Trade Federation Tactics
Jump to navigation
Jump to search
| Title | Trade Federation Tactics |
|---|---|
| Side | Dark |
| Type | Interrupt — Lost Interrupt |
| Set | Theed Palace |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | U |
| Uniqueness | Unique |
| Destiny | 6 |
| GEMP ID | 14_109 |
| Versions | Decipher — this page (14_109)Virtual Original — Trade Federation Tactics (V) (Virtual Set 14: Armed & Operational) ( 1114_31)Virtual Legacy — Trade Federation Tactics (V) (Virtual Block 5) ( 1250_28)Virtual Modern — Trade Federation Tactics (V) ( 211_14) |
Trade Federation Tactics is a Dark Interrupt (Lost Interrupt) from Theed Palace.
Card Text
Use 2 Force to target a starship at same system as your [Trade Federation] starship armed with a weapon. Target is forfeit = 0 until end of turn. OR During battle, add X to your total power, where X = armor of one of your [Trade Federation] starships in that battle.
Lore
Organizations as wealthy as the Trade Federation can afford large amounts of military hardware, all purchased under the guise of protecting their commercial interests.
Underlying card for
Sources
- Original card list entry (title, side, type and rarity): Theed Palace Dark Side card list, Decipher (archived 21 February 2008); Trade Federation Tactics: Dark Side, Lost Interrupt, U.
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Trade Federation Tactics, Theed Palace, U
References
- ↑ Scomp: Trade Federation Tactics; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive