Probe Telemetry
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| Title | Probe Telemetry |
|---|---|
| Side | Dark |
| Type | Interrupt — Used Interrupt |
| Set | Hoth |
| Publisher | Decipher |
| Era | Decipher era |
| Rarity | C2 |
| Uniqueness | Unrestricted |
| Destiny | 4 |
| GEMP ID | 3_132 |
| Versions | Decipher — this page (3_132)Virtual Original — Probe Telemetry (V) (Virtual Set 4: Battle Of Hoth) ( 1104_44)Virtual Legacy — Probe Telemetry (V) (Virtual Block 2) ( 1220_63)Virtual Modern — Probe Telemetry (V) ( 223_21) |
Probe Telemetry is a Dark Interrupt (Used Interrupt) from Hoth.
Card Text
Use 2 Force to search any Lost Pile and place X non-unique cards there out of play, where X = number of Probe Droids on table. OR If your only character on a planet is a Probe Droid, your cards are deploy -1 to related sites for remainder of turn.
Lore
Probe droids use electromagnetic, seismic, acoustic, olfactory and optical sensors. They report their findings using an omnisignal unicode.
Canceled by
Underlying card for
Sources
- Star Wars CCG cardlists index at Decipher.com (archive, 25 December 2008)
- Complete Card List (Decipher PDF, archive 28 September 2007) — Dark Interrupt: Probe Telemetry, Hoth, C2
References
- ↑ Scomp: Probe Telemetry; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive