Virtual Set 16: Revenge Of The Sith

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The Players Committee set, numbered before the 2009 reorganisation (code OVS16). For the post-2014 set numbered 16 see Virtual Set 16.
Virtual Set 16: Revenge Of The Sith
Set symbol
Code OVS16 · GEMP set 1116
Publisher Star Wars CCG Players Committee
Era Virtual Original (2002–2009)
Released
Official text 15 August 2008[1]
Cards 68 (39 Light, 29 Dark)

Virtual Set 16: Revenge Of The Sith is the sixteenth of the numbered Virtual Sets the Players Committee released between 2002 and 2009. Its 68 cards are printed slips placed over Decipher cards. Some replace only the bottom half, giving new game text, stats and icons. Others cover the whole card and make a new card; the slip's caption names the Decipher card it covers. The set's sheet carries official text as of 15 August 2008.[1]

The Remaster column sets each slip onto its printed Decipher card, re-typeset at 600 DPI in the style of the Committee's later Holotable cards. They were made for the wiki in 2026 and are fan reconstructions, not Committee products (see Typography of Star Wars CCG cards). Game text is written out in full where the slips use the icon shorthand explained at Virtual card icons.

Cards

Light Side

# Set Slip Remaster Card Type Game text
01 Bail Organa (V) Rebel/Republic Agenda: rebellion. Adds one battle destiny with Leia. Your [Coruscant] senators and [Coruscant] Political Effects are lost. While at Senate: unique (•) Rebels of ability < 4 are power +2, and, if opponent just lost Force to a Force drain by a Rebel, may retrieve 1 Force.
02 Senator Jar Jar Binks (V) Alien/Republic Agendas: justice, order. At same and related sites, vehicle weapon destiny draws are -2. Once per turn, may deploy an electropole, a [Coruscant] Naboo location, or a [Theed Palace] vehicle from Reserve Deck; reshuffle. If at Senate, may place Jar Jar and a [Coruscant] Political Effect out of play.
03 Senator Leia Organa (V) Rebel/Republic Agendas: justice, rebellion. When deployed, may play a Defensive Shield from under your Starting Effect (as if from hand). While aboard Alderaan Consular Ship, it is immune to Lateral Damage and attrition. Attrition against opponent is +2 here.
04 Senator Padme Amidala (V) Rebel/Republic Agendas: justice, rebellion. Once per turn, if at Senate with Bail, may lose 1 Force to deploy a unique (•), non-[Maintenance] Rebel of ability < 4 from Lost Pile. If just lost from same site as Vader, place her out of play; opponent loses 4 Force.
05 So This Is How Liberty Dies (V) Political Effect Deploy on Senate. Your [Coruscant] Political Effects are lost. While you have a character here with rebellion agenda, your Force drains at battlegrounds where you have a Rebel are +1 and may not be canceled. May not be canceled or placed in Used Pile.
06 Ambush (V) Lost Interrupt Use 1 Force to deploy up to two clones from Reserve Deck; reshuffle. OR If your clones occupy three related battlegrounds during your control phase, use 2 Force (free if at Coruscant) to retrieve any one card into hand. OR If your clone in battle, add one battle destiny.
07 Blockade Flagship: Prison (V) Site Slip on the Decipher card Endor: Bunker (Light)
Light: If you occupy during your control phase, may release an imprisoned captive here. Immune to Revolution.
Dark: While Palpatine imprisoned here, opponent’s Force drains everywhere are -1.
08 Clone Pilot (V) Republic Adds 2 to power of anything he pilots. While piloting a [Republic] starship at a battleground, forfeit +1 and your Force drains are +1 here. Anything he pilots is maneuver +1 and immune to attrition < 3 (< 5 if all your pilot characters here are clones and/or Jedi).
09 Clone Trooper (V) Republic Heroic. Power and forfeit +1 on Coruscant (+2 if also at same site as a Jedi or leader). While [Virtual] They Will Be Lost And Confused on table, Palpatine is immune to attrition and your Force drains at this Clone Trooper’s site are +1.
10 Supreme Chancellor Palpatine (V) Republic Agendas: ambition, order. While on Coruscant, Ambush is a Used Interrupt and, each time you initiate a Force drain with a clone, may draw top card from Reserve Deck. During your turn, may make an additional regular move. Valorum is lost.
11 We Have A Plan (V) Objective (0) Deploy Coruscant system (may not be converted) and Blockade Flagship: Prison with Palpatine imprisoned there. May deploy Security Control. For remainder of game, your Force generation is +1 at Coruscant battlegrounds. Unless you have 13 or more cards in hand, clones are immune to Monnok. While this side up, at Blockade Flagship sites, imprisoned captives may not be transferred. Once per turn, may deploy a battleground site to Coruscant from Reserve Deck; reshuffle. Flip this card if Palpatine on Coruscant.
11 They Will Be Lost And Confused (V) Objective (7) Immediately take any one card into hand from Reserve Deck; reshuffle. While this side up, whenever a card of ability > 2 is lost, its owner loses 1 Force. While you control two battlegrounds with clones, opponent must have two cards with ability (or two [Presence] droids) to initiate a Force drain. Once per turn, may deploy a clone from Lost Pile. Clones are immune to attrition < 4. Flip this card (and if possible, relocate Palpatine to a prison and imprison him there) if Palpatine about to be captured, lost, missing, or removed from table.
12 Bowcaster (V) Character Weapon Deploy on your Wookiee. May target a character or vehicle for free. Draw destiny (may take drawn card into hand). Target hit if destiny +X > defense value, where X = number of Kashyyyk sites you control.
13 Chewbacca Of Kashyyyk (V) Rebel Adds 2 to power of anything he pilots. Deploys -2 to Kashyyyk. While stacked on Grrrghrrrgh!, Wookiees are power and forfeit +1. While hit, Chewie’s power is doubled. If you have 8 or more cards in hand, add one destiny to total power in any battle involving your Wookiee.
14 Grrrghrrrgh! (V) Effect Deploy on table. If your Wookiee just lost, may stack it here. Wookiees are deploy -1, immune to attrition < X and defense value +X, where X = number of cards here. During any battle, may place a card here out of play to add one destiny to total power. (Immune to Alter.)
15 Kashyyyk (Light) (V) System Light: If this was your starting location, once per turn may deploy one Grrrghrrrgh from Reserve Deck; reshuffle! and/or a site to Kashyyyk. May not be converted.
Dark: Total ability of 6 or more required for you to draw battle destiny here.
16 Kashyyyk: Sacred Forest (V) Site Slip on the Decipher card Endor: Great Forest (Light)
Light: At start of your turn, may draw a card from top of Reserve Deck for each Kashyyyk site where all your ability is provided only by Wookiees.
Dark: Unless Mosep on table, Force lost from your Force drains here must come from hand, if possible. While opponent has less than 13 cards in hand, Wookiees are immune to Monnok.
17 Kashyyyk: Wookiee Haven (Forest) (V) Site Slip on the Decipher card Endor: Ewok Village (Light)
Light: Your Force generation is +1 at Kashyyyk sites where you have a Wookiee.
Dark: At end of opponent’s deploy phase, if opponent controls this site with at least two Wookiees and has 8 or more cards in hand, lose 1 Force.
18 Wookiee (V) Alien Deploys -1 to Kashyyyk. May move as a ‘react.’ During battle, if he fires a bowcaster, adds one destiny to your total power. If about to be lost from table, may place any cards on him in owner’s Used Pile and may draw top card from Reserve Deck.
19 Wookiee Guide (V) Used Interrupt Stack a Wookiee from your Lost Pile on Grrrghrrrgh!. OR Deploy a Wookiee stacked on Grrrghrrrgh! to Kashyyyk (as if from hand). OR Once per game, draw X cards from top of Reserve deck, where X = number of cards stacked on Grrrghrrrgh!.
20 Wookiee Roar (V) Lost Interrupt If a battle was just initiated involving a Wookiee, add one destiny to your total power (two if alone). That Wookiee is defense value +3 for remainder of turn. OR If you have 8 or more cards in hand, cancel a Force drain.
21 Yarua (V) Republic Agenda: taxation. Deploys -2 to Coruscant or Kashyyyk. At end of your deploy phase, if with a Wookiee on Kashyyyk and you have 8 or more cards in hand, opponent must lose 1 Force. Your Wookiees on Kashyyyk move for free.
22 A Jedi's Patience (V) Used or Lost Interrupt USED: If a captive on table, activate 3 Force. LOST: Once per game, if a Dark Jedi present with Leia or a Jedi (even as a non-frozen captive), they duel. Both players draw 2 destiny; add ability. Higher total wins. Loser may not participate in battle or move this turn.
23 Artoo, Brave Little Droid (V) Droid May ‘fly’ (landspeed = 2). Once per game, may target up to two opponent’s droids present; owner must place targets in Used Pile or lose 4 Force. While aboard an [Episode I] starship, it is power +3 and immune to attrition < 4 (or adds 2 to immunity).
24 Blue Squadron 5 (V) Starfighter Heroic. Permanent pilot provides ability of 2. When deployed, may play a Defensive Shield (and/or deploy a weapon on this starship) from under your Starting Effect (as if from hand).
25 BoShek's Modified Light Freighter (V) Starfighter May add 2 pilots. While BoShek piloting: maneuver and hyperspeed +2; immune to attrition < 4; and if at a battleground system, may add 1 to Force drains here.
26 Bravo Fighter (V) Starfighter May add 1 astromech. During battle, may target a starship with no character piloting. Draw destiny. If destiny > defense value, target hit. Permanent pilot provides ability of 4. Immune to attrition < 3.
27 Corellia (V) System Light: Once per turn, if you occupy with a Corellian, may activate 1 Force.
Dark: Your starships are hyperspeed +1 when moving from here.
28 Corellian Engineering Corporation (V) Effect Deploy on table if [Virtual Set 9] Watch Your Step on table. X = number of spaceport sites controlled by Corellians. While you control Corellia, your total battle destiny is +X, and once per turn, if you are about to lose Force (except from your card), may reduce loss by X. (Immune to Alter.)
29 Coruscant: Jedi Council Chamber (V) Site Light: May not be deployed if your Senate on table. If you just deployed a Jedi Council Member here, may take any one card into hand from Used Pile; reshuffle.
Dark: If your non-battleground site on table with no related locations (or if you do not control a battleground site), [Virtual Set 9] Wipe Them Out, All Of Them is suspended.
30 Coruscant: Night Club (V) Site Slip on the Decipher card Tatooine: Cantina (Light)
Light: Your characters here are defense value -1 and may not be excluded from battle.
Dark: Your characters here are defense value -1 and may not be excluded from battle.
31 Don't Tread On Me (V) Used or Starting Interrupt USED: Use 1 Force to deploy an Effect that deploys for free on table (or your side of table) and is always immune to Alter from Reserve Deck; reshuffle.
STARTING: When drawing your starting hand, draw up to 12 cards instead of 8. Place this Interrupt in Reserve Deck.
32 Jedi Starfighter (V) Starfighter May add 1 pilot and 1 astromech. ✶ = pilot’s ability. Obi-wan and Plo are matching pilots and deploy -2 aboard. While a Jedi aboard, power +2 and immune to Lateral Damage and attrition < 5.
33 Jedi Survivor (V) Alien When deployed, you may not initiate battle here this turn. While at opponent’s site, adds one [Light Side Force] and one [Dark Side Force]. May ‘swing’ lightsabers for free. May never be won in sabacc. Immune to attrition < 5. End of your turn: ★ Use 1 or ⚑ Lose 1 or ☠.
34 Lars' Protocol Droid (V) Droid “Device” on Harvest may be treated as “[A New Hope] or [Hoth] droid.” While at a farm: your characters present are forfeit +3; may raise this site (if converted) to the top; and, once per move phase, may put hand in Used Pile to place a ‘crop’ on Reserve Deck.
35 Plo Koon (V) Jedi Master Adds 2 to power of anything he pilots. Once per game, may deploy a weapon here from Reserve Deck; reshuffle. While piloting, may battle regardless of objective restrictions. If a battle was just initiated here, may place your weapon here in Used Pile to make all non-vehicle weapon destiny draws -1.
36 Sergeant Doallyn (V) Alien Heroic. Smuggler. When deployed, may play a Defensive Shield (and/or deploy a Vibro-Ax on him for free) from under your Starting Effect (as if from hand). When using a Vibro-Ax, it fires for free. Immune to attrition < 4.
37 Simple Tricks And Nonsense (V) Defensive Shield Plays on table. While you occupy a battleground and opponent occupies less than two battlegrounds, cancel opponent’s Force drains at non-battleground locations and opponent’s Force retrieval.
38 Ultimatum (V) Defensive Shield Plays on table. While you occupy at least 3 battlegrounds or opponent occupies no battlegrounds, you lose no more than 2 Force from each Force drain or ‘insert’ card.
39 Yavin 4: Jedi Academy (V) Site Slip on the Decipher card Yavin 4: Massassi Ruins
Light: If a Dark Jedi on table, Force drain -1 here. Once per game, may deploy Jedi Luke here from Reserve Deck; reshuffle.
Dark: While opponent’s non-[Episode I] Jedi here, destiny draws for Sense and Alter may not be modified.

Dark Side

# Set Slip Remaster Card Type Game text
40 An Enemy Of The Republic (V) Effect Deploy on Sidious. While at Senate, if battle was just initiated anywhere, opponent must relocate this card to their participating non-droid character; during battle here, your destiny draws may not be canceled. If character about to be captured, missing or lost, relocate this card to Sidious; may take any one card into hand from Reserve Deck; reshuffle.
41 Coruscant: Chancellor's Office (V) Site Slip on the Decipher card Naboo: Theed Palace Throne Room (Dark)
Light: Unless a Jedi present, Force drain -1 here. Immune to Revolution.
Dark: Once per game, may deploy [Virtual] Sidious here from Reserve Deck; reshuffle. While a Dark Jedi present, Force drains and Force drain bonuses here may not be canceled.
42 Coruscant Guard (V) Republic Heroic. Deploys -1 to Senate. While at Senate, Sidious is cumulatively politics +2, and, during your control phase, may place this character in Used Pile to take [Virtual] Expand The Empire or take any one card into hand from Force Pile; reshuffle into hand from Reserve Deck; reshuffle.
43 Elite Squadron Stormtrooper (V) Imperial Clone. Heroic. Deploys -1 if a Dark Jedi at Senate. Power +2 if with Order 66. Jedi here are Heroic. Permanent weapon is blaster rifle (may target a character or vehicle for free; draw destiny; target hit if destiny > defense value).
44 Expand The Empire (V) Effect Deploy on Senate. May raise your converted Senate to the top. Jedi here are politics +4. While your total politics here > 5, at battlegrounds where you have an Imperial, your Force drains and battle destiny draws are +1. Your aliens (except Mara), senators, Maul, and [Independent] starships are lost. (Immune to Alter.)
45 Keder The Black (V) Republic While at Senate: Sidious is politics +3; “senators” on Squabbling Delegates is treated as “Coruscant guards;” and may lose 1 Force to place Keder and an opponent’s [Coruscant] Political Effect (or [Coruscant] senator here) in owner’s Lost Pile.
46 Lord Sidious (V) Dark Jedi Master Whenever a Jedi is forfeited and you have exactly two Dark Jedi on table, retrieve 2 Force. While at your Senate and you have no senators here, Sidious is politics +4 and his game text may not be canceled. Immune to [Virtual Set 3] Leia and attrition.
47 Nute Gunray's Bounty (V) Effect Deploy on Amidala or opponent’s senator. During your move phase, unless a Jedi here, your alien bounty hunter present may capture and seize that character. During your control phase, if that character is escorted by an alien, opponent loses 1 Force.
48 Order 66 (V) Effect Deploy on Sidious. If with [Virtual] Expand The Empire during your control phase: relocate this card to an [Episode I] Jedi at a battleground or Senate (otherwise, retrieve 1 Force). If on a Jedi, add one battle destiny here, and if that Jedi just lost, relocate this card to Sidious.
49 Strategic Reserves (V) Effect Deploy on table. Your clones and Coruscant guards are destiny +1 when drawn for weapon or battle destiny. Once per turn, may cancel a Force drain by placing here from hand a clone or Coruscant guard. Characters may deploy from here as if from hand.
50 With Thunderous Applause (V) Effect Deploy on Sidious. If at Senate, at start of your turn may draw 2 cards from Reserve Deck. During your move phase, relocate this Effect to a Rebel or Jedi at a battleground; that character loses all immunity to attrition. If this Effect just lost, relocate it to Sidious.
51 3B3-10 (V) Droid Heroic. When deployed, may play a Defensive Shield from under your Starting Effect (as if from hand). During your move phase, may use 1 Force to ‘break cover’ of an Undercover spy here. 3B3-10’s forfeit may not be reduced.
52 Concussion Missiles (V) Starship Weapon Use 1 Force to deploy on your starfighter. May target a starship for free. Draw destiny (if on a Heroic starfighter, may first use 1 Force to add 3 to total). Target hit if total destiny > defense value.
53 Death Star: Conference Room (V) Site Light: While opponent has total influence > 5 here, your Sense and Alter destiny draws are +2. [Virtual Set 12] Laser Gate is immune to Sabotage.
Dark: While you occupy two non-Death Star battlegrounds and your total influence here is > 5, you lose no Force to Visage Of The Emperor.
