Trade Federation Tactics (V) (Virtual Block 5)
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Players Committee / Virtual — not a Decipher card.
| Title | Trade Federation Tactics (V) |
|---|---|
| Side | Dark |
| Type | Interrupt — Used |
| Set | Virtual Block 5 |
| Publisher | Players Committee |
| Era | Virtual Legacy |
| Rarity | U |
| Uniqueness | Unique |
| Destiny | 6 |
| Icons | Episode I Theed Palace |
| GEMP ID | 1250_28 |
| Slip | 28E |
| Versions | Decipher — Trade Federation Tactics (14_109)Virtual Modern — Trade Federation Tactics (V) ( 211_14)Virtual Legacy — this page ( 1250_28)Virtual Original — Trade Federation Tactics (V) (Virtual Set 14: Armed & Operational) ( 1114_31) |
| Printed title strip | •Trade Federation Tactics (V) |
| Errata mark | E |
For the Decipher card, see Trade Federation Tactics.
Trade Federation Tactics (V) is a Dark Interrupt (Used) from Virtual Block 5.
Card Text
Retarget an attempt to make your [Episode I] character 'hit' or lost to your other [Episode I] character present. OR Retarget opponent's just drawn destiny result about to make your starship 'hit' or lost to your character aboard; starship is protected from all such attempts this turn. OR deploy Sil Unch.
Lore
Organizations as wealthy as the Trade Federation can afford large amounts of military hardware, all purchased under the guise of protecting their commercial interests.
Sources
- Virtual Block 5 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Dark: Trade Federation Tactics (V). Preserved copy: Internet Archive