Virtual Set 27

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Virtual Set 27
Game/Set Star Wars CCG
Expansion Virtual Set 27
Publisher Star Wars CCG Players Committee
Date 9 October 2026[1][2]
Cards Total 28[1]
Card Size 63x88mm

Virtual Set 27 is a Players Committee virtual expansion from the 2014 Reset onward. It was released 9 October 2026.[1][2] Six cards were published as a preview on 24 August 2026.[3] These are not Decipher cards.

Current virtual cards are maintained by the Star Wars CCG Players Committee. Printable slips are published with each set.

Card list

Light Side

Character

Image Card Type Rarity Destiny Game text
Chewbacca Of Kashyyyk (V) Character R 1 Adds 2 to power of anything he pilots. Once per turn, may deploy Wuta from Reserve Deck; reshuffle (or Chewbacca's Bowcaster; or lose 1 Force to deploy it from Lost Pile) here. Characters may not be excluded from battles here. If Bunker has been 'blown away,' opponent's Force retrieval is canceled.
Luthen Rael Character C 1 Once per turn, if at a site you control and your spy is in battle, may add or subtract 1 from a just drawn destiny. If alone at a non-battleground, may lose 1 Force to place Luthen out of play; may activate up to 2 Force.
Qui-Gon Jinn (V) (ALT) Character R 1 Where present, [Tatooine] Anakin deploys -2 and, while with Qui-Gon, may not be targeted by weapons and adds one [Dark Side] icon and one [Light Side] icon here. Once per game, may stack top card of Lost Pile on your Podracer. Immune to Dark Strike, Maul Strikes, and attrition.
Qui-Gon Jinn (V) Character R 1 Where present, [Tatooine] Anakin deploys -2 and, while with Qui-Gon, may not be targeted by weapons and adds one [Dark Side] icon and one [Light Side] icon here. Once per game, may stack top card of Lost Pile on your Podracer. Immune to Dark Strike, Maul Strikes, and attrition.
The Mandalorian & •Grogu Character PM 1 Adds 3 to power of anything he pilots. While piloting or at a site, draws two battle destiny if unable to otherwise. Once per game, may take into hand from Reserve Deck (reshuffle) or retrieve Beskar Deflection. Immune to None Shall Pass.
Yaddle Character C 2 Battle destiny draws may not be canceled where you have a Jedi. While with a Dark Jedi Master, all immunity to attrition here is canceled. Once per turn, if you just drew an [Episode I] Jedi for destiny, may take that card into hand. Immune to attrition < 6.

Effect

Image Card Type Rarity Destiny Game text
Commando Training (V) Effect C 4 If Rebel Strike Team or They Have No Idea We're Coming on table, deploy on table. Your personal Force generation = 2. You initiate battles for free where you have two Rebels. At end of opponent's turn, if you occupy three battlegrounds, opponent loses 1 Force. [Immune to Alter.]
Do, Or Do Not & •Wise Advice (V) Effect PM 1 Deploy on table. Sense and Alter are Lost Interrupts. When any player makes a destiny draw for Sense or Alter, and that destiny draw is successful, that player loses 2 Force (may not be reduced). May deploy Bog Clearing from Reserve Deck; reshuffle. [Dagobah] Luke is a Padawan. Once per game, if [Dagobah] Luke in battle, may lose 1 Force to cancel a non-[Sense] Interrupt. Yoda and Padawans are immune to Imperial Barrier and Stunning Leader and may move for free using landspeed. While alone, Jedi Ahsoka's game text is canceled. [Immune to Alter.]
Sacrifice For Something Bigger Effect R 0 (Front): If Zero Hour on table, deploy on table. Once per game, may deploy Kanan from Reserve Deck; reshuffle. If Kanan just lost, place him out of play, relocate this Effect to a Lothal site, and flip this card. [Immune to Alter.]
Sacrifice For Something Bigger Effect R 7 Back: Moves like a character at normal use of the Force. Where present, your Rebels gain Phoenix Squadron, your total power is +3, and opponent's immunity to attrition is canceled. If a Dark Jedi (or two Imperials) control this location, place this Effect out of play. [Immune to Alter.]
The Greatest Of All The Jedi Effect R 0 If your [Skywalker] Epic Event on table, deploy on table. Your personal Force generation = 2. While Jedi Anakin in battle alone, your total battle destiny is +1 for each of opponent's characters there and may place Effect out of play to allow Anakin's weapon to fire twice. [Immune to Alter.]

Interrupt

Image Card Type Rarity Destiny Game text
Podrace Prep (V) Interrupt U 3 If Credits Will Do Fine on table, deploy Podrace Arena, a Podracer, Boonta Eve Podrace, and three Effects that deploy for free and are always immune to Alter. Opponent may deploy a Podracer (or play a Defensive Shield from under their Starting Effect). Place Interrupt in Lost Pile.
A New Hope Interrupt C IV For remainder of turn, opponent may not cancel battle destiny draws. OR If Luke or Leia in battle alone, draw one battle destiny if unable to otherwise. OR If an Alderaan or Tatooine location on table, take Luke (or a Lars) or Leia (or Bail) with printed deploy < 4 into hand from Reserve Deck; reshuffle.
The Force Will Be With You, Always Interrupt R2 4 If a Jedi 'communing,' choose: Take Coruscant: Jedi Temple into hand from Reserve Deck; reshuffle. OR Once per game, draw bottom card of your Force Pile. OR Once per game, take your just drawn destiny into hand to cancel and redraw that destiny.
Watch That Crossfire, Boys Interrupt R 6 Add 2 to power and maneuver of your T-47 until end of turn. (Interrupt may even affect the result of a destiny draw targeting the T-47's maneuver.) OR Once per game, if you are about to lose Force, reduce the loss by 1 for each marker site you occupy.

Starship

Image Card Type Rarity Destiny Game text
Beckett's Stolen AT-Hauler Starship R 2 May add 2 pilots and 6 passengers. Permanent pilot provides ability of 2. Players may not draw more than two battle destiny (one if piloted by Rio) here. While Beckett on table or out of play, power +3.
Grogu In Razor Crest Starship C 1 May add 1 pilot and 1 passenger. Permanent pilot is Grogu, who provides ability of 4. Unless opponent has total ability > 6 piloting here, reset opponent's total battle destiny here to 0.

Dark Side

Character

Image Card Type Rarity Destiny Game text
B1 Clanker Character C 0 Infantry battle droid. * Power = number of [Separatist] systems on table. While alone, you may not Force drain here. Immune to Abyssin Ornament.
Run'heb Voend Character C2 3 Once per game, may deploy a sandcrawler here from Reserve Deck; reshuffle. While driving a sandcrawler, it moves for free, may not be targeted by weapons, and Run'heb adds one battle destiny. Once during your turn, may choose a player to activate 1 Force.
Warrant Officer Bachenkall Character C 2 Adds 2 to power of anything he pilots. Devastator deploys -2 here. While piloting a Star Destroyer, it is hyperspeed +1 and opponent must first use 1 Force (if possible) to draw a card for battle destiny here. Once per game, may deploy Imperial Pilot here from outside your deck.

Effect

Image Card Type Rarity Destiny Game text
Behind Everything Effect R 5 If Revenge Of The Sith on table, deploy on table. While Sidious alone on Coruscant, he adds one [Dark Side] icon and one [Light Side] icon there. While your apprentice in battle, Blast The Door, Kid! and It's A Trap! may not be played and, once per battle, may choose a player to activate 1 Force. [Immune to Alter.]

Interrupt

Image Card Type Rarity Destiny Game text
Dark Lightning Interrupt U2 6 Target a character present with your Dark Jedi Master. Draw destiny. If destiny +2 > target's ability, target's game text is canceled for remainder of turn and, if target is Anakin, Luke, or Rey, opponent loses 1 Force (2 Force if a [Skywalker] Epic Event is also on table).

Location

Image Card Type Rarity Destiny Game text
Invisible Hand: Observation Platform Location U 0 Dark: If you just took a card into hand with A Valuable Hostage, retrieve 1 Force. Light: If you occupy, opponent's Observation Platform game text here is canceled.
Geonosis (Separatist Controlled) / Geonosis (Republic Controlled) Location C2 0 Geonosis (Separatist Controlled): Dark: During battle here, you may draw one battle destiny if unable to otherwise. Light: If you just initiated a Force drain (or won a battle) at a Geonosis site, 'conquer' (flip) Geonosis.
Geonosis (Separatist Controlled) / Geonosis (Republic Controlled) Location C2 0 Geonosis (Republic Controlled): Dark: If you just initiated a Force drain (or won a battle) at a Geonosis site, 'conquer' (flip) Geonosis. Light: While you occupy with a [Republic] starship, your Jedi (and clones) at Geonosis sites are power +1.
Geonosis: Petranaki Arena Location C 0 Dark: If your [Separatist] leader here, Force drain +1 here. Light: During battle here, you must first use 1 Force to play an Interrupt.
Separatist Command Center Location U2 0 Dark: While you occupy with a non-unique [Presence] card, your non-unique [Presence] cards are power +1 at same and related sites. Light: Deploys only to a [Clone Army] or [Separatist] system. Immune to Ounee Ta.
Utapau (Republic Controlled) / Utapau (Separatist Controlled) Location C 0 Utapau (Republic Controlled): Dark: If you just initiated a Force drain (or won a battle) at an Utapau site, 'conquer' (flip) Utapau. Light: If you control, Jedi deploy -1 to Utapau sites.
Utapau (Republic Controlled) / Utapau (Separatist Controlled) Location C 0 Utapau (Separatist Controlled): Dark: During battle here, you may draw one battle destiny if unable to otherwise. Light: If you just initiated a Force drain (or won a battle) at an Utapau site, 'conquer' (flip) Utapau.
Utapau: Pau City Location F 0 Dark: During opponent's turn, if you control with a [Separatist] leader, may activate 1 Force. Light: During battle here, you must first use 1 Force to fire a weapon.

Starship

Image Card Type Rarity Destiny Game text
Swarming Vulture Droid Starship U 0 * Power = number of [Separatist] systems on table. While alone, you may not Force drain here. If just lost, may stack on Droid Racks. Immune to Short-range Fighters.

Objective

Image Card Type Rarity Destiny Game text
More Systems Will Rally To Our Cause/The Galaxy Torn Apart Objective U 0 Deploy [Separatist] Geonosis system, a Geonosis site, a [Clone Army] system, and Droid Racks. Stack six (••• •••) cards from outside your deck on here. For remainder of game, you may not deploy cards with ability except [Episode I] cards. If your [Episode I] system was just converted, raise it to the top. Your (••• •••) cards stacked on Droid Racks may deploy as if from hand. Once per turn, may deploy Invisible Hand: Bridge or a [Separatist] location from Reserve Deck; reshuffle. Flip this card at the end of turn if your [Clone Army] system not on table.
More Systems Will Rally To Our Cause/The Galaxy Torn Apart Objective U 7 May immediately retrieve up to 2 Force. While this side up, during your control phase, opponent loses X Force, where X = number of systems you control (limit 3). Once per turn, may deploy a (••• •••) card stacked here as if from hand. If you just lost a battle involving a (••• •••) card, opponent loses 1 Force. Once per turn, if your unique (•) character was just lost, may take a unique (•) character into hand from Reserve Deck; reshuffle. Flip this card at the end of turn if your [Clone Army] system is on table.


References

  1. ↑ 1.0 1.1 1.2 sets.json, swccgpc/swccg-card-json. Virtual Set 27 id 227, date_release 2026-10-09, size 28.
  2. ↑ 2.0 2.1 VIRTUAL SET 27 IS HERE, @swccg (10 October 2026).
  3. ↑ Virtual Set 27 card list at res.starwarsccg.org. Preserved copy: Internet Archive.