Projective Telepathy (V)
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Players Committee / Virtual — not a Decipher card.
| Title | Projective Telepathy (V) |
|---|---|
| Side | Dark |
| Type | Interrupt — Used Interrupt |
| Set | Virtual Set 16 |
| Rarity | U |
| Uniqueness | Unique |
| Destiny | 3 |
| GEMP ID | 216_12 |
| Versions | Virtual Set 16 — this page |
| Printed title strip | Projective Telepathy |
| Concept credit | Original concept by Ziemowit Skwara |
| Copyright line | TM & © 1997 LUCASFILM LTD. TM, ® & © 1997 DECIPHER INC. |
For Decipher printings see Projective Telepathy (printed face) and Projective Telepathy (Errata). Comparison: Errata on Projective Telepathy.
Projective Telepathy (V) is a Dark Interrupt (Used Interrupt) from Virtual Set 16.
Card Text
If drawn for destiny, may take into hand. Draw top card of Force Pile. OR During opponent's control phase, target a location. Total ability of 7 or more required for opponent to draw battle destiny there for remainder of turn.
Lore
Luke.' 'Father.' 'Son, come with me.
Combos
- Wounded Warrior - Prevent battle destiny draws by getting opponent under 7 ability.[1]
Rulings
- If the total ability 7 requirement is not met, even cards that add battle destinies will not enable Light to draw battle destiny.[1]
- Cards that draw if unable to otherwise will enable Light to draw battle destiny.
Sources
- Virtual Set 16 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Dark: Projective Telepathy (V). Preserved copy: Internet Archive
- Scomp Link Access; card data swccg-card-json Dark.json (commit d4e661ec). Preserved copy: Internet Archive
References
- ↑ 1.0 1.1 Scomp: Projective Telepathy (V); card data swccg-card-json Dark.json (commit d4e661ec). Preserved copy: Internet Archive