Dorme
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Players Committee / Virtual — not a Decipher card.
| Title | Dorme |
|---|---|
| Side | Light |
| Type | Character — Republic |
| Set | Virtual Set 0 |
| Publisher | Players Committee |
| Era | Virtual Modern |
| Rarity | U |
| Uniqueness | Unique |
| Destiny | 4 |
| Power | 2 |
| Ability | 2 |
| Deploy | 2 |
| Forfeit | 3 |
| GEMP ID | 200_11 |
| Versions | Virtual Legacy — Dorme (Virtual Block 9) (1291_40)Virtual Modern — this page ( 200_11) |
| Printed title strip | Saché |
| Copyright line | © 2001 LUCASFILM LTD. & TM. TM, ® & © 2001 DECIPHER INC. |
Dorme is a Light Character (Republic) from Virtual Set 0.
Card Text
Once per turn, if Amidala at another location, may activate 1 Force. During your move phase, may target an opponent's Undercover spy here and draw two destiny. Choose one (take the other into hand). Target 'breaks cover' if destiny +1 > target's ability.
Lore
Spy and handmaiden.
Pulled by
Characteristics
- spy
- handmaiden
- female
Sources
- Virtual Set 0 card list at res.starwarsccg.org. Preserved copy: Internet Archive
- Virtual slips at starwarsccg.org — Light: Dorme. Preserved copy: Internet Archive
- Scomp Link Access Card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive
References
- ↑ Scomp: Dorme; card data swccg-card-json Light.json (commit d4e661ec). Preserved copy: Internet Archive