Don't Tread On Me (V)

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Players Committee / Virtual — not a Decipher card.













Info
TitleDon't Tread On Me (V)
SideLight
TypeInterrupt — Used or Starting Interrupt
SetVirtual Set 0
PublisherPlayers Committee
EraVirtual Modern
RarityR
UniquenessUnrestricted
Destiny5
GEMP ID200_51
VersionsDecipher — Don't Tread On Me (7_88)
Virtual Original — Don't Tread On Me (V) (Virtual Set 16: Revenge Of The Sith) (1116_31)
Virtual Legacy — Don't Tread On Me (V) (Virtual Block 1) (1210_150)
Virtual Modern — this page (200_51)
Printed title stripDon’t Tread On Me
Concept creditOriginal concept by Steven Lewis, PC Volunteer Award 2008
Copyright line© LUCASFILM LTD. & TM. TM, ® & © 1998 DECIPHER INC.
For the Decipher card, see Don't Tread On Me.

Don't Tread On Me (V) is a Light Interrupt (Used or Starting Interrupt) from Virtual Set 0.

Card Text

USED: Use 1 Force to deploy an Effect that deploys for free on table (or on your side of table) and is always Immune to Alter from Reserve Deck; reshuffle. STARTING: When drawing your starting hand, draw up to 12 cards instead of 8. Place this Interrupt in Reserve Deck.

Lore

Han did not take kindly to Jabba's posturing.


Rulings

  • Must draw at least 8 cards into opening hand.[1]
  • May draw additional cards one at a time and review each one before deciding to draw again or not.
  • Effect cannot have any deploy cost listed in its game text.

Pulls

  • Any [Immune to Alter] effect that deploys for free on table (or your side of table)

Also known as

  • 12 Card Hand
  • 12 Card Start
  • DTOMv

Counterpart

Sources

References

  1. ↑ Scomp: Don't Tread On Me (V); card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive