Virtual Set 16

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Virtual Set 16
Game/Set Star Wars CCG
Expansion Virtual Set 16
Publisher Star Wars CCG Players Committee
Date 3 September 2021
Cards Total 55
Card Size 63x88mm

Virtual Set 16 is a Players Committee virtual expansion from the 2014 Reset onward. It was released 3 September 2021. These are not Decipher cards.

Current virtual cards are maintained by the Star Wars CCG Players Committee. Printable slips are published with each set.

Card list

Light Side

Character

Image Card Type Rarity Destiny Game text
Alien Rabble Character U 2 This card has your Rep's species. When deployed, may retrieve a Rep or place a Rep stacked on your Objective in Used Pile. Once per turn, if No Love For The Empire on table and you just retrieved Force, may place top card of Used Pile on Force Pile.
Anakin Skywalker, Jedi Knight Character C2 1 Adds 3 to power of anything he pilots. While armed with a lightsaber, adds 2 to his defense value. During battle, may lose 2 Force to add one battle destiny. Immune to attrition < 6.
Anakin Skywalker, Jedi Knight (Holo AI) Character C2 1 Adds 3 to power of anything he pilots. While armed with a lightsaber, adds 2 to his defense value. During battle, may lose 2 Force to add one battle destiny. Immune to attrition < 6.
Chewbacca, Defender Of Kashyyyk Character R 1 Adds 2 to power of anything he pilots. Your total power here is +1 for each opponent's character present. During battle, if all your ability here is provided by Yoda, smugglers, and/or Wookiees, may add one destiny to total power.
Figrin D'an & •The Modal Nodes Character C2 3 Power +2 at an antechamber, bar, cantina, or night club. Draws one battle destiny if unable to otherwise. During your control phase, if you have alien characters of five different species on table, may retrieve 1 Force. Once per game, may re-circulate.
Grogu Character U 2 May deploy Foundling on Grogu from Reserve Deck (reshuffle) or Lost Pile. Once per game, if present during battle, may cancel a non-[Immune to Sense] Interrupt or place your just lost Mandalorian in Used Pile. Immune to attrition < 3.
Heavy Infantry Mandalorian Character C2 3 May 'fly' (landspeed = 3). May move as a 'react.' Permanent weapon is Flamethrower (may target a character or creature for free; draw destiny; target hit if destiny +1 > defense value).
Ketwol (V) Character R 3 Adds 2 to power of anything he pilots. Your docking bay transit is free when moving to or from same site. If piloting a freighter or starfighter, may lose 1 Force to cancel an attempt by opponent to target that starship to be captured, 'hit,' or lost.
Lando, Hero Of The Rebellion Character R 3 Adds one destiny to total power with Chewie or Jannah (or while piloting). During your turn, may reveal the top three cards of your Reserve Deck, take one starship with a deploy cost < 6 into hand (if possible), and shuffle your Reserve Deck.
Master Kenobi Character R 1 While 'communing': You may not deploy Jedi (except Yoda) or [Permanent Weapon] cards; if a Rebel in battle, may use 1 Force to add 3 to your total power (5 if Luke); once per turn, may deploy a battleground that is related to a location on table from Reserve Deck; reshuffle.
Master Qui-Gon Jinn, An Old Friend Character U 1 While 'communing': You may not deploy Jedi (except Jedi Council members) or Rebels; Jedi are destiny +1; your total power in battles is +1 for each Jedi 'communing'; once per turn, may place a card from hand on Used Pile to draw top card of Force Pile.
Master Yoda Character U 1 While 'communing': You may not deploy Jedi Knights, [Maintenance] cards, or [Permanent Weapon] cards; your immunity to attrition is limited to < 4; once per turn, may deploy a battleground with two [Dark Side] from Reserve Deck; reshuffle; once per game, may retrieve 1 Force.
Offworld Jawas Character U1 3 Draws one battle destiny if unable to otherwise. If you just verified opponent's Reserve Deck, may use 1 Force to search that Reserve Deck and place one device, weapon, or unpiloted starship there in Lost Pile; reshuffle. If none there, opponent loses 1 Force.
Paige Tico Character U 3 Adds 1 to weapon destiny draws and defense value of anything she is aboard as a passenger. While out of play, adds 1 to your total power where you have a Resistance character of ability = 2. If just lost, may place her out of play.
Tarfful Character U 3 If a battle was just initiated at same site, may name an Interrupt; for remainder of battle, Interrupts with that title may not be played unless they are [Immune to Sense]. Once per game, if Yoda about to be lost, may place him in owner's hand instead.
Wookiee Warrior Character F 2 Power +1 at a Kashyyyk site. While present at a Kashyyyk site, opponent may not cancel or modify your Force drains here. Unless 'hit,' may forfeit in place of your other 'hit' character at same site, restoring that character to normal.
Yarua (V) Character U 2 If drawn for destiny, each of your Wookiees is power +1 for remainder of turn. Agenda: taxation. At Kashyyyk sites where you have two Wookiees present and your total power > 10, your Force drains are +1.

