Darth Hoth Graveyard of the Rebellion v2.0
Darth Hoth Graveyard of the Rebellion v2.0 is a Dark constructed list published on Game Players Network.
Deck info
- Player: Darth Hoth
- Published: 10 June 2003 (Game Players Network)
- GPN category: Standard
- Format: Premiere - Original VS2
- Side: Dark
- Starting Card: Imperial Occupation
- Strategy: Imperial Occupation
- GEMP Importable deck: Download (omits Admiral Motti (V) (Virtual Set 2: Our Most Desperate Hour), Darth Vader (V) (Virtual Set 1: Legacy): not in GEMP)
Introduction
Hoth makes a much better "graveyard for the Rebellion" than Cloud City.
Decklist
Strategy
First Action-Use You May Start Your Landing to get 3rd marker and Walker Garrison. Turn 1: (activation-5: force in force pile-5) Use objective to get Tempest 1 and hold so you can save up force. Use Secret Plans combo to get the Docking Bay and deploy both the Docking Bay and 3rd Marker. Turn 2: (activation-7: force in force pile-12). Use the objective to grab AT-AT Cannons. Deploy both Tempest 1 and the Cannons, use Prepare For A Surface Attack to deploy an SD (hopefully Chimeara). Turn 3: (activation-7: force in force pile-7). Use objective to pull Blizzard 4, use Blizzard 4's text to pull a pilot for Tempest 1 (Vader if possible). Disembark the pilot from Blizzard 4 and move him over to Tempest 1. Move Tempest 1 to 3rd Marker. Turn 4: (activation-7: force in force pile-unknown). Use objective to pull Target the Main Generators. Use Target the Main Generators (destiny+ability of pilot+2 sites controlled+1 from Tempest 1+1 from 3rd marker), if Vader piloting, only need a destiny of 0, most anyone else, 2. Objective should get flipped. Subsequent turns: Use the objective to get out the other marker sites, spread and drain. Use the Commanders and Admiral’s Order to add some extra force loss. Start retrieving via the objective and Imperial Domination. Use PotF to make an extra battleground for WIAPN. Expand the Empire works well on the 3rd and 6th marker, 3rd is better. Use Trample, Walker Barrage and Crash Landing to make Hoth as big a defeat for the Rebellion as it was in the movies. Thanks for looking and, hopefully, reviewing.
Thanks for reviewing guys. I think I'll try out the Sniper thing and see how that works out. I knew that Zuckess in ship cancelled Imp Domination (V), but I thought it might be worth it, after playing a few times last night, I see that it isn't really.
See also
Sources
- Graveyard of the Rebellion v2.0 (Wayback, 20051102154456)
- GPN Star Wars Decks page 23 (Wayback, 20050430203312)