| Virtual Set 27
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| Game/Set
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Star Wars CCG
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| Expansion
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Virtual Set 27
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| Publisher
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Star Wars CCG Players Committee
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| Date
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9 October 2026[1][2]
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| Cards Total
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28[1]
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| Card Size
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63x88mm
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Virtual Set 27 is a Players Committee virtual expansion from the 2014 Reset onward. It was released 9 October 2026.[1][2] Six cards were published as a preview on 24 August 2026.[3] These are not Decipher cards.
Current virtual cards are maintained by the Star Wars CCG Players Committee. Printable slips are published with each set.
Card list
| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Chewbacca Of Kashyyyk (V) |
Character |
R |
1 |
Adds 2 to power of anything he pilots. Once per turn, may deploy Wuta from Reserve Deck; reshuffle (or Chewbacca's Bowcaster; or lose 1 Force to deploy it from Lost Pile) here. Characters may not be excluded from battles here. If Bunker has been 'blown away,' opponent's Force retrieval is canceled.
|
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Luthen Rael |
Character |
C |
1 |
Once per turn, if at a site you control and your spy is in battle, may add or subtract 1 from a just drawn destiny. If alone at a non-battleground, may lose 1 Force to place Luthen out of play; may activate up to 2 Force.
|
 |
Qui-Gon Jinn (V) (ALT) |
Character |
R |
1 |
Where present, [Tatooine] Anakin deploys -2 and, while with Qui-Gon, may not be targeted by weapons and adds one [Dark Side] icon and one [Light Side] icon here. Once per game, may stack top card of Lost Pile on your Podracer. Immune to Dark Strike, Maul Strikes, and attrition.
|
 |
Qui-Gon Jinn (V) |
Character |
R |
1 |
Where present, [Tatooine] Anakin deploys -2 and, while with Qui-Gon, may not be targeted by weapons and adds one [Dark Side] icon and one [Light Side] icon here. Once per game, may stack top card of Lost Pile on your Podracer. Immune to Dark Strike, Maul Strikes, and attrition.
|
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The Mandalorian & •Grogu |
Character |
PM |
1 |
Adds 3 to power of anything he pilots. While piloting or at a site, draws two battle destiny if unable to otherwise. Once per game, may take into hand from Reserve Deck (reshuffle) or retrieve Beskar Deflection. Immune to None Shall Pass.
|
 |
Yaddle |
Character |
C |
2 |
Battle destiny draws may not be canceled where you have a Jedi. While with a Dark Jedi Master, all immunity to attrition here is canceled. Once per turn, if you just drew an [Episode I] Jedi for destiny, may take that card into hand. Immune to attrition < 6.
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| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Commando Training (V) |
Effect |
C |
4 |
If Rebel Strike Team or They Have No Idea We're Coming on table, deploy on table. Your personal Force generation = 2. You initiate battles for free where you have two Rebels. At end of opponent's turn, if you occupy three battlegrounds, opponent loses 1 Force. [Immune to Alter.]
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Do, Or Do Not & •Wise Advice (V) |
Effect |
PM |
1 |
Deploy on table. Sense and Alter are Lost Interrupts. When any player makes a destiny draw for Sense or Alter, and that destiny draw is successful, that player loses 2 Force (may not be reduced). May deploy Bog Clearing from Reserve Deck; reshuffle. [Dagobah] Luke is a Padawan. Once per game, if [Dagobah] Luke in battle, may lose 1 Force to cancel a non-[Sense] Interrupt. Yoda and Padawans are immune to Imperial Barrier and Stunning Leader and may move for free using landspeed. While alone, Jedi Ahsoka's game text is canceled. [Immune to Alter.]
|
 |
Sacrifice For Something Bigger |
Effect |
R |
0 |
(Front): If Zero Hour on table, deploy on table. Once per game, may deploy Kanan from Reserve Deck; reshuffle. If Kanan just lost, place him out of play, relocate this Effect to a Lothal site, and flip this card. [Immune to Alter.]
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Sacrifice For Something Bigger |
Effect |
R |
7 |
Back: Moves like a character at normal use of the Force. Where present, your Rebels gain Phoenix Squadron, your total power is +3, and opponent's immunity to attrition is canceled. If a Dark Jedi (or two Imperials) control this location, place this Effect out of play. [Immune to Alter.]
|
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The Greatest Of All The Jedi |
Effect |
R |
0 |
If your [Skywalker] Epic Event on table, deploy on table. Your personal Force generation = 2. While Jedi Anakin in battle alone, your total battle destiny is +1 for each of opponent's characters there and may place Effect out of play to allow Anakin's weapon to fire twice. [Immune to Alter.]
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| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Podrace Prep (V) |
Interrupt |
U |
3 |
If Credits Will Do Fine on table, deploy Podrace Arena, a Podracer, Boonta Eve Podrace, and three Effects that deploy for free and are always immune to Alter. Opponent may deploy a Podracer (or play a Defensive Shield from under their Starting Effect). Place Interrupt in Lost Pile.
|
 |
A New Hope |
Interrupt |
C |
IV |
For remainder of turn, opponent may not cancel battle destiny draws. OR If Luke or Leia in battle alone, draw one battle destiny if unable to otherwise. OR If an Alderaan or Tatooine location on table, take Luke (or a Lars) or Leia (or Bail) with printed deploy < 4 into hand from Reserve Deck; reshuffle.
|
 |
The Force Will Be With You, Always |
Interrupt |
R2 |
4 |
If a Jedi 'communing,' choose: Take Coruscant: Jedi Temple into hand from Reserve Deck; reshuffle. OR Once per game, draw bottom card of your Force Pile. OR Once per game, take your just drawn destiny into hand to cancel and redraw that destiny.
|
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Watch That Crossfire, Boys |
Interrupt |
R |
6 |
Add 2 to power and maneuver of your T-47 until end of turn. (Interrupt may even affect the result of a destiny draw targeting the T-47's maneuver.) OR Once per game, if you are about to lose Force, reduce the loss by 1 for each marker site you occupy.
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| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Beckett's Stolen AT-Hauler |
Starship |
R |
2 |
May add 2 pilots and 6 passengers. Permanent pilot provides ability of 2. Players may not draw more than two battle destiny (one if piloted by Rio) here. While Beckett on table or out of play, power +3.
|
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Grogu In Razor Crest |
Starship |
C |
1 |
May add 1 pilot and 1 passenger. Permanent pilot is Grogu, who provides ability of 4. Unless opponent has total ability > 6 piloting here, reset opponent's total battle destiny here to 0.
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| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
B1 Clanker |
Character |
C |
0 |
Infantry battle droid. * Power = number of [Separatist] systems on table. While alone, you may not Force drain here. Immune to Abyssin Ornament.
|
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Run'heb Voend |
Character |
C2 |
3 |
Once per game, may deploy a sandcrawler here from Reserve Deck; reshuffle. While driving a sandcrawler, it moves for free, may not be targeted by weapons, and Run'heb adds one battle destiny. Once during your turn, may choose a player to activate 1 Force.
|
 |
Warrant Officer Bachenkall |
Character |
C |
2 |
Adds 2 to power of anything he pilots. Devastator deploys -2 here. While piloting a Star Destroyer, it is hyperspeed +1 and opponent must first use 1 Force (if possible) to draw a card for battle destiny here. Once per game, may deploy Imperial Pilot here from outside your deck.
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| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Behind Everything |
Effect |
R |
5 |
If Revenge Of The Sith on table, deploy on table. While Sidious alone on Coruscant, he adds one [Dark Side] icon and one [Light Side] icon there. While your apprentice in battle, Blast The Door, Kid! and It's A Trap! may not be played and, once per battle, may choose a player to activate 1 Force. [Immune to Alter.]
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| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Dark Lightning |
Interrupt |
U2 |
6 |
Target a character present with your Dark Jedi Master. Draw destiny. If destiny +2 > target's ability, target's game text is canceled for remainder of turn and, if target is Anakin, Luke, or Rey, opponent loses 1 Force (2 Force if a [Skywalker] Epic Event is also on table).
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| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
Invisible Hand: Observation Platform |
Location |
U |
0 |
Dark: If you just took a card into hand with A Valuable Hostage, retrieve 1 Force. Light: If you occupy, opponent's Observation Platform game text here is canceled.
|
 |
Geonosis (Separatist Controlled) / Geonosis (Republic Controlled) |
Location |
C2 |
0 |
Geonosis (Separatist Controlled): Dark: During battle here, you may draw one battle destiny if unable to otherwise. Light: If you just initiated a Force drain (or won a battle) at a Geonosis site, 'conquer' (flip) Geonosis.
|
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Geonosis (Separatist Controlled) / Geonosis (Republic Controlled) |
Location |
C2 |
0 |
Geonosis (Republic Controlled): Dark: If you just initiated a Force drain (or won a battle) at a Geonosis site, 'conquer' (flip) Geonosis. Light: While you occupy with a [Republic] starship, your Jedi (and clones) at Geonosis sites are power +1.
|
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Geonosis: Petranaki Arena |
Location |
C |
0 |
Dark: If your [Separatist] leader here, Force drain +1 here. Light: During battle here, you must first use 1 Force to play an Interrupt.
|
 |
Separatist Command Center |
Location |
U2 |
0 |
Dark: While you occupy with a non-unique [Presence] card, your non-unique [Presence] cards are power +1 at same and related sites. Light: Deploys only to a [Clone Army] or [Separatist] system. Immune to Ounee Ta.
|
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Utapau (Republic Controlled) / Utapau (Separatist Controlled) |
Location |
C |
0 |
Utapau (Republic Controlled): Dark: If you just initiated a Force drain (or won a battle) at an Utapau site, 'conquer' (flip) Utapau. Light: If you control, Jedi deploy -1 to Utapau sites.
|
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Utapau (Republic Controlled) / Utapau (Separatist Controlled) |
Location |
C |
0 |
Utapau (Separatist Controlled): Dark: During battle here, you may draw one battle destiny if unable to otherwise. Light: If you just initiated a Force drain (or won a battle) at an Utapau site, 'conquer' (flip) Utapau.
|
 |
Utapau: Pau City |
Location |
F |
0 |
Dark: During opponent's turn, if you control with a [Separatist] leader, may activate 1 Force. Light: During battle here, you must first use 1 Force to fire a weapon.
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| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
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Swarming Vulture Droid |
Starship |
U |
0 |
* Power = number of [Separatist] systems on table. While alone, you may not Force drain here. If just lost, may stack on Droid Racks. Immune to Short-range Fighters.
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| Image |
Card |
Type |
Rarity |
Destiny |
Game text
|
 |
More Systems Will Rally To Our Cause/The Galaxy Torn Apart |
Objective |
U |
0 |
Deploy [Separatist] Geonosis system, a Geonosis site, a [Clone Army] system, and Droid Racks. Stack six (••• •••) cards from outside your deck on here. For remainder of game, you may not deploy cards with ability except [Episode I] cards. If your [Episode I] system was just converted, raise it to the top. Your (••• •••) cards stacked on Droid Racks may deploy as if from hand. Once per turn, may deploy Invisible Hand: Bridge or a [Separatist] location from Reserve Deck; reshuffle. Flip this card at the end of turn if your [Clone Army] system not on table.
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More Systems Will Rally To Our Cause/The Galaxy Torn Apart |
Objective |
U |
7 |
May immediately retrieve up to 2 Force. While this side up, during your control phase, opponent loses X Force, where X = number of systems you control (limit 3). Once per turn, may deploy a (••• •••) card stacked here as if from hand. If you just lost a battle involving a (••• •••) card, opponent loses 1 Force. Once per turn, if your unique (•) character was just lost, may take a unique (•) character into hand from Reserve Deck; reshuffle. Flip this card at the end of turn if your [Clone Army] system is on table.
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References