Kae (V) | Imperial | Adds 2 to power of anything he pilots. If your starship is about to be lost, may place devices aboard in owner’s Used Pile. Once per turn, may deploy a device that deploys on a starship from Reserve Deck; reshuffle. Once per game, if just forfeited, may take the bottom card of your Lost Pile into hand. | |||
| 33 | Where Are Those Droidekas?! (V) | Effect | Deploy on table. Scum And Villainy is canceled. Non-unique destroyer droids are deploy -1 and forfeit +1. While all your characters at sites are destroyer droids, opponent’s characters are defense value -1 for each destroyer droid present. (Immune to Alter.) |
Printings
In the 2009 reorganisation the Committee regrouped these cards into the Virtual Blocks.[2] Some returned in the Virtual Sets released after the 2014 Reset with the same or revised game text.
Later printings
See also
- Virtual Sets (2002-2009) · History of the Players Committee
- Virtual card icons · Defensive Shields · Virtual Shields
References
- ↑ 1.0 1.1 VirtualCards14.pdf (Players Committee sheet, starwarsccg.org). Preserved copy: Internet Archive.
- ↑ starwarsccg.org (Internet Archive, 18 September 2009): the Players Committee realigned Virtual Sets 1–18 into thematic Virtual Blocks.