Device

Image Card Type Rarity Destiny Game text
Jedi Holocron Device C 2 Deploy on your character of ability > 4. While present: adds 1 to training destiny draws and Force drains here; the first Force lost to a Force drain here is stacked here face down; opponent's ability required to draw battle destiny here is +1 for each card stacked here.

Effect

Image Card Type Rarity Destiny Game text
Wookiee Homestead Effect C1 0 Deploy on Kachirho. Your Wookiees deploy -1. If you have two Wookiees in battle, draw one battle destiny if unable to otherwise. While your Wookiee alone here, [Dark Side] icons here are canceled. (Immune to Alter.)

Interrupt

Image Card Type Rarity Destiny Game text
Free Ride & •Endor Celebration (V) Interrupt R 5 Cancel Cloud City Occupation, Rebel Base Occupation, or Tatooine Occupation. [Immune to Sense.] OR Cancel Force Lightning (unless targeting an Undercover spy). OR Cancel an attempt to deploy or move a combat vehicle as a 'react.' OR During your turn, target opponent's spy (or unpiloted combat vehicle) at a site you control; target is lost. (Immune to Oh, Switch Off.) OR For remainder of turn, suspend the following cards on table (if any): A Million Voices Crying Out and An Entire Legion Of My Best Troops.
I Am Part Of The Living Force Interrupt U1 5 If your starting location had 'communing' in game text, deploy Communing and stack a Jedi with 'communing' in game text on it. Deploy up to three Effects that deploy on table, deploy for free, and are always immune to Alter. Place Interrupt in Lost Pile.
This Is Where The Fun Begins Interrupt C 4 If a battle was just initiated, each of your [Republic] starfighters present is power +1 and immune to attrition for remainder of turn. OR If Anakin and Obi-Wan are in a battle together, cancel one opponent's destiny just drawn (except a battle destiny).
Wookiee Guide (V) Interrupt C 4 If opponent just initiated battle at an Endor or Kashyyyk site (or any forest), move your non-unique Wookiee there as a 'react.' OR deploy a Wookiee to a Kashyyyk site from Reserve Deck; reshuffle. OR Activate 1 Force for each Kashyyyk location you occupy.
Wookiee Roar (V) Interrupt R1 3 When drawn for destiny, once per turn, choose one of your Wookiees to be power +1 for remainder of turn. If a battle was just initiated involving your Wookiee, add one destiny to total power. OR Cancel an attempt by opponent to target your Wookiee to be lost or captured.

Location

Image Card Type Rarity Destiny Game text
Coruscant: Jedi Temple Meditation Room Location U 0 Light: While Qui-Gon 'communing,' no Force drains here and, once per turn, may deploy Theed Palace Generator from Reserve Deck; reshuffle. Dark: -
Coruscant: Jedi Temple Meditation Room (AI) Location U 0 Light: While Qui-Gon 'communing,' no Force drains here and, once per turn, may deploy Theed Palace Generator from Reserve Deck; reshuffle. Dark:
Dagobah: Yoda's Hut (V) Location R 0 Light: If Yoda here or [Set 16] Yoda 'communing,' Broken Concentration is canceled and, once per turn, you may subtract 2 from attrition against you. Dark: -
Dagobah: Yoda's Hut (V) (AI) Location R 0 Light: If Yoda here or [Set 16] Yoda 'communing,' Broken Concentration is canceled and, once per turn, you may subtract 2 from attrition against you. Dark:
Kashyyyk: Sacred Falls (Forest) Location U 0 Light: Your Wookiees move from here for free when using landspeed. Dark: While opponent occupies with a Wookiee, your Force generation here is canceled.
Kashyyyk: Work Settlement #121 Location C 0 Light: While you occupy, your Wookiees at Kashyyyk sites are forfeit +1. Dark: While you control, opponent's Wookiees at Kashyyyk sites are power -1.
Tatooine: Obi-Wan's Hut (V) Location R1 0 Light: While Obi-Wan 'communing,' no Force drains here and, once per turn, may subtract 2 from a just drawn [Permanent Weapon] weapon destiny. Dark: -
Tatooine: Obi-Wan's Hut (V) (AI) Location R1 0 Light: While Obi-Wan 'communing,' no Force drains here and, once per turn, may subtract 2 from a just drawn [Permanent Weapon] weapon destiny. Dark:

Weapon

Image Card Type Rarity Destiny Game text
Bowcaster (V) Weapon R2 2 Deploy on your Wookiee. If Wookiee is non-unique, adds 1 to power. May target a character or vehicle for free. Draw destiny. Add 1 for each Kashyyyk location you control. Target hit and is power -3 if total destiny > defense value.

Epic Event

Image Card Type Rarity Destiny Game text
Communing Epic Event U 0 Deploy on table (only at start of game). You may not deploy Jedi with 'communing' in game text or search your Used Pile. One With The Force: If a Jedi is about to be lost (or placed out of play) from table, may stack that card here. The Living Force: Jedi stacked here are 'communing' and are considered out of play. Your total Force generation is +1 for each Jedi 'communing.' The Cosmic Force: Once per turn, may peek at the top X cards of your Force Pile or Lost Pile, where X = the number of Jedi 'communing'; may move one of those cards to the bottom of that pile.

Dark Side

Character

Image Card Type Rarity Destiny Game text
Alien Mob Character U 2 This card has your non-[Maintenance] Rep's species. When deployed, may place a Rep stacked on your Objective in Used Pile. Once per turn, if this card has your Rep's species and you just retrieved Force, may place top card of Used Pile on Force Pile.
Darth Vader, Betrayer Of The Jedi Character C 1 Adds 3 to power of anything he pilots. During battle, if a lightsaber swung by Vader just 'hit' a character, character's game text is canceled (and if Amidala, she is immediately lost). While on Coruscant, adds one [Dark Side] icon here. Immune to [Set 3] Amidala and attrition < 5.
Darth Vader, Betrayer Of The Jedi (AI) Character C 1 Adds 3 to power of anything he pilots. During battle, if a lightsaber swung by Vader just 'hit' a character, character's game text is canceled (and if Amidala, she is immediately lost). While on Coruscant, adds one [Dark Side] icon here. Immune to [Set 3] Amidala and attrition < 5.

Device

Image Card Type Rarity Destiny Game text
Shield Gate Device U2 0 Deploy on Scarif system. If a starship was just lost from here or opponent just Force drained here, opponent may draw destiny. Add 1 for each Scarif location opponent occupies. If total destiny > 8, Shield Gate 'blown away' (place out of play).

Interrupt

Image Card Type Rarity Destiny Game text
A Sith Legend Interrupt C 2 Reveal a lightsaber from hand to take a matching Dark Jedi or Sith into hand from Reserve Deck (or vice versa); reshuffle. OR Once per game, cancel the game text of an opponent's non-Jedi character present with your Dark Jedi or Inquisitor for remainder of turn.
Projective Telepathy (V) Interrupt U 3 If drawn for destiny, may take into hand. Draw top card of Force Pile. OR During opponent's control phase, target a location. Total ability of 7 or more required for opponent to draw battle destiny there for remainder of turn.

