Concussion Grenade
| Title | Concussion Grenade |
|---|---|
| Side | Light |
| Type | Weapon — Character |
| Set | Hoth |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | R1 |
| Uniqueness | Unrestricted |
| Destiny | 3 |
| GEMP ID | 3_73o |
| Versions | Decipher — this page (3_73o)Decipher (Japanese) - Concussion Grenade (Japanese) ( 1303_73o), Hoth (Japanese), September 1998Decipher Errata — Concussion Grenade (Errata) ( 3_73) |
Concussion Grenade is a Light Weapon (Character) from Hoth.
Card Text
Use 2 Force to deploy on any warrior. May 'throw' at same or adjacent site. Draw destiny. All characters, weapons and devices with that destiny number at that site are lost. (Only your warrior is lost if destiny = 0.) Concussion Grenade also lost.
Lore
Mier-Lan V-59 grenade. Blows stuff up.
Joke
The lore sums up the weapon in three words, "Blows stuff up.", and Bossk's Mortar Gun ends the same way. See Jokes.
Notes
- Decipher Glossary Version 2.0 Errata. Side-by-side faces: Errata.
Strategy
The Concussion Grenade isn't the most exact of weapons, but it can be a great way to clear out a site in a hurry. Especially in a trooper deck, a Concussion Grenade can be a terrific way to even the score in a battle, or clear out a neighboring site so that you can move in and Force drain. With Sorry About The Mess, you can toss the Grenade during your Control phase, making its effects far more useful. Also, with Under Attack, the Concussion Grenade can be used to good effect by taking out a pesky Walker, especially against a Walker Garrison deck.
Combos:
Concussion Grenade + R2-D2 + Artoo -- With the variety of destinies that you can get from the two versions of R2, you can choose the variety that suits your taste. Granted, though, that few characters have a destiny of 5 or 6, but in the rare case that this helps, it can be used to devastating effect, especially against insert decks.
Combos
Pulled by
See Also
Sources
- Glossary Version 2.0 (November 1998)
- Printed face: Concussion Grenade