54 Execution Arena (Pit) (V) Site Slip on the Decipher card Tatooine: Podrace Arena (Dark Side)
Light: May not deploy to Bespin, Dagobah, Endor or Hoth. While a creature here, your characters present may not move from here. If a creature here is lost, its owner loses 3 Force.
Dark: If opponent’s character here was just eaten, retrieve 3 Force (6 if Padmé). If you control an adjacent site during your control phase (and a ferocious creature here), opponent loses 1 Force.
55 It's Worse (V) Used Interrupt Use 1 Force to deploy a pit from Reserve Deck; reshuffle. OR At end of your deploy phase, target a non-frozen captive at a site; captive is released and relocated to a related pit you do not occupy. OR During an attack, cancel a just drawn weapon destiny.
56 Katana (V) Capital May add 3 pilots, 6 passengers, and 4 TIEs. Your other Dreadnaughts here are power +1, forfeit +2, Heroic, and immune to attrition < 4. Permanent pilot provides ability of 3. Immune to attrition < 4.
57 Mandalorian Armor (V) Device Deploy on your alien of ability < 4. Character gains bounty hunter skill and immunity to attrition < 4. If character just hit, may place this device in Lost Pile (Used Pile if on The Mandalorian) to restore it to normal.
58 Myn Kyneugh (V) Imperial Heroic. When deployed, may play a Defensive Shield (and/or deploy a Force Pike) from under your Starting Effect (as if from hand). When using a Force Pike, it fires for free and his total weapon destiny is +1. Immune to attrition < 4.
59 Onyx 2 (V) Starfighter Heroic. Permanent pilot provides ability of 2. When deployed, may play a Defensive Shield (and/or deploy a non-cannon weapon on this starship) from under your Starting Effect (as if from hand).
60 Organa's Ceremonial Necklace (V) Effect Deploy on table. While you have < 13 cards in hand, opponent may not peek at or remove those cards (except with Grimtaash). May lose 2 Force to target two [Coruscant] Political Effects; opponent may not place cards on either until the next time you use this text. (Immune to Alter.)
61 Pride Of The Empire (V) Immediate Effect If you just deployed a TIE/SA, deploy on a unique (•) TIE/SA. Bombing Run is immune to Control. May place this card in Used Pile to take (or, once per game, retrieve) Bombing Run or ComScan Detection; opponent loses 1 Force into hand from Reserve Deck; reshuffle. (Immune to Control.)
62 Release Your Anger (V) Used or Lost Interrupt Destiny +2 when drawn for weapon or lightsaber combat destiny. USED: Take Your Powers Are Weak, Old Man into hand from Reserve Deck; reshuffle. LOST: If you just lost a character armed with a non-Permanent Weapon lightsaber, lose 1 Force to take that character (or lightsaber) into hand.
63 Resistance (V) Defensive Shield Plays on table. While you occupy at least 3 battlegrounds or opponent occupies no battlegrounds, you lose no more than 2 Force from each Force drain or ‘insert’ card.
64 Surface Defense (V) Used or Starting Interrupt USED: Use 1 Force to deploy an Effect that deploys for free on table (or your side of table) and is always immune to Alter from Reserve Deck; reshuffle. STARTING: When drawing your starting hand, draw up to 12 cards instead of 8. Place this Interrupt in Reserve Deck.
65 Thrawn's Pet (V) Creature Habitat: sites. Parasite: Imperials. While attached and present, at same site: all Force generation is canceled, Dark Jedi and Jedi are defense value -1 and their weapon destinies are -1, and no attacks.
66 Vader's Personal Shuttle (V) Starfighter May add 2 pilots and 4 passengers. Vader deploys -3 aboard. While Vader piloting at a battleground, maneuver +2 and you lose no Force to Uncontrollable Fury or You Must Confront Vader.
67 Watto (V) Alien “Free” on You’re A Slave? is treated as “2 Force.” Once per turn, may shuffle Reserve Deck and draw destiny. If destiny is odd, for remainder of turn your Force drains at [Episode I] sites are +1; if even, may take card drawn into hand.
68 Wounded Wookiee (V) Used Interrupt If opponent’s character was just hit during battle, add one destiny to your total power (two if character was a Wookiee); take cards drawn this way into hand. OR If you just lost X Force to a Force drain, draw up to X cards from Reserve Deck.

Printings

In the 2009 reorganisation the Committee regrouped these cards into the Virtual Blocks.[2] Some returned in the Virtual Sets released after the 2014 Reset with the same or revised game text.

Later printings

# Card This set Virtual Block (2009) Virtual Sets (2014 onward)
01 Bail Organa (V)
Virtual Block 5

Virtual Set 4 (revised text)
02 Senator Jar Jar Binks (V)
Virtual Block 5
Virtual Block 5
03 Senator Leia Organa (V)
Virtual Block 4
04 Senator Padme Amidala (V)
Virtual Block 5
05 So This Is How Liberty Dies (V)
Virtual Block 5
06 Ambush (V)
Virtual Block 5

Virtual Set 10 (revised text)
07 Blockade Flagship: Prison (V)
Virtual Block 5
08 Clone Pilot (V)
Virtual Block 5

Virtual Set 21 (revised text)
09 Clone Trooper (V)
Virtual Block 5

Virtual Set 10 (revised text)
10 Supreme Chancellor Palpatine (V)
Virtual Block 5
11 We Have A Plan (V)
Virtual Block 5
11 They Will Be Lost And Confused (V)
Virtual Block 5
12 Bowcaster (V)
Virtual Block 5

Virtual Set 16 (revised text)
13 Chewbacca Of Kashyyyk (V)
Virtual Block 5

Virtual Set 27 (revised text)
14 Grrrghrrrgh! (V)
Virtual Block 5
15 Kashyyyk (Light) (V)
Virtual Block 5
16 Kashyyyk: Sacred Forest (V)
Virtual Block 5
17 Kashyyyk: Wookiee Haven (Forest) (V)
Virtual Block 5
18 Wookiee (V)
Virtual Block 5
19 Wookiee Guide (V)
Virtual Block 5

Virtual Set 16 (revised text)
20 Wookiee Roar (V)
Virtual Block 5

Virtual Set 16 (revised text)
21 Yarua (V)
Virtual Block 5

Virtual Set 16 (revised text)
22 A Jedi's Patience (V)
Virtual Block 3
23 Artoo, Brave Little Droid (V)
Virtual Block 5
Virtual Block 5
26 Bravo Fighter (V)
Virtual Block 5

Virtual Set 0 (revised text)
27 Corellia (V)
Virtual Block 4

Virtual Set 13 (revised text)
28 Corellian Engineering Corporation (V)
Virtual Block 4
29 Coruscant: Jedi Council Chamber (V)
Virtual Block 5
30 Coruscant: Night Club (V)
Virtual Block 5

Virtual Set 0 (revised text)
Virtual Set 0 (revised text)
31 Don't Tread On Me (V)
Virtual Block 1

Virtual Set 0 (same text)
32 Jedi Starfighter (V)
Virtual Block 5
33 Jedi Survivor (V)
Virtual Block 5
34 Lars' Protocol Droid (V)
Virtual Block 4
35 Plo Koon (V)
Virtual Block 5

Virtual Set 10 (revised text)
Virtual Set 10 (revised text)
36 Sergeant Doallyn (V)
Virtual Block 4
39 Yavin 4: Jedi Academy (V)
Virtual Block 4
40 An Enemy Of The Republic (V)
Virtual Block 5
41 Coruscant: Chancellor's Office (V)
Virtual Block 5
42 Coruscant Guard (V)
Virtual Block 5

Virtual Set 17 (revised text)
43 Elite Squadron Stormtrooper (V)
Virtual Block 5
44 Expand The Empire (V)
Virtual Block 5
45 Keder The Black (V)
Virtual Block 5
46 Lord Sidious (V)
Virtual Block 5

Virtual Set 8 (revised text)
47 Nute Gunray's Bounty (V)
Virtual Block 5
48 Order 66 (V)
Virtual Block 5
49 Strategic Reserves (V)
Virtual Block 5
50 With Thunderous Applause (V)
Virtual Block 5

Virtual Set 25 (revised text)
51 3B3-10 (V)
Virtual Block 6
52 Concussion Missiles (V)
Virtual Block 3
53 Death Star: Conference Room (V)
Virtual Block 4
54 Execution Arena (Pit) (V)
Virtual Block 4
55 It's Worse (V)
Virtual Block 4
56 Katana (V)
Virtual Block 4
57 Mandalorian Armor (V)
Virtual Block 5
58 Myn Kyneugh (V)
Virtual Block 4

Virtual Set 8 (revised text)
59 Onyx 2 (V)
Virtual Block 4

Virtual Set 0 (revised text)
60 Organa's Ceremonial Necklace (V)
Virtual Block 1
61 Pride Of The Empire (V)
Virtual Block 2

Virtual Set 11 (revised text)
62 Release Your Anger (V)
Virtual Block 2
64 Surface Defense (V)
Virtual Block 1

Virtual Set 0 (same text)
66 Vader's Personal Shuttle (V)
Virtual Block 2

Virtual Set 0 (same text)
67 Watto (V)
Virtual Block 5
Virtual Block 5
68 Wounded Wookiee (V)
Virtual Block 3

See also

References

  1. ↑ 1.0 1.1 VirtualCards16.pdf (starwarsccg.org CDN) — the August 2008 sheet: cover, set symbol, rule cards and the slips shown below. Preserved copy: Internet Archive, 20 September 2008.
  2. ↑ starwarsccg.org (Internet Archive, 18 September 2009): the Players Committee realigned Virtual Sets 1–18 into thematic Virtual Blocks.