Location

Image Card Type Rarity Destiny Game text
Coruscant: The Works Location U 0 Dark: May deploy non-[Theed Palace] Sidious here from Reserve Deck; reshuffle. If your [Special Edition] objective on table, gains one [Light Side] icon and opponent's Force drains are +2 here. Light: -
Coruscant: The Works (AI) Location U 0 Dark: May deploy non-[Theed Palace] Sidious here from Reserve Deck; reshuffle. If your [Special Edition] objective on table, gains one [Light Side] icon and opponent's Force drains are +2 here. Light: -
Death Star (V) Location R2 0 Dark: X = parsec of current position (starts at 4). Deploys only if On The Verge Of Greatness on table. Hyperspeed = 2. Starships may move between Death Star and system it orbits as a 'react.' Light: -
Death Star (V) (AI) Location R2 0 Dark: X = parsec of current position (starts at 4). Deploys only if On The Verge Of Greatness on table. Hyperspeed = 2. Starships may move between Death Star and system it orbits as a 'react.' Light: -
Mustafar: Private Platform (Docking Bay) Location C 0 Dark: Once per turn, may deploy a starfighter with 'Vader' in title here from Reserve Deck; reshuffle. Light: Your docking bay transit to or from here requires +4 Force (+6 Force if Vader or Vanee here).
Naboo (V) Location U 0 Dark: If you control with a [Trade Federation] starship, your Force generation is +1 here. Light: If opponent controls and In Complete Control on table, your characters and vehicles deploy +1 to Naboo sites.
Scarif Location C2 0 Dark: While Shield Gate here, opponent's non-spy characters deploy +1 to Scarif sites. Light: While Profundity here, add 2 to attempts to 'blow away' Shield Gate.
Scarif: Beach Location C 0 Dark: Krennic and death troopers are power +1 here. Light: Your combat vehicles and spies are forfeit +1 here.
Scarif: Citadel Tower Location U2 0 Dark: If Krennic or a Death Trooper here, Force drain +1 here. Light: If Cassian, Jyn, or K-2SO here, Force drain +1 here.
Scarif: Command Center Location U 0 Dark: May deploy Krennic here from Reserve Deck; reshuffle. Light: If a player just Force drained here, they may raise a converted Scarif location to the top.
Scarif: Landing Pad Five (Docking Bay) Location C 0 Dark: Your docking bay transit from here requires 1 Force (free if an Imperial leader here). Light: Your docking bay transit from here requires 3 Force (7 if Shield Gate on table).

Starship

Image Card Type Rarity Destiny Game text
Avenger (V) Starship R 1 May add 4 pilots, 4 passengers, 2 vehicles, and 4 TIEs. Permanent pilot provides ability of 2. Once per game, may deploy a captain (or Imperial with armor) aboard (deploy -2) from Reserve Deck; reshuffle.
Devastator (V) Starship R1 1 May add 6 pilots, 8 passengers, 2 vehicles, and 4 TIEs. Permanent pilot provides ability of 2. Vader deploys -2 aboard. May deploy -4 as a 'react' to Scarif or same location as Tantive IV.

Weapon

Image Card Type Rarity Destiny Game text
Superlaser (V) Weapon R2 3 Deploy on Death Star. May not target planet systems (except Alderaan). Commence Primary Ignition may not be canceled. May target a capital starship at Death Star system, or at a system it orbits, for free. Draw destiny. Target hit if destiny +2 > defense value.

Objective

Image Card Type Rarity Destiny Game text
On The Verge Of Greatness/Taking Control Of The Weapon Objective U 0 Deploy [Set 16] Death Star and Scarif systems, Citadel Tower, and Shield Gate. For remainder of game, you may not deploy Endor Shield, non-Imperial characters, or non-Imperial starships. Once per turn, may deploy a Scarif battleground from Reserve Deck; reshuffle. Your non-unique Imperials, vehicles, and capital starships are deploy -1 (-2 if a Star Destroyer). Non-unique Imperials are forfeit +1. Flip this card if Krennic or Tarkin at a Scarif battleground site and Death Star orbiting Scarif.
On The Verge Of Greatness/Taking Control Of The Weapon Objective U 7 While this side up, A Bright Center To The Universe cancels opponent's Force drain modifiers everywhere. Vader may make a regular move to a battle just initiated. At Death Star, system it orbits, and sites related to either, your total battle destiny is +1 (+2 if your non-unique card with ability in battle). During your draw phase, may retrieve a non-unique card with ability. Flip this card if you do not have a leader at a Scarif battleground site. Place out of play if Death Star or Shield Gate not on table.


Sources