Projective Telepathy (V)

From SWCCG Wiki
Jump to navigation Jump to search

Players Committee / Virtual — not a Decipher card.














Info
TitleProjective Telepathy (V)
SideDark
TypeInterrupt — Used Interrupt
SetVirtual Set 16
RarityU
UniquenessUnique
Destiny3
GEMP ID216_12
VersionsVirtual Set 16 — this page
Printed title stripProjective Telepathy
Concept creditOriginal concept by Ziemowit Skwara
Copyright lineTM & © 1997 LUCASFILM LTD. TM, ® & © 1997 DECIPHER INC.
For Decipher printings see Projective Telepathy (printed face) and Projective Telepathy (Errata). Comparison: Errata on Projective Telepathy.

Projective Telepathy (V) is a Dark Interrupt (Used Interrupt) from Virtual Set 16.

Card Text

If drawn for destiny, may take into hand. Draw top card of Force Pile. OR During opponent's control phase, target a location. Total ability of 7 or more required for opponent to draw battle destiny there for remainder of turn.

Lore

Luke.' 'Father.' 'Son, come with me.


Combos

Rulings

  • If the total ability 7 requirement is not met, even cards that add battle destinies will not enable Light to draw battle destiny.[1]
  • Cards that draw if unable to otherwise will enable Light to draw battle destiny.

Sources

References

  1. ↑ 1.0 1.1 Scomp: Projective Telepathy (V); card data swccg-card-json Dark.json (commit d4e661ec). Preserved copy: Internet Archive