Nothing Can Get Through Our Shield (V) (Virtual Set 14: Armed & Operational)
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Players Committee / Virtual — not a Decipher card.
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| Title | Nothing Can Get Through Our Shield (V) |
|---|---|
| Side | Dark |
| Type | Admiral's Order — None |
| Set | Virtual Set 14: Armed & Operational |
| Publisher | Players Committee |
| Era | Virtual Original |
| Uniqueness | Unique |
| Destiny | 6 |
| GEMP ID | 1114_29 |
| Versions | Decipher — Nothing Can Get Through Our Shield (14_67)Virtual Original — this page ( 1114_29)Virtual Legacy — Nothing Can Get Through Our Shield (V) ( 1250_1) |
For the Decipher card this slip modifies, see Nothing Can Get Through Our Shield. Code OVS14 · GEMP id 1114_29.
Nothing Can Get Through Our Shield (V) is a Dark Admiral's Order (None) from Virtual Set 14: Armed & Operational.
Card Text
Starships may not have their deploy costs reduced below their printed deploy costs. During battle, may place 3 Defensive Shields from under your Starting Effect out of play to make your starship immune to attrition this turn. At sites related to systems you occupy, your total battle destiny is +1.
Sources
- VirtualCards14.pdf (Players Committee Remaster sheet, starwarsccg.org CDN; the Internet Archive holds only 2021 redirects for the swccgpc.com copy) — official text as of 22 December 2007; slip 29. Slip image and game text from this sheet. Preserved copy: Internet Archive
- Lore and art: the printed Decipher card, Nothing Can Get Through Our Shield.
- Full-card remaster: Virtual Set 14: Armed & Operational (fan reconstruction, 2026).