Antilles Maneuver (V) (Virtual Set 14: Armed & Operational)
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Players Committee / Virtual — not a Decipher card.
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| Title | Antilles Maneuver (V) |
|---|---|
| Side | Light |
| Type | Interrupt — Used Interrupt |
| Set | Virtual Set 14: Armed & Operational |
| Publisher | Players Committee |
| Era | Virtual Original |
| Uniqueness | Unique |
| Destiny | 5 |
| GEMP ID | 1114_2 |
| Versions | Decipher — Antilles Maneuver (7_83)Virtual Original — this page ( 1114_2)Virtual Legacy — Antilles Maneuver (V) (Virtual Block 1) ( 1210_145)Virtual Modern — Antilles Maneuver (V) ( 200_49) |
For the Decipher card this slip modifies, see Antilles Maneuver. Code OVS14 · GEMP id 1114_2.
Antilles Maneuver (V) is a Light Interrupt (Used Interrupt) from Virtual Set 14: Armed & Operational.
Card Text
For remainder of turn, opponent must first use 1 Force to fire a weapon and opponent’s starship weapon destiny draws are -1. OR During opponent’s deploy phase, deploy a Rebel of ability < 3 (except an admiral) aboard your starship from Reserve Deck; reshuffle.
Lore
As their war with the Empire continued, Rebel pilots learned ways to counter standard Imperial tactics such as the Tallon Roll.
Sources
- VirtualCards14.pdf (Players Committee Remaster sheet, starwarsccg.org CDN; the Internet Archive holds only 2021 redirects for the swccgpc.com copy) — official text as of 22 December 2007; slip 02. Slip image and game text from this sheet. Preserved copy: Internet Archive
- Lore and art: the printed Decipher card, Antilles Maneuver.
- Full-card remaster: Virtual Set 14: Armed & Operational (fan reconstruction, 